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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-07-20 03:57:40, last edited by SirJosh3917 (2016-07-20 04:01:39)

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

[Library] [Release] EE Map

EEMap.png
EE Map

EEMap - Create maps that look like a world in EE with ease, programically!

EEMap is a library that adds a new control to your toolbox for making bots. What it adds is an EEMap to your toolbox, that functions like a map of EE! You can use this to view parts of a world, as if you were in EE.

EEMap stores its blocks in a uint[,,] - the first dimension being the layers (0 or 1), the second and third dimension being the width and height of the world, so it's easy to convert a world into a picture.

example%20project%20picture.PNG
^In github, there's an example project, and if you download it, it looks something like this^

All the code required to make the example project using EEMap

Download Links:

Nuget:
Nuget EEWorldMap Website

PM> Install-Package EEWorldMap

Raw Zip:
Zip File Download

Github:
Github Website

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#2 2016-07-28 12:37:37

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Library] [Release] EE Map

Does this also allow for player drawing?

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#3 2016-07-28 14:15:20, last edited by SirJosh3917 (2016-07-28 14:27:34)

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Library] [Release] EE Map

den3107 wrote:

Does this also allow for player drawing?

No, however I could add it if you want me to.

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#4 2016-07-28 22:19:34

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Library] [Release] EE Map

Could be nice, I assume you'd be limited to block locations though? And can't place them on every pixel.

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#5 2016-07-28 22:49:51

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Library] [Release] EE Map

What does this do that EEditor doesn't do?


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Thank you eleizibeth ^

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I stack my signatures rather than delete them so I don't lose them
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#6 2016-07-29 18:40:50

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Library] [Release] EE Map

Koya wrote:

What does this do that EEditor doesn't do?

This one of to programmetically display it. So instead of it being an external tool, you basically make your own tool, useful when you're using an in-game "wand" to make a selection, which will then be visible in your bot gui, for example.

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#7 2016-07-29 19:38:05

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Library] [Release] EE Map

den3107 wrote:

Could be nice, I assume you'd be limited to block locations though? And can't place them on every pixel.

Well players can overlap themselves, and players can be on any pixel. I could also add a "name" tag to players, so you'd add a player, their name, and then their X and Y pixel position on the map perhaps.

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#8 2016-07-29 22:13:41

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Library] [Release] EE Map

ninjasupeatsninja wrote:
den3107 wrote:

Could be nice, I assume you'd be limited to block locations though? And can't place them on every pixel.

Well players can overlap themselves, and players can be on any pixel. I could also add a "name" tag to players, so you'd add a player, their name, and then their X and Y pixel position on the map perhaps.

If you were to add this functionality, maybe also add a code snippet so you can basically see the world live in your winform? Obviously for live player positions you'd need EEPhysics though.

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