Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
You are not logged in.
Pages: 1
Just like the curse effect, a person can take the (effect) and have it and when the player touches another person, the person takes the (effect) and goes off with it. The (effect) is lost when the player is killed or the world owner does /reset, etc.
The (effect) last permanent not like the usual 60 seconds.
Sample Text.
Doritos/Mountain Dew eater.
420 No scoping 69 scrubs per day
Always smoke weed everyday.
Known for: #getrekt Bot (possible revive with new stuff?)
Offline
So if you Reset a Level it kills him? Why not then add Ing global Reset button?
So if you Reset a Level it kills him?
When you reset world people get reset.
Why would you need it if people wont die and there is no gates\doors to check this curse
Offline
AnatolyEE wrote:So if you Reset a Level it kills him?
When you reset world people get reset.
Why would you need it if people wont die and there is no gates\doors to check this curse
But how should you use it then? Maybe course players won't be resetted, but killed?
Offline
Uh, infnnite curse is poitless. You can't die.
Offline
Uh, infnite curse is pointless. You can't die.
It is!
Pages: 1
[ Started around 1732229280.3452 - Generated in 0.119 seconds, 12 queries executed - Memory usage: 1.44 MiB (Peak: 1.56 MiB) ]