Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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FINALLY, I AM FREE.
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
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Wait a minute.. what happened to the whole Steam integration thing?
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This is offtopic as it doesn't affect EE in any way, moved.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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What will happen to EE's revenue when Yahoo Games is shut down, if nothing is able to be purchased after May?
Here's an announcement made on the Yahoo Games Network forum that goes over what's happening in greater detail:
https://gamesnet.yahoo.net/forum/viewto … =9&t=36142
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This is offtopic as it doesn't affect EE in any way, moved.
Notify users that the Yahoo Games site will be shut down on Friday, May 13, 2016, but that they can still enjoy playing all their games until then.
How will EE not be affected by this?
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EE does not use the Yahoo Games site?
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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our efforts to simplify the core business at Yahoo
Why did they buy Player.IO in the first place then?
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Does that mean that EE will shut down and everyone will leave EE for losing theyre daily reward at day 169?
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Apparently people can't actually read, nice drama/hoax though.
"The above announcement only affects those parts of the Backend Services that are related (e.g. the Canvas, the Payments, and the Yahoo profiles and friends systems). This does not affect your ability to use the other services (e.g. BigDB, PayVault, and GameFS)." (citation)
*u stinky*
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In the move to Unity I'm sure they'd still be using PlayerIOClient.
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Guys, Take a deep breath and learn how to read It will make you feel better after you know what ACTUALLY is going on .
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