Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So I basically tried sending (worldkey + a, auraColor, auraStyle) and also tried switching it around, but they don't work.
Nor does sending (worldkey + a, auraColorColor), so I assume aura has either a different name, or separate send message names for color and style?
Anybody has any knowledge about what the correct send message is?
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public function addColor(param1:ItemAuraColor) : void
{
var that:* = undefined;
var color:ItemAuraColor = param1;
that = this;
this.auraSelector.addColor(new AuraColorButton(color,function(param1:MouseEvent):void
{
that.ui2.setSelectedAuraColor(color.id);
}));
}
I looked into the ee code and found this.
public function setSelectedAuraColor(param1:int = 0) : void
{
this.connection.send("aura",Global.playerObject.aura,param1);
Global.playerObject.auraColor = param1;
this.smileyAuraMenu.auraSelector.setSelectedAura(Global.playerObject.aura);
}
and this from simpleplayerobject
if(this.client.connectUserId != "simpleguest")
{
this.requestRemoteMethod("getMySimplePlayerObject",function(param1:Message):void
{
var _loc4_:ItemSmiley = null;
var _loc2_:SimplePlayerObject = new SimplePlayerObject();
var _loc3_:* = -1;
_loc2_.loaded = new Date();
_loc2_.name = param1.getString(++_loc3_);
_loc2_.smiley = param1.getInt(++_loc3_);
_loc2_.aura = param1.getInt(++_loc3_);
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Summary: Send("aura", auraColor, auraStyle)
Thanks capasha, didn't think about doing that myself.
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Summary: Send("aura", auraColor, auraStyle)
Thanks capasha, didn't think about doing that myself.
Auracolor should be at end.
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[ Started around 1732436385.6588 - Generated in 0.031 seconds, 12 queries executed - Memory usage: 1.37 MiB (Peak: 1.47 MiB) ]