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#1 2016-08-27 22:38:08

Processor
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Joined: 2015-02-15
Posts: 2,246

Processor's Guide To Intellectual Property

Processor's Guide to Intellectual Property

Copyright law, Patent law and Trademark law are all forms of intellectual property, something that a person or company can own, but can not be traded physically.

Disclaimer: This was written for US law, most other countries have similar, but not identical laws. I am not a lawyer, read at your own risk!

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Chapter 1: Let's start with Copyright!

You don't have to register or do anything for your work to be copyrighted. The moment you create something, it is copyrighted, and there is nothing anyone else can do with it without your permission. (See chapter 4 fair use for exceptions)

The most important (and misunderstood) thing about copyright is: You can only copyright EXPRESSION of something and not IDEAS or NAMES.

In order to copyright something, you have to put it in a "medium of expression". This can be a book, a program, a picuture, a choreography, etc., but you can't copyright something that is on your mind! This is a requirement of copyright. Remember that a medium of expression is not the copyright itself: You may have a copy of a book, but you don't own the copyright for it!

Another requirement is that copyrighted material must be created independently by its author. In other words, you can't claim copyright of facts (eg. hexagon's statistics) or other people's work (eg. the bible).

There are 8 types of works that can be copyrighted:

1. Literary works (text based: novels, programming code)
2. Musical works
3. Sounds records
4. Dramatical works
5. Pantomimes and choreographic works
6. Pictoral, graphic, or sculptural works
7. Motion pictures
8. Architectural works

So let's say you have a great level idea. Until you make the level, there is no law protecting it from being stolen. Once you make the level, the arrangement of the blocks in that level is protected by copyright law. (By playing EE, you gave EE the right to copy and distribute your levels to other players, which is why we are able to save your levels on our servers and load them later.) Someone else might still copy the level theme, but they won't be able to use the same design as you did.

When do copyright rights expire? 70 years after the author has died.

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Chapter 2: Patents

Unlike copyright, patents must be registered!

Say, you come up with an invention. A way to make bots place blocks faster! You can either keep it a secret and obfuscate your code so that no one can steal it, or you can get a patent on it. A patent gives you a full monopoly on this invention for a limited time, in return, you have to explain and make available the way your new invention works in detail.

For something to be patentable, it has to be a product of human innovation, so things such as physical laws or natural phenomenon or abstract ideas are not patentable.

There are three types of patents:

1. Utility patents
2. Design patents
3. Plant patents

When do patents expire? 14-25 years after filing them.

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Chapter 3: Trademarks

Trademarks can be registered, but most of the time it isn't required.

To prevent consumers from being confused, trademark law prevents companies from stealing a brand's name. They can be a logo, a name, sounds, smells, colors, shapes, etc. A trademark has to be non-functional, so you can't trademark the taste of a food or the keyboard controls used to play EE.

In order for something to be trademarkable it has to distinguish the product from its competitors.

There are five categories of distinctiveness:

1. Generic words (Orange for the food orange)
2. Descriptive marks (Cold and Creamy for icecream)
3. Suggestive marks (Everybody Edits for the game)
4. Arbitrary marks (Apple for computers)
5. Fanciful marks (Google for the search engine (Google is not a dictionary word))

Suggestive, arbitrary and fanciful names get automatic trademark protection. Descriptive terms require proof that the customers associate the term with the product. Generic words are never awarded trademark protections.

Remember that a trademark only applies to the market a product is being sold in. Two different products can use the same name if they are being sold in different markets (e.g. software vs food)

Asserting trademark on a term is as simple as putting a ™ after the term. Trademarks can be registered and registered trademarks can be marked with the registered trademark ® symbol.

When do trademarks expire? After 5 years of not being used.

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Chapter 4: Fair use

To promote science and progress, people are allowed to infringe copyright law for certain personal or public beneficial uses, such as education, criticism, reviews, etc. There is a similar exception for patents, that allows limited experimental use of patented processes.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#2 2016-08-27 22:39:16

Bimps
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Joined: 2015-02-08
Posts: 5,067

Re: Processor's Guide To Intellectual Property

cool

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#3 2016-08-27 23:09:44

Zumza
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From: root
Joined: 2015-02-17
Posts: 4,645

Re: Processor's Guide To Intellectual Property

Processor wrote:

Another requirement is that copyrighted material must be created independently by its author.

There can be multiple authors on the same material.


Everybody edits, but some edit more than others

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#4 2016-08-27 23:57:19

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,852

Re: Processor's Guide To Intellectual Property

You don't have to register or do anything for your work to be copyrighted. The moment you create something, it is copyrighted, and there is nothing anyone else can do with it without your permission.

However, without any registered proof of your status as creator of the works, your claims aren't verifiable.

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#5 2016-08-28 00:04:37

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: Processor's Guide To Intellectual Property

Processor wrote:

Generic words are never awarded trademark protections.

Tell that to Sky...

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#6 2016-08-28 00:46:54

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: Processor's Guide To Intellectual Property

Nice work, we appreciate you're taking some extra time to do stuff like this. Even though it'll probably be gone and forgotten next week (unless maybe stickied, which might be a good idea, if this topic would be transformed into a "When can I "copy" a bot?" topic).

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#7 2016-08-28 10:31:35

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: Processor's Guide To Intellectual Property


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#8 2016-08-28 14:07:43

Onjit
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Joined: 2015-02-15
Posts: 9,707
Website

Re: Processor's Guide To Intellectual Property

What prompted you to make this topic? Not that the information isn't useful, but still.


:.|:;

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#9 2016-08-28 15:20:08, last edited by SmittyW (2016-08-28 15:24:19)

SmittyW
Member
Joined: 2015-03-13
Posts: 2,085

Re: Processor's Guide To Intellectual Property

Onjit wrote:

What prompted you to make this topic? Not that the information isn't useful, but still.

People from the Bots & Programming section

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SmittyW1472394008621190

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