Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Difficulty:
Medium-Hard (Basic-Easy would be ideal, but I couldn't find enough worlds with both this difficulty and theme)
Description:
You don't need to buy every block to make good worlds, just look at these examples!
Side note: All these levels use a win brick, and a couple have signs in them but for the sake of the campaign I'm counting those blocks as default
Tier 1:
Lucid, by Star
Difficulty: Medium-hard
Link: http://everybodyedits.com/games/PWC78y2eEfbEI
Tier 2:
Sentinel's Ravine, by CommanderKitten
Difficulty: Medium-hard
Link: http://everybodyedits.com/games/PWLs2QMWUccEI
Tier 3:
Egg quest, by Pingohits
Difficulty: Hard
Link: http://everybodyedits.com/games/PWwcnecpQlbkI
Tier 4:
EXCrew Ice level, by EX Crew (Yeah I know, another EX map...)
Difficulty: Hard
Link: http://everybodyedits.com/games/PWAJjqGSGKa0I
Other Levels:
• Baconland v4, by Kefka also could fit this theme, but it wouldn't fit well into a campaign (in my opinion), with all the keys.
• If Lictor666 ever finishes his Limited Blocs level, then it would fit nicely in this campaign.
• Nostalgia, by Napakeun fits the theme, although it is way too easy for this campaign
• 133's level 133 microminis fits, but it gets pretty difficult towards the end (which is normally fine, but in this instance it feels like you get stuck at every other mini which messes with the flow of the level. This is true with EX's level too, however I think that map is slightly better because it isn't just box minis, and the only real hard mini is the last one)
• Star and her crew "Nostalgia" have made a couple other levels that fit this theme, such as Ponder Yonder and Hold jump Challenge, but they are both easier than Lucid. Ponder Yonder is my favorite out of all of them, and I think it's a good way to show what you can do with just the standard blocks (which is the goal of this campaign), but if you skip the coins it would be far too easy, and if you add in a coin door at the end, then it defeats the purpose. It does take a while, at least for me, to find the end, but it would be very quick to play if you already know where it is. I suppose this is a similar case to "Endeavor" by Stagecrew, and that made it into a campaign, so maybe this would fit as well? I'd love to hear other people's opinions.
• There are lots of really old levels that I have found hoping to find some in this theme, but almost all of them use beta, some kind of decor, coin doors or some other kind of bought block. Also, they are pretty outdated, and wouldn't fit well in a modern campaign, excluding EX Crew's
Of course, if I missed any possible worlds that you know of, then please share them!
PS sorry Pingohits for stealing 2 of your worlds out of your breakfast campaign idea
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wow was this amazing world even considered? :'(
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wow was this amazing world even considered? :'(
but it uses beta
suddenly random sig change
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Lucid has a sign in it, you can't have it in this campaign
I edited the OP with some exceptions to the rule
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Also a good campaign, but I don't like the difficulties you gave to the levels, egg quest by pingohits is medium and I'm not a big fan of Amds' Bacon land, it's a bit "out of place" imo.
Perhaps take the very early levels and try to do something with them
Replace Egg quest and Bacon land with something else. These 2 should be in breakfast campaign.
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Also a good campaign, but I don't like the difficulties you gave to the levels, egg quest by pingohits is medium and I'm not a big fan of Amds' Bacon land, it's a bit "out of place" imo.
Perhaps take the very early levels and try to do something with them
Replace Egg quest and Bacon land with something else. These 2 should be in breakfast campaign.
Finding levels that strictly follow this theme, as well as are of decent quality was actually way more challenging than I thought it would be. I did what I could, but I agree that some changes could ideally be made. I'll spend some more time looking, and if either of you guys have suggestions, then I would be glad to hear them. Also, I had to make the difficulty so high because of EX Crew Ice.
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Here's my "Almost finished" Nostalgia campaign.
Basic-Easy
Nostalgia by Napakeun
http://everybodyedits.com/games/PWSMg9qWkQbUI
Basic-Easy
Pink Death by Star
http://everybodyedits.com/games/PW8Q1hkd-ba0I
Easy
Metroid by Kerred
http://everybodyedits.com/games/PWYAMAAA
Easy-Medium
Brave Co. GovernmentSecrets by Ryan
http://everybodyedits.com/games/PWAOh57yOca0I
This level need small fixes, otherwise It's a great level.
Edited my OP
(Campaign)
The point of my campaign suggestion isn't to give old players a sense of nostalgia, it's for newer players to see that you don't need to buy any blocks to make good levels, and that if you are creative enough, you can make them fine on your own. Ironically, chances are new players won't be able to beat a medium-hard campaign before buying any blocks, so my suggestion is kind of useless, but I still like the idea of it. Also, these 2 campaigns show different level styles, and although they go hand in hand, are not the same, and we could very easily have both campaigns without the need for only 1.
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