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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-05-20 18:59:53

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Save Bug

Saving screen now takes a long time when you want to save your level.

And no, it isn't my internet because I can place blocks or other when the saving screen still are on the screen.

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#2 2016-05-20 21:31:54

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: Save Bug

AmdS wrote:

Saving screen now takes a long time when you want to save your level.

And no, it isn't my internet because I can place blocks or other when the saving screen still are on the screen.

Probably because the moving of servers

Nou wrote:

As is posted on the blog, the moving of servers is causing some instability.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#3 2016-05-20 22:08:21

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Save Bug

Xfrogman43 wrote:
AmdS wrote:

Saving screen now takes a long time when you want to save your level.

And no, it isn't my internet because I can place blocks or other when the saving screen still are on the screen.

Probably because the moving of servers

Nou wrote:

As is posted on the blog, the moving of servers is causing some instability.

Err... If he can place blocks with the saving screen over, then that's a client bug.

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#4 2016-05-20 23:08:10

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: Save Bug

HG wrote:
Xfrogman43 wrote:
AmdS wrote:

Saving screen now takes a long time when you want to save your level.

And no, it isn't my internet because I can place blocks or other when the saving screen still are on the screen.

Probably because the moving of servers

Nou wrote:

As is posted on the blog, the moving of servers is causing some instability.

Err... If he can place blocks with the saving screen over, then that's a client bug.

No, we always had that "option".

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