Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Does Captain9's EEPhysics still work accurately? At most I'd be tracking players moving around on dots and going through portals.
If not, is there a different library that does the same job?
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I don't think it's updated yet, but it was fairly accurate, it takes every single thing in account but it was a bit heavy on the CPU (if I remember correct).
It's not flawless (at least it wasn't on my laptop on which I couldn't even draw at a 20ms delay, so it could actually be flawless on a stronger pc) but I'm pretty sure it's the best you can find.
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The pvp battle, i think what was called, that was on a few days ago has ee physics.
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The pvp battle, i think what was called, that was on a few days ago has ee physics.
Whose bot was it?
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I updated the package EEPhysics on nuget to make it work with the latest Everybody Edits version (v207)
Other than that:
"Does Captain9's EEPhysics still work accurately?"
Yes, it still works accurately.
"At most I'd be tracking players moving around on dots and going through portals."
It will be flawless for this!
"It was a bit heavy on the CPU (if I remember correct)."
I think it's your computer specs, for me it doesn't use any CPU at all.
"It's not flawless (at least it wasn't on my laptop on which I couldn't even draw at a 20ms delay, so it could actually be flawless on a stronger pc) but I'm pretty sure it's the best you can find."
It is, it's probably your internet. I tested this and it still draws a block on my position. It could be your internet speed and how far you are away from EE's servers.
Hope these answers help!
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May I ask how do you use the EEPhysics to get the player x/y? I have put all of the stuff into separate classes (EEPhysics.config, PhysicsPlayer, PhysicsWorld, etc)
Not sure how I use this to get the x/y of the player
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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May I ask how do you use the EEPhysics to get the player x/y? I have put all of the stuff into separate classes (EEPhysics.config, PhysicsPlayer, PhysicsWorld, etc)
Not sure how I use this to get the x/y of the player
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Sorry if I'm sounding dumb right now but:
It says you should already have a class player but I only have the dictionary "players". I even tried making a class and doing what it said and it still didn't work. Maybe I'm thinking too hard on this or something
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Sorry if I'm sounding dumb right now but:
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It says you should already have a class player but I only have the dictionary "players". I even tried making a class and doing what it said and it still didn't work. Maybe I'm thinking too hard on this or something
Here is an updated example: http://pastebin.com/bxN3Schp
If you want to grab the player within the "m" message you would do this:
case "m":
Player player; if (!Players.TryGetValue(m.GetInt(0), out player)) return;
//Do stuff with player.
break;
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I updated the package EEPhysics on nuget to make it work with the latest Everybody Edits version (v207)
Awesome.
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It's saying that m[5] isnt a string and its an int that equals 40. How do I fix this? It's not like I can just change m for it
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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It's saying that m[5] isnt a string and its an int that equals 40. How do I fix this? It's not like I can just change m for it
It's probably an unsigned int, no idea how to fix it tho.
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It's saying that m[5] isnt a string and its an int that equals 40. How do I fix this? It's not like I can just change m for it
You need to install the latest version (EEPhysics v1.4.2) from nuget by going to Tools > NuGet Package Manager > Package Mandager Console In Visual Studio. Then by typing in the following command: Install-Package EEPhysics
It should automatically add EEPhysics to your project!
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it's super effective
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