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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#51 2016-01-29 01:16:46

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: The Grid | Turn #8 (discontinued)

why unau didnt take damage?


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#52 2016-01-29 01:17:42

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: The Grid | Turn #8 (discontinued)

They... they... they... MUST BE INVINCIBLE :OOOOOOOOOOOO

I also didn't place any blocks so I guess our mod was a little sloppy this turn...


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#53 2016-01-29 01:17:45

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

The shot was blocked by a block, and drstereos broke that block. Breaks don't pierce blocks. Maybe I I should've made them do that though. Too late now though ;D


aka towwl

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#54 2016-01-29 01:19:18

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: The Grid | Turn #8 (discontinued)

Why is the block they broken painted purple? Make it another color like grey?


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#55 2016-01-29 01:20:51

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: The Grid | Turn #8 (discontinued)

Bobithan wrote:

The shot was blocked by a block, and drstereos broke that block. Breaks don't pierce blocks. Maybe I I should've made them do that though. Too late now though ;D

maybe you shouldnt paint the cell closest to unau with yellow
also, could you mark the blocks that were built and broken during the last turn?


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#56 2016-01-29 01:23:23

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

I would mark blocks that were broken/built but like, that would make each pic take like twice as long to create. I'll try a simple design for indicating altered blocks next round; if it's easy to do I'll keep it.


aka towwl

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#57 2016-01-29 01:25:02

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: The Grid | Turn #8 (discontinued)

Why the block left to unau colored at all then? Their shot goes THOUGH broken blocks but doesn't exit them? What kind of logic is this??


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#58 2016-01-29 01:26:49

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

When you were tunneling into the ceiling I colored the blocks you destroyed and you didn't question that. Confusion should be remedied with the fix I'm thinking of, it just might make the pictures that much harder for me to make daily.


aka towwl

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#59 2016-01-29 01:28:07

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: The Grid | Turn #8 (discontinued)

Yeah because it makes sense that it goes thr- oh I see what you mean. Fair enough. //forums.everybodyedits.com/img/smilies/big_smile


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#60 2016-01-29 01:32:50

some woman
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From: 4th dimension
Joined: 2015-02-15
Posts: 9,289

Re: The Grid | Turn #8 (discontinued)

so are we going to team up against proc or what


10 years and still awkward. Keep it up, baby!

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#61 2016-01-29 01:51:06, last edited by Processor (2016-01-29 01:59:38)

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: The Grid | Turn #8 (discontinued)

Ow, some man, why did you BREAK UP with me //forums.everybodyedits.com/img/smilies/sad You should have done the RIGHT thing instead... See now you only have 2 lives left.

EDIT: Don't worry though, it's still not too late to go down the RIGHT path. Don't blow UP or fall DOWN. <3 I wouldn't mind if you LEFT me.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#62 2016-01-29 03:46:59

andsrt500
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Joined: 2015-03-16
Posts: 714

Re: The Grid | Turn #8 (discontinued)

Player 1 moves facing toward breaking player 2 and player 2 moves facing toward building player 1. what will happen?


That was the most stupidest thing I have seen -prodigy5996
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#63 2016-01-29 03:59:02

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

They hit each other and no blocks are placed/removed


aka towwl

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#64 2016-01-30 11:46:35

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: The Grid | Turn #8 (discontinued)

Where is my turn 6? RIOT!


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#65 2016-01-30 18:16:27

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

I'm delaying it until 6 PM EST tonight since the forums were acting up yesterday. Should've announced that yesterday but WHATEVER the forums were acting up


aka towwl

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#66 2016-01-30 19:40:27

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

TURN #6

mjabbEF.png
★★★ Processor
★★★ Onjit
★★★ drstereos
★★ maxi123
★★ some man
★★ Jonathan1003
★★★ Creature
★★★ Unau

Next command is due Sunday @ 3 PM EST

--

Do those little x's help? They show where blocks were broken and built


aka towwl

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#67 2016-01-30 21:14:15

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: The Grid | Turn #8 (discontinued)

yeah they help ty


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#68 2016-01-31 22:39:45

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

TURN #7

uiOtKNM.png
★★★ Processor
★★★ Onjit
★★★ drstereos
★★ maxi123
★★ some man Idle
★★ Jonathan1003
★★★ Creature Idle
★★★ Unau Idle

Next command is due Monday @ 6 PM EST


aka towwl

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#69 2016-01-31 22:43:37, last edited by Processor (2016-02-02 18:37:46)

Processor
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Joined: 2015-02-15
Posts: 2,246

Re: The Grid | Turn #8 (discontinued)

WHAT AM I DOING WHY AM I GOING CRAZY?!

Edit: it was fixed


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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Wooted by:

#70 2016-02-02 03:02:01

Bobithan
Member
Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

TURN #8

SExbgSQ.png
★★★ Processor
★★★ Onjit Idle
★★★ drstereos
★★ maxi123
★★ some man
★★ Jonathan1003
★★★ Creature
★★★ Unau

Next command is due Tuesday @ 9 PM EST


aka towwl

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#71 2016-02-02 18:30:09

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: The Grid | Turn #8 (discontinued)

No I didn't go right. Waiting for Towel to correct the mistake.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#72 2016-02-02 23:27:45

Bobithan
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Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

Mistake corrected


aka towwl

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#73 2016-02-03 22:28:10

Bobithan
Member
Joined: 2015-02-15
Posts: 4,476

Re: The Grid | Turn #8 (discontinued)

Discontinuing this because it's annoying for me to update this and it feels like this game doesn't play well at all as a daily command game; it just moves way too slowly. I think it would make a good multiplayer game where you have like 2 seconds to think of what you're going to do each move, but not every 24 hours. Sorry //forums.everybodyedits.com/img/smilies/sad


aka towwl

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#74 2016-02-03 22:32:26

Processor
Member
Joined: 2015-02-15
Posts: 2,246

Re: The Grid | Turn #8 (discontinued)

So rude... anyway it was fun. Thanks for the experiment.


I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.

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#75 2016-02-03 22:56:48

TaskManager
Formerly maxi123
From: i really should update this
Joined: 2015-03-01
Posts: 9,465

Re: The Grid | Turn #8 (discontinued)

//forums.everybodyedits.com/img/smilies/sad
gg, this was fun tho


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