Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So eh where do i begin...
I have something like this: when player hit a certain key this will trigger a sequence of block placing. The first part of the sequence is with a bunch of fire and then, pause for 700 milisec. After this all the fire will be replaced with dots. All of this will be done in a different thread after the sequence is triggered and they will be done by the bot.
Goal: What i am trying to do is to increase the stats of the guy who triggered the sequence, when other players get killed by the fire part.
Problem: The problem is when i use 700 milisec delay i coulnd't get any result, but by increasing this to 12000 milisec (The fire lasts way longer) i could detect the kill with my current system.
This was done in a 1 vs 1 test so i can assume with more people the delay would be even longer(?)
Is there anyway other way to accomplish the goal ? Any suggestions at all would be great also.
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1000 Milliseconds = 1 second
700 is slow, but should work.
12,000 is way too slow.
You could use a timer
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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I'd really have to see all the code to help with such problems, so can't really help.
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Post the relevant code. Once in a while, it helps.
@humvee
Ain't nobody got time to be a taskmaster.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Post the relevant code. Once in a while, it helps.
@humvee
Ain't nobody got time to be a taskmaster.
^That's true. IIRC the only time I ever used a task was to .. b.asically use it as a thread. So gg me.
In hindsight, my previous post comes across a bit with an unintended air... I'm simply recalling.
I'm currently being helped by someone, if it doen't work then i will bump this topic up again, thank you
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