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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-08-25 23:16:18, last edited by Slabdrill (2016-08-26 17:37:48)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Hunt.

http://everybodyedits.com/games/PWoYMVVWUacEI
IjiQqqP.png
Note: world actually has three more pixels of pure black above the top of this picture, I cropped it badly

By Unau and 12345678908642
Inspired by Filipao500ml's The Aurora Crystal
Everything is explained in the level!

Minimap picture to be updated later.


suddenly random sig change

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#2 2016-08-26 01:26:26, last edited by Slabdrill (2016-08-26 17:37:29)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Hunt.

note to self: tiralmo reports using a slingshot below start not working. (also reports not being about to throw away 2 wood, whatever that means)

EDIT: fixed both!


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#3 2016-08-28 00:06:43

REDL3EAST
Member
Joined: 2015-02-15
Posts: 23

Re: Hunt.

The map was going fine, until I got stuck and I had to quit. It happend when I was trying to catch an animal. I went in the portal and just got stuck. Shame

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#4 2016-08-28 00:39:48

ilikecorndogs
Member
Joined: 2015-08-01
Posts: 61

Re: Hunt.

http://prntscr.com/cb7fyl
uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

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#5 2016-08-28 01:26:32, last edited by Slabdrill (2016-08-28 02:29:54)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Hunt.

After another round of bug fixing, please tell me if you encounter any bugs.

List of bugfixes:
The fishing rod (on the right side) no longer interferes with another use spot, and it no longer removes the wrong inventory space.
You can no longer skip a rope use spot.
Throwing away wood is no longer broken.
You can now trap 2x3 animals.
Trapping the penguin no longer prevents trapping of another animal.
Collecting stone is no longer broken.
Crafting of a bunch of items now takes inventory spots.

note when unau comes: fix knife (to take up inv spot), fix spear (change to id 10, remove 1/2/3 switches)


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#6 2016-08-28 13:45:03

Sensei1
Member
From: The land of saunas
Joined: 2015-02-16
Posts: 1,112

Re: Hunt.

That was quite a long adventure https://wiki.everybodyedits.com/images/7/73/059_cowboy

Great concept, you guys keep making worlds with fun ideas all the time! I didn't experience any bugs, and everything worked really well. The world got a bit frustrating after a while though, since you had to go gather materials for crafting all the time. Stone, for example, was avaible only in one place, so you had to go there every single time you wanted to craft something with stone. A bigger inventory and being able to carry more than one trap at once would have been great. It was cool that you didn't use checkpoints for getting back from crafting/inventory, so you could have checkpoints in other places of the world.

Artwise the world was super cool! The animal designs were really fun to look at, and I have to say that the one guy in the cave was just amazing! (Did he have a necktie?). The little image you had in the crafting place was something really small, but made it feel a lot more like a game and less like a switch system. All the different nature areas were well made too!

Good job!

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