Official Everybody Edits Forums

Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

You are not logged in.

#1 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

EE Remake(gustav9797 version)

16*16 blocks, jump and collission seem to work fine(Except some bugs -.-). If you find any bug, please tell me!
Controls: Left and right arrow, space for jumping, mouse for drawing/removing blocks.
Update:
200*200 world
You can choose blocks
Camera follows the smiley
Download: http://www.mediafire.com/?5ds647dyh69lx2w

TODO LIST:
* Make the camera follow a bit more smooth.
* Remove collission for non-solid blocks and add effects for them.
* Add more blocks.
* Add more smileys.

This game is ALL WRITTEN BY ME. You are not allowed to decompile it nor taking code from it. Do not redistribute!

Last edited by gustav9797 (Feb 11 2012 11:10:50 am)


uzjIGfi.gif

Offline

#2 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EE Remake(gustav9797 version)

Thank god this isn't what I thought it was. And 1 GB of ram? Holy ****.


signature.png
*u stinky*

Offline

#3 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: EE Remake(gustav9797 version)

Very good program with really good error checking.. It doesn't even start for me.
Add at least error checking in the game/program next time.

Offline

#4 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: EE Remake(gustav9797 version)

doh wrote:

Very good program with really good error checking.. It doesn't even start for me.
Add at least error checking in the game/program next time.

Weird. Works fine from the zip for me.


uzjIGfi.gif

Offline

#5 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: EE Remake(gustav9797 version)

gustav9797 wrote:
doh wrote:

Very good program with really good error checking.. It doesn't even start for me.
Add at least error checking in the game/program next time.

Weird. Works fine from the zip for me.

Then add error checking so I can at least see what's wrong with it.

Offline

#6 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: EE Remake(gustav9797 version)

doh wrote:
gustav9797 wrote:
doh wrote:

Very good program with really good error checking.. It doesn't even start for me.
Add at least error checking in the game/program next time.

Weird. Works fine from the zip for me.

Then add error checking so I can at least see what's wrong with it.

Cant show errormessageboxes in c# XNA. Decompile it yourself if you want.
EDIT: Tried to run the game on my laptop, it worked fine, you sure it doesnt open?

Last edited by gustav9797 (Feb 10 2012 3:40:09 pm)


uzjIGfi.gif

Offline

#7 Before February 2015

capasha
Member
Joined: 2015-02-21
Posts: 4,066

Re: EE Remake(gustav9797 version)

gustav9797 wrote:
doh wrote:
gustav9797 wrote:

Weird. Works fine from the zip for me.

Then add error checking so I can at least see what's wrong with it.

Cant show errormessageboxes in c# XNA. Decompile it yourself if you want.
EDIT: Tried to run the game on my laptop, it worked fine, you sure it doesnt open?

Which OS do you use? Doesn't work at all for me. Maybe I need another framework?

Offline

#8 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: EE Remake(gustav9797 version)

1,073,741,824 bytes of precious RAM... Would you mind sharing the source so that I can poke it down to 40 MB?

Offline

#9 Before February 2015

Lopoi2
Guest

Re: EE Remake(gustav9797 version)

didnt work here.

#10 Before February 2015

smileyxp
Guest

Re: EE Remake(gustav9797 version)

Not Working for me.
The file is less than 10 kb

Last edited by smileyxp (Feb 10 2012 6:51:02 pm)

#11 Before February 2015

Onjit
Member
Joined: 2015-02-15
Posts: 9,710
Website

Re: EE Remake(gustav9797 version)

I'm not going to bother until you can get that RAM down >:|

Last edited by Onjit (Feb 10 2012 8:30:13 pm)


:.|:;

Offline

#12 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: EE Remake(gustav9797 version)

Well he PMed me the source and I was able to find the problem in a matter of seconds.

This line of code is the cause:

string[, ,] blockList = new string[624, 768, 512];

Let's do the math. That's a 3D array with the dimensions 624 * 768 * 512. If we apply the volume formula, we get 245,366,784. Now, since I'm on a 32 bit system, a null pointer will occupy 4 bytes, so we'll multiply that number by four. 981,467,136. Gee, That's 936 megabytes! I'm sure if Gustav rethinks that bit, he'll be able to make his game a little less obese //forums.everybodyedits.com/img/smilies/smile

Offline

#13 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: EE Remake(gustav9797 version)

doh wrote:
gustav9797 wrote:
doh wrote:

Then add error checking so I can at least see what's wrong with it.

Cant show errormessageboxes in c# XNA. Decompile it yourself if you want.
EDIT: Tried to run the game on my laptop, it worked fine, you sure it doesnt open?

Which OS do you use? Doesn't work at all for me. Maybe I need another framework?

Windows 7 x64 + .NET Framework 4.0

Well he PMed me the source and I was able to find the problem in a matter of seconds.

This line of code is the cause:
Code:

string[, ,] blockList = new string[624, 768, 512];
Let's do the math. That's a 3D array with the dimensions 624 * 768 * 512. If we apply the volume formula, we get 245,366,784. Now, since I'm on a 32 bit system, a null pointer will occupy 4 bytes, so we'll multiply that number by four. 981,467,136. Gee, That's 936 megabytes! I'm sure if Gustav rethinks that bit, he'll be able to make his game a little less obese

Fixed. New download: http://www.mediafire.com/?izvknanovv1io91

Last edited by gustav9797 (Feb 11 2012 1:36:46 am)


uzjIGfi.gif

Offline

#14 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: EE Remake(gustav9797 version)

Alright well now that it actually runs... It doesn't run!
It relies on hardware graphics! I can't run hardware graphics on my laptop =/

gu1C.png

Offline

#15 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: EE Remake(gustav9797 version)

Aslai wrote:

Alright well now that it actually runs... It doesn't run!
It relies on hardware graphics! I can't run hardware graphics on my laptop =/

http://puu.sh/gu1C.png

No fail, its this: http://www.mediafire.com/?e12b9figh9g5lfc

No, that was failing with contents. This: http://www.mediafire.com/?fnfl70qftk362z3

Last edited by gustav9797 (Feb 11 2012 1:53:03 am)


uzjIGfi.gif

Offline

#16 Before February 2015

Kaslai
Official Caroler
From: SEAͩT̓͑TLͯͥͧͪ̽ͧE͑̚
Joined: 2015-02-17
Posts: 787

Re: EE Remake(gustav9797 version)

Alright that works. I was a bit hasty with my diagnosis I guess //forums.everybodyedits.com/img/smilies/wink

I wish you luck!

Offline

#17 Before February 2015

norber
Guest

Re: EE Remake(gustav9797 version)

how do you make an ee remake????
Please reply!

#18 Before February 2015

Jojatekok
Guest

Re: EE Remake(gustav9797 version)

It doesn't even start for me... When I want to launch it, it returns an APPCRASH.

#19 Before February 2015

Lopoi2
Guest

Re: EE Remake(gustav9797 version)

Dont open for me.
Does it works on 64bits?

#20 Before February 2015

John
Member
Joined: 2019-01-11
Posts: 2,014

Re: EE Remake(gustav9797 version)

Gustav9797: Can you please pm me the decompiler you used? That would be great, also can I have the newest version of GBot? I would like to test something. //forums.everybodyedits.com/img/smilies/wink


Miss Everybody Edits and your old friends? Check out PixelWalker.net and reconnect with the community!
9b5xehU.png
[imghttps://mm.sirjosh3917.com/PW?scale=1img]

Offline

#21 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: EE Remake(gustav9797 version)

BIG UPDATE!
You can now choose blocks,
the collission is less buggier,
200*200 block world,
camera follows the smiley.

Check the top for download!


uzjIGfi.gif

Offline

#22 Before February 2015

XxAtillaxX
Member
Joined: 2015-11-28
Posts: 4,202

Re: EE Remake(gustav9797 version)

I tried it, it had a few bugs, the jumping being too high, graphic rendering seems a bit off, it still needs much more improvement.


signature.png
*u stinky*

Offline

#23 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: EE Remake(gustav9797 version)

?tilla wrote:

I tried it, it had a few bugs, the jumping being too high, graphic rendering seems a bit off, it still needs much more improvement.

You probably downloaded before I put up the new link, redownload.
(Sorry, should have changed it first)

Last edited by gustav9797 (Feb 11 2012 11:06:25 am)


uzjIGfi.gif

Offline

#24 Before February 2015

John
Member
Joined: 2019-01-11
Posts: 2,014

Re: EE Remake(gustav9797 version)

It doesn't even open for me. D: I get an error message.


Miss Everybody Edits and your old friends? Check out PixelWalker.net and reconnect with the community!
9b5xehU.png
[imghttps://mm.sirjosh3917.com/PW?scale=1img]

Offline

#25 Before February 2015

gustav9797
Member
Joined: 2015-03-10
Posts: 200

Re: EE Remake(gustav9797 version)

Emalton wrote:

It doesn't even open for me. D: I get an error message.

You need .NET Framework 4.0


uzjIGfi.gif

Offline

gustav9797142390281158621

Board footer

Powered by FluxBB

[ Started around 1734495799.7214 - Generated in 0.125 seconds, 12 queries executed - Memory usage: 1.7 MiB (Peak: 1.94 MiB) ]