Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So hi.
Bot programmers from all EE, pay attention. Today, and I mean TODAY, read this post.
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I need one of the best programmers 'round town to help me with this awesome, new,
and exiting new game. I need YOU now.
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Introduction:
Goo, A new game I have made, is another bot-assisted game in EE as we all know,
and with your help and time, we can make this game better than all those bot-
assisted games out there. So wait... What is this game all about? Goo's Idea was
created by Aidenybai and now you, right here and right now, can step in to help
Aidenybai get his job done for you and get this thing popular.
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How The Game Works:
So the person goes to the waiting place and waits until previous game is over
Then the guy either is in the outside (red), where there is only one person inside the box (blue)
or
The person in the middle controls the "goo."
The goo is teleported into a random place and if the "goo controller" presses >, the goo moves one block right.
Same with all arrow keys.
So the people one the outsides however have to run to not get eaten by the goo. If
the goo touches the player, the player dies and the goo becomes one block bigger.
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I hope that was a good explination on my idea and this is the bot- assisted world:
Goo
MInimap:
What are you waiting for? Start deciding!
of course you are not my slave...
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Temple Wurm much?
Probably doesn't know what that is
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Accurately detecting where players are is hell because the underlying protocol doesn't do much to ensure decent reproduction of player location. It just relies on fixing any mistakes which may have occurred, which would make a bot like this kind of a pain to implement. It can be done, but it's not always 100% accurate and some people will be upset from time to time.
If the price was right though, I might consider doing it...
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Accurately detecting where players are is hell because the underlying protocol doesn't do much to ensure decent reproduction of player location. It just relies on fixing any mistakes which may have occurred, which would make a bot like this kind of a pain to implement. If the price was right, though...
Sadly I'm broke but..
the reward is pain and stress (lol) and being co-owner of the game, co by me.
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the reward is pain and stress (lol) and being co-owner of the game
Good luck finding someone willing to make a bot for that sort of reward...
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!nb4 wrote:the reward is pain and stress (lol) and being co-owner of the game
Good luck finding someone willing to make a bot for that sort of reward...
true, its mostly for fun.
And its your creation. All yours except the world
'specially if your bad at art.
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Accurately detecting where players are is hell because the underlying protocol doesn't do much to ensure decent reproduction of player location. It just relies on fixing any mistakes which may have occurred, which would make a bot like this kind of a pain to implement. It can be done, but it's not always 100% accurate and some people will be upset from time to time.
If the price was right though, I might consider doing it...
EEPhysics is good enough to calculate player's positions. I'm using it in my PainBALL bot where bullets move at high speeds and players are constantly moving. It's valid most of the time. Also if you add check to kill player only after block is uploaded it's even better. Only factor making it inaccurate is possible lag.
Bot looks very simple to create. Wouldn't take more than few hours for basic version. I might do if no one else decides when I get few free hours. (Probably not soon)
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I helped a little bit with art c:
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I'd personally suggest using portals, can't be more accurate than the game itself.
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Why don't we simply use portals? *cough* like in Temple Worm *cough*
Everybody edits, but some edit more than others
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Yeah, use portals or hazards to detect on kill.
tbh this is like temple wurm except the wurm user is heavily nerfed. Temple wurm was much better. I'd rather come up with a different concept.
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1) I don't really see how the user it nerfed @ ^
2) I think it's fine to have temple wurm back, it was a fun game which won't come back unless somebody else makes it.
2a) I do think there are things to add/change to perhaps add more functionality to the rip-off.
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1) I don't really see how the user it nerfed @ ^
2) I think it's fine to have temple wurm back, it was a fun game which won't come back unless somebody else makes it.
2a) I do think there are things to add/change to perhaps add more functionality to the rip-off.
If you can't see how it's nerfed I guessed you never really played as the wurm.
All of these points are subject to changes but here are the differences as of now:
The wurm automatically kept moving in the last direction you pressed. The goo does not, which will tire your finger more quickly.
Because the wurm moved automatically, it could also move at a faster rate than humanly possible and the speed could be adjusted.
The wurm's size started off at a larger minimum length (5 blocks I think). The goo starts off with one block size.
The wurm could collect powerups, which either increased speed/size or placed mud, water, or some other hazard in its trail.
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den3107 wrote:1) I don't really see how the user it nerfed @ ^
2) I think it's fine to have temple wurm back, it was a fun game which won't come back unless somebody else makes it.
2a) I do think there are things to add/change to perhaps add more functionality to the rip-off.If you can't see how it's nerfed I guessed you never really played as the wurm.
All of these points are subject to changes but here are the differences as of now:
The wurm automatically kept moving in the last direction you pressed. The goo does not, which will tire your finger more quickly.
Because the wurm moved automatically, it could also move at a faster rate than humanly possible and the speed could be adjusted.
The wurm's size started off at a larger minimum length (5 blocks I think). The goo starts off with one block size.
The wurm could collect powerups, which either increased speed/size or placed mud, water, or some other hazard in its trail.
I really like these ideas
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Goo, A new game I have made
But... you didn't make it. There are no functions. It is not a game. It is simply a map.
Good bot idea. Reminds me of that portal worm in Floddy's Icandigit world where it had that snake that would randomly roam the map.
I think it would be better with a bigger area.
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