Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I'm making a bot and I have teams set up to show who's turn it is:
none-not joined
red-not your turn
green- your turn
but how do I check what team they're on
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I cant give u the direct command,since im not a proggramer.
But maybe something with team doors?If they fall through it and collect a coin for example
You teleport them wherever u want?
How long will it take me to get banned again?
Place your bets right here.
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No that wouldn't work for my use of it, but thank you. c:
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http://pastebin.com/4Ka7smBv is MOSTLY updates (doesn't have the newest data about separate aura styles and such).
Reading from that page:
# team - UserID joins a team
[0] <Integer> UserID
[1] <Integer> Color
0 Disabled
1 Red
2 Blue
3 Green
4 Cyan
5 Magenta
6 Yellow
So in your onMessage method, listen for the team-type and keep track of which player being which team in your Player object or somewhere else.
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http://pastebin.com/4Ka7smBv is MOSTLY updates (doesn't have the newest data about separate aura styles and such).
Reading from that page:
# team - UserID joins a team
[0] <Integer> UserID
[1] <Integer> Color
0 Disabled
1 Red
2 Blue
3 Green
4 Cyan
5 Magenta
6 YellowSo in your onMessage method, listen for the team-type and keep track of which player being which team in your Player object or somewhere else.
K I'm pretty nooby at c# still, but i understand that i can use m.GetInt(1) and stuff but like, i need to use this info in case "say", i can't use it in case "team"... i'm not quite sure how they work entirely, but i was thinking i could create another dictionary called teams, like i did for players. if this is a good idea, could you explain how i would set it up and use this. if you have a better idea, i would much appreciate it too.
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Why would you run it in say? When it's the message "team"?
Show me a bit of your code. I guess you have coded wrong.
This is how I would do it. You can store more data in the class. Instead of different dictionarys.
http://pastebin.com/JLUYE72u
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I think you need to declare a variable as a global where you save what player is in which team, then you can access it everywhere in that cs file.
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