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#1 2016-04-15 16:40:29, last edited by some woman (2016-04-15 16:42:50)

some woman
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From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

wraparound worlds

since i don't really agree with adding more world sizes, i'd like to bring a new mechanic to the table: wraparound, or endless, worlds.
there would be no border, whatsoever, and the world would endlessly repeat on itself. the "world size" factor would be how large you can build it before it wraps around. here's an example of what a 25x25 wraparound world might look like:
UZr6WVB.png
as can be seen, the minimap would only show the actually buildable part of the world, and the users would also be repeated if they're close enough to the border.
in the shop, wraparound versions of all world sizes would be available right next to the bordered versions, and would probably cost slightly more as well.


10 years and still awkward. Keep it up, baby!

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#2 2016-04-15 17:15:45

N1KF
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Re: wraparound worlds

This would be useful for Processor with his Yo!Scroll level.

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#3 2016-04-15 17:32:50

Gosha
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From: Russia
Joined: 2015-03-15
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Re: wraparound worlds

Can be done with portals, but i like this idea

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#4 2016-04-15 17:47:10

N1KF
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Re: wraparound worlds

This would be useful for extra confusing maze levels.

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#5 2016-04-15 17:49:01, last edited by TaskManager (2016-04-15 17:50:59)

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,466

Re: wraparound worlds

Gosha wrote:

Can be done with portals, but i like this idea

yeah but portals will not wrap the world around, so you will just see void on the edge instead of the opposite edge

but i dont think its possible until ee moves to unity, players jumping around causes typical lag and if youre in a 25x25 wraparound world you will see 8 copies of the world in all directions which results in the game rendering 9x the amount of players which is ultra lag


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#6 2016-04-15 17:53:22

N1KF
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Re: wraparound worlds

maxi123 wrote:
Gosha wrote:

Can be done with portals, but i like this idea

yeah but portals will not wrap the world around, so you will just see void on the edge instead of the opposite edge

but i dont think its possible until ee moves to unity, players jumping around causes typical lag and if youre in a 25x25 wraparound world you will see 8 copies of the world in all directions which results in the game rendering 9x the amount of players which is ultra lag

Perhaps this could just only be an option for medium or larger worlds?

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#7 2016-04-15 17:55:46, last edited by TaskManager (2016-04-15 17:56:01)

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,466

Re: wraparound worlds

N1KF wrote:
maxi123 wrote:
Gosha wrote:

Can be done with portals, but i like this idea

yeah but portals will not wrap the world around, so you will just see void on the edge instead of the opposite edge

but i dont think its possible until ee moves to unity, players jumping around causes typical lag and if youre in a 25x25 wraparound world you will see 8 copies of the world in all directions which results in the game rendering 9x the amount of players which is ultra lag

Perhaps this could just only be an option for medium or larger worlds?

that would be inconsistent
and 25x25 wraparounds are the funniest //forums.everybodyedits.com/img/smilies/sad


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#8 2016-04-15 19:31:14, last edited by RRRmaximos (2016-04-15 19:31:25)

RRRmaximos
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Joined: 2016-04-15
Posts: 2

Re: wraparound worlds

Looks similar to Jumpman. http://runhello.com/p/24

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#9 2016-04-16 01:20:37

Hexagon
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Joined: 2015-04-22
Posts: 1,213

Re: wraparound worlds

This would be really cool, but it would be a little hard on the head.

If I go near an edge, do I see a reflection of the next side of the world in which I will be going to? When I step into it, I will be in that location, but I can still see where I entered. So if I keep travelling will I eventually be where I end up?

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