Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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16*16 blocks, jump and collission seem to work fine(Except some bugs -.-). If you find any bug, please tell me!
Controls: Left and right arrow, space for jumping, mouse for drawing/removing blocks.
Update:
200*200 world
You can choose blocks
Camera follows the smiley
Download: http://www.mediafire.com/?5ds647dyh69lx2w
TODO LIST:
* Make the camera follow a bit more smooth.
* Remove collission for non-solid blocks and add effects for them.
* Add more blocks.
* Add more smileys.
This game is ALL WRITTEN BY ME. You are not allowed to decompile it nor taking code from it. Do not redistribute!
Last edited by gustav9797 (Feb 11 2012 11:10:50 am)
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Thank god this isn't what I thought it was. And 1 GB of ram? Holy ****.
*u stinky*
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Very good program with really good error checking.. It doesn't even start for me.
Add at least error checking in the game/program next time.
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Very good program with really good error checking.. It doesn't even start for me.
Add at least error checking in the game/program next time.
Weird. Works fine from the zip for me.
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doh wrote:Very good program with really good error checking.. It doesn't even start for me.
Add at least error checking in the game/program next time.Weird. Works fine from the zip for me.
Then add error checking so I can at least see what's wrong with it.
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gustav9797 wrote:doh wrote:Very good program with really good error checking.. It doesn't even start for me.
Add at least error checking in the game/program next time.Weird. Works fine from the zip for me.
Then add error checking so I can at least see what's wrong with it.
Cant show errormessageboxes in c# XNA. Decompile it yourself if you want.
EDIT: Tried to run the game on my laptop, it worked fine, you sure it doesnt open?
Last edited by gustav9797 (Feb 10 2012 3:40:09 pm)
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doh wrote:gustav9797 wrote:Weird. Works fine from the zip for me.
Then add error checking so I can at least see what's wrong with it.
Cant show errormessageboxes in c# XNA. Decompile it yourself if you want.
EDIT: Tried to run the game on my laptop, it worked fine, you sure it doesnt open?
Which OS do you use? Doesn't work at all for me. Maybe I need another framework?
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1,073,741,824 bytes of precious RAM... Would you mind sharing the source so that I can poke it down to 40 MB?
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didnt work here.
Not Working for me.
The file is less than 10 kb
Last edited by smileyxp (Feb 10 2012 6:51:02 pm)
Well he PMed me the source and I was able to find the problem in a matter of seconds.
This line of code is the cause:
string[, ,] blockList = new string[624, 768, 512];
Let's do the math. That's a 3D array with the dimensions 624 * 768 * 512. If we apply the volume formula, we get 245,366,784. Now, since I'm on a 32 bit system, a null pointer will occupy 4 bytes, so we'll multiply that number by four. 981,467,136. Gee, That's 936 megabytes! I'm sure if Gustav rethinks that bit, he'll be able to make his game a little less obese
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gustav9797 wrote:doh wrote:Then add error checking so I can at least see what's wrong with it.
Cant show errormessageboxes in c# XNA. Decompile it yourself if you want.
EDIT: Tried to run the game on my laptop, it worked fine, you sure it doesnt open?Which OS do you use? Doesn't work at all for me. Maybe I need another framework?
Windows 7 x64 + .NET Framework 4.0
Well he PMed me the source and I was able to find the problem in a matter of seconds.
This line of code is the cause:
Code:string[, ,] blockList = new string[624, 768, 512];
Let's do the math. That's a 3D array with the dimensions 624 * 768 * 512. If we apply the volume formula, we get 245,366,784. Now, since I'm on a 32 bit system, a null pointer will occupy 4 bytes, so we'll multiply that number by four. 981,467,136. Gee, That's 936 megabytes! I'm sure if Gustav rethinks that bit, he'll be able to make his game a little less obese
Fixed. New download: http://www.mediafire.com/?izvknanovv1io91
Last edited by gustav9797 (Feb 11 2012 1:36:46 am)
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Alright well now that it actually runs... It doesn't run!
It relies on hardware graphics! I can't run hardware graphics on my laptop =/
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Alright well now that it actually runs... It doesn't run!
It relies on hardware graphics! I can't run hardware graphics on my laptop =/
No fail, its this: http://www.mediafire.com/?e12b9figh9g5lfc
No, that was failing with contents. This: http://www.mediafire.com/?fnfl70qftk362z3
Last edited by gustav9797 (Feb 11 2012 1:53:03 am)
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Alright that works. I was a bit hasty with my diagnosis I guess
I wish you luck!
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how do you make an ee remake????
Please reply!
It doesn't even start for me... When I want to launch it, it returns an APPCRASH.
Dont open for me.
Does it works on 64bits?
Gustav9797: Can you please pm me the decompiler you used? That would be great, also can I have the newest version of GBot? I would like to test something.
Miss Everybody Edits and your old friends? Check out PixelWalker.net and reconnect with the community!
[imghttps://mm.sirjosh3917.com/PW?scale=1img]
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BIG UPDATE!
You can now choose blocks,
the collission is less buggier,
200*200 block world,
camera follows the smiley.
Check the top for download!
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I tried it, it had a few bugs, the jumping being too high, graphic rendering seems a bit off, it still needs much more improvement.
*u stinky*
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I tried it, it had a few bugs, the jumping being too high, graphic rendering seems a bit off, it still needs much more improvement.
You probably downloaded before I put up the new link, redownload.
(Sorry, should have changed it first)
Last edited by gustav9797 (Feb 11 2012 11:06:25 am)
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It doesn't even open for me. D: I get an error message.
Miss Everybody Edits and your old friends? Check out PixelWalker.net and reconnect with the community!
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It doesn't even open for me. D: I get an error message.
You need .NET Framework 4.0
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[ Started around 1734495799.7214 - Generated in 0.125 seconds, 12 queries executed - Memory usage: 1.7 MiB (Peak: 1.94 MiB) ]