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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-05-21 18:02:03, last edited by Slabdrill (2016-05-21 18:05:01)

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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Connecting worlds

Add a new world portal. It will teleport you to the target world, but you can specify coordinates to start at (it will also act like a spawn point in that death will start you there). In addition, all purple switches (NOT coins) will be saved.

essentially an excuse to have worlds that are bigger than 88804+1196 in area.

could probably be combined with some save feature.

Also owner only and can only lead to worlds in a crew the owner is in (Either throw a new permission or combine it with save rights like everything else) (Or a world that the owner owns and isn't in a crew).

I remembered thwinkt complaining that there wasn't any good ways to combine worlds


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#2 2016-05-21 18:35:47

Gosha
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#3 2016-05-21 18:41:26

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
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Re: Connecting worlds

you'll note why i suggested the save feature thing too
this is the exact opposite of a save feature; it makes worlds longer


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#4 2018-03-17 03:42:51

SoapFish
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From: Pacific Ocean
Joined: 2017-04-05
Posts: 290

Re: Connecting worlds

Gravedigging this since it's still a good idea


Hey there. Wanna know a secret? Send me "Souffezhi" through PM to find out!

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#5 2018-03-17 03:56:23, last edited by thanksL0L (2018-04-06 02:31:45)

thanksL0L
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From: I LIED AGAIN IM NOT FROM ASIA
Joined: 2017-12-09
Posts: 394

Re: Connecting worlds

SoapFish wrote:

Gravedigging this since it's still a good idea

agreed




Edit: I'm not gonna delete this one dif55 haha


Its time to tell the truth again

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#6 2018-03-17 07:29:25

Anatoly
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Re: Connecting worlds

There would be a connection from both sides needed. Imagine someone teleports you to the end of a campaign world!

#7 2018-03-17 11:40:55

peace
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From: admin land
Joined: 2015-08-10
Posts: 9,226

Re: Connecting worlds

suggested this yeasrs ago to toop connecting worlds if not having neough space/ect transfer your deaths/coins/switches/all to the new world

AnatolyEE wrote:

There would be a connection from both sides needed. Imagine someone teleports you to the end of a campaign world!

cheaat detector would kick u  and u need to own the world


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thanks hg for making this much better and ty for my avatar aswell

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#8 2018-03-17 19:54:42

Slabdrill
Formerly 12345678908642
From: canada
Joined: 2015-08-15
Posts: 3,402
Website

Re: Connecting worlds

AnatolyEE wrote:

There would be a connection from both sides needed. Imagine someone teleports you to the end of a campaign world!

Also owner only and can only lead to worlds in a crew the owner is in (Either throw a new permission or combine it with save rights like everything else) (Or a world that the owner owns and isn't in a crew).


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