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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2016-05-03 23:30:12

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Metal Spike

A metal spike.

Gq7Vw6L.png

I'm lazy to improve the graphic, but this goes for the actual idea.

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#2 2016-05-03 23:41:45

Kaleb
Formerly Kaleb123
From: California of America
Joined: 2015-02-19
Posts: 1,263

Re: Metal Spike

Yup.

I can see these in some future worlds.
-Good luck on getting this feature into the game. //forums.everybodyedits.com/img/smilies/big_smile

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#3 2016-05-03 23:43:33

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Metal Spike

uh
i think there are many other kinds of hazards that could be implemented before another type of spikes


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#4 2016-05-04 00:49:03

kubapolish
Banned
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-19
Posts: 1,024
Website

Re: Metal Spike

maybe something like this?
R99Q1hE.gif


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#5 2016-05-04 01:19:31

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Metal Spike

Kubapolish wrote:

maybe something like this?
R99Q1hE.gif

wow
timed hazard would be actually pretty cool


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#6 2016-05-04 02:03:58

Kkay
Formerly Kaydog99
From: Canda eh
Joined: 2015-08-20
Posts: 495

Re: Metal Spike

It would work great with worlds that have a lot of metal in them, For Ex: Technological Terror.         
Love the idea though

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#7 2016-05-04 04:30:31

darkblades
Member
From: New MLG City/Weed Town
Joined: 2015-03-21
Posts: 122

Re: Metal Spike

how about a laser or torch. the metal represent the direction where that will occur.


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#8 2016-05-04 04:40:27

Kaleb
Formerly Kaleb123
From: California of America
Joined: 2015-02-19
Posts: 1,263

Re: Metal Spike

darkblades wrote:

how about a laser or torch. the metal represent the direction where that will occur.

I do not think these features are good because this will change the game.
Also this idea has been brought up before.

So yup.

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#9 2016-05-04 05:27:30

jonhvictor2004sonic
Member
From: An bra in Brazil
Joined: 2015-12-05
Posts: 444

Re: Metal Spike

It need to be pointy.
Great idea.#add_timed_hazards


tfw wen u made another account just because you forgot your pass

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#10 2016-05-05 21:53:16, last edited by Anch (2016-05-05 21:53:56)

Anch
Member
Joined: 2015-02-16
Posts: 5,447

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#11 2016-05-05 23:03:30

0176
Member
From: Brazil
Joined: 2021-09-05
Posts: 3,174

Re: Metal Spike

maxi123 wrote:

uh
i think there are many other kinds of hazards that could be implemented before another type of spikes

Why, man? It's more or less just a spike reskin, not considering the timed hazard idea of course.

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#12 2016-05-05 23:05:54

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Metal Spike

0176 wrote:
maxi123 wrote:

uh
i think there are many other kinds of hazards that could be implemented before another type of spikes

Why, man? It's more or less just a spike reskin, not considering the timed hazard idea of course.

thats the point, we dont need this if its just a spike reskin, if it's timed spikes then sure


i8SwC8p.png
signature by HG, profile picture by bluecloud, thank!!
previous signature by drstereos

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#13 2016-05-06 00:58:08

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: Metal Spike

See, I lost the woots here too.

What is going on?

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#14 2016-05-06 01:05:52

Abelysk
Guest

Re: Metal Spike

Ben wrote:

You didn't lose any woots, your idea was just lame.

Nothing's actually going on.. You suggested a very mediocre design, and the other guy suggested an idea that is probably a few years old

Long story short, this topic is not attention worthy

Nah. Something's wrong with all OP woots

#15 2016-05-06 01:05:58

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: Metal Spike

Ben wrote:

You didn't lose any woots, your idea was just lame.

Nothing's actually going on.. You suggested a very mediocre design, and the other guy suggested an idea that is probably a few years old

Long story short, this topic is not attention worthy

No.

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#16 2016-05-06 01:08:39

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: Metal Spike

Ben wrote:

You didn't lose any woots, your idea was just lame.

there's an issue currently going on with woots as seen here, the most wooted post on the entire forums, here, the second-most wooted post, and the topic AMDs posted.

also, there's really no need to be rude. and, y'know, you're complaining without offering any actual suggestions


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#17 2016-05-06 01:16:52

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: Metal Spike

I don't care about what you are saying Ben, but I wish you to back on topic please.

Thanks.

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#18 2016-05-07 19:44:54

0176
Member
From: Brazil
Joined: 2021-09-05
Posts: 3,174

Re: Metal Spike

maxi123 wrote:
0176 wrote:
maxi123 wrote:

uh
i think there are many other kinds of hazards that could be implemented before another type of spikes

Why, man? It's more or less just a spike reskin, not considering the timed hazard idea of course.

thats the point, we dont need this if its just a spike reskin, if it's timed spikes then sure

But A E S T H E S I C S

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#19 2016-06-11 01:26:26

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: Metal Spike

I want to revive this topic because I feel that a new kind of hazards are necessary. At least new styles of spikes.

Here is my completely failed attempt to make a metal spike.
Metal Spike

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#20 2016-06-11 02:02:09

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: Metal Spike

HG wrote:

I want to revive this topic because I feel that a new kind of hazards are necessary. At least new styles of spikes.

Here is my completely failed attempt to make a metal spike.
Metal Spikehttp://img.the-real-hg.xyz/uploads/Metal%20Spike.png

that looks a like crown of some sort


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