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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-08-22 21:43:23

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

AS3 code to C#

I figured this could be a fun little project for people to convert parts of EE's .swf to C#.

v214, ItemId
v214, Config

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#2 2016-08-22 23:15:48

SmittyW
Member
Joined: 2015-03-13
Posts: 2,085

Re: AS3 code to C#

You should help Thanel with Unity

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#3 2016-08-22 23:21:37, last edited by XxAtillaxX (2016-08-22 23:22:07)

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: AS3 code to C#

SmittyW wrote:

You should help Thanel with Unity

Yeah, no.
If Unity has code like the Flash project, it would be hideously disappointing.

I think this may be the most useful thing you have released thus far, yet only for a select few people.


signature.png
*u stinky*

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#4 2016-08-22 23:37:01

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: AS3 code to C#

Should totes make an automated rip t hat takes this data on request.

that'd be legit

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#5 2016-08-23 00:17:12

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: AS3 code to C#

SmittyW wrote:

You should help Thanel with Unity

The literal flash code obviously can't be ported over 1-on-1, besides, it's probably for the most part a remake, because you can barely "copy" any code.

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#6 2016-08-23 00:34:20

Priddle
Member
From: The Netherlands
Joined: 2015-02-15
Posts: 454

Re: AS3 code to C#

den3107 wrote:
SmittyW wrote:

You should help Thanel with Unity

The literal flash code obviously can't be ported over 1-on-1, besides, it's probably for the most part a remake, because you can barely "copy" any code.

And adding to that, if copying all code was possible, the code is WAY too messy to be copied over all at once. 10/10 would never try.

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#7 2016-08-23 13:32:01

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: AS3 code to C#

marcoantonimsantos wrote:
NVD wrote:
den3107 wrote:
SmittyW wrote:

You should help Thanel with Unity

The literal flash code obviously can't be ported over 1-on-1, besides, it's probably for the most part a remake, because you can barely "copy" any code.

And adding to that, if copying all code was possible, the code is WAY too messy to be copied over all at once. 10/10 would never try.

^

The things said there are not about what Ninja made, as it's not intended to use this to port EE to Unity.

marcoantonimsantos wrote:

Also what will you even use this code for? -.-

It would actually make it very easy to make a parser to parse blocks, messages, etc. from the EE source.

No stop hating Ninja, cause you're starting to fail at getting good reasons.
k. thx.

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#8 2016-08-23 16:07:45

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: AS3 code to C#

marcoantonimsantos wrote:
NVD wrote:
den3107 wrote:
SmittyW wrote:

You should help Thanel with Unity

The literal flash code obviously can't be ported over 1-on-1, besides, it's probably for the most part a remake, because you can barely "copy" any code.

And adding to that, if copying all code was possible, the code is WAY too messy to be copied over all at once. 10/10 would never try.

^

what the hell ninja what are you doing
are you still wasting your time making bots/code with hardcode with tons of unneeded stuff?

Also what will you even use this code for? -.-

ItemId.cs is actually very useful, perhaps it could be imported in EEPhysics (if they dont already)
Config.cs is actually useful too, in a different way.

Stop acting like it's me who's going to use it, I thought this'd be a fun little community project that we could all do if we wanted.

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SirJosh39171471964865620465

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