Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 2016-07-13 16:02:35, last edited by Tomahawk (2016-07-13 16:03:12)

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

[Question] Detecting a bot

What's the easiest/simplest/quickest way to detect a bot?

If I'm running a BAL, I don't want to start a game with a bot as one of the players. It's also nice to know who's a bot and who isn't.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

Wooted by:

#2 2016-07-13 16:13:09

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: [Question] Detecting a bot

An easy way would be to have a team color below spawn, then to check if they have that team color, since a bot won't pick it up.


suddenly random sig change

Offline

#3 2016-07-13 16:33:34, last edited by XxAtillaxX (2016-07-13 16:35:25)

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Question] Detecting a bot

I've developed a method that accurately detects bots (better than Everybody Edits server does for campaigns, even...).
I've only shared it with a select few people, for obvious reasons.

I'll PM you the explanation if you're dissatisfied with public potential solutions posted here, as long you agree to withhold confidentiality.


signature.png
*u stinky*

Offline

#4 2016-07-13 16:40:50, last edited by Tomahawk (2016-07-13 16:40:56)

Tomahawk
Forum Mod
From: UK
Joined: 2015-02-18
Posts: 2,847

Re: [Question] Detecting a bot

XxAtillaxX wrote:

I've developed a method that accurately detects bots (better than Everybody Edits server does for campaigns, even...).I've only shared it with a select few people, for obvious reasons.

Not sure what those obvious reasons are, but sure, I'll keep it a secret. PM me.


One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.

Offline

#5 2016-07-13 16:41:39

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Question] Detecting a bot

The obvious reasons are to hinder evasion, most people are too stupid to figure out how it works, but it's fairly simple.
I'll send a PM.


signature.png
*u stinky*

Offline

#6 2016-07-13 16:56:39

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: [Question] Detecting a bot

I think it would be best to keep methods private, since it lessens the chance noobs will be able to evade it.
Anyone competent enough can simply modify the client, or write their own packet editor (not as hard as you think, once you have a grasp of winsocks).


signature.png
*u stinky*

Offline

#7 2016-07-13 17:02:14

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: [Question] Detecting a bot

XxAtillaxX wrote:

I think it would be best to keep methods private, since it lessens the chance noobs will be able to evade it.
Anyone competent enough can simply modify the client, or write their own packet editor (not as hard as you think, once you have a grasp of winsocks).

Deleted my post. I hope none saw what i wrote ;p

Offline

#8 2016-07-13 17:21:35

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Question] Detecting a bot

XxAtillaxX wrote:

I think it would be best to keep methods private, since it lessens the chance noobs will be able to evade it.
Anyone competent enough can simply modify the client, or write their own packet editor (not as hard as you think, once you have a grasp of winsocks).

They'd go through way too much trouble to join as a bot for a simple bal...
Anyways, as you said people can always just create their own client, which makes them able to do hack-ish stuff again.

Offline

Wooted by:
den31071468426895612462

Board footer

Powered by FluxBB

[ Started around 1732428853.0831 - Generated in 0.179 seconds, 13 queries executed - Memory usage: 1.45 MiB (Peak: 1.58 MiB) ]