Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Sometimes it takes a lot more time than actually joining the world. It doesn't make sense to me...
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how fast is ur internet?
how fast is ur internet?
lol.
Sometimes it takes a lot more time than actually joining the world. It doesn't make sense to me...
When you load minimap, you load the whole world. So, It takes same time to join the level or load minimap, but in 2nd case you are in the lobby
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when you view the minimap from the lobby it displays it as it was when the world was saved, so its probably because joining the current world is quicker than loading the saved world
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I'm no expert on the inner workings of the EE server codes, but you're all spot on.
EE saves worlds in the database each time you hit "save". I'm guessing the client pulls straight from the database. (cite?) Otherwise it goes through the server, which might add a slight overhead.
EE loads the entire world by populating your basic world information, add messages, and world block data. ultimately, the server would respond with more information than the minimap preview would.
Why would it take so long? There's information that needs to be sent and rendered. It's not sent as a simple image. I'm not sure what the compression (or lack thereof) is comparable to, but the more complicated the world, the longer the download and render will take.
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[ Started around 1734018278.1527 - Generated in 0.039 seconds, 13 queries executed - Memory usage: 1.4 MiB (Peak: 1.5 MiB) ]