Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hi OffEE's new code is uploaded. I figured I'd gravedig this finally and then go in a corner and cry myself to sleep before I even get noscoped by the all powerful =-[~~xXxXx_$wagXxAtillaxXgaw$_xXxXx~~]-= because I know how bad the code must be
Anyways here's a linky thing
https://github.com/sirjosh3917/offee
A pre-release is availble for download incase you want to try it
https://github.com/SirJosh3917/OffEE/re … elease.zip
And if you excuse me, I'll go cry in a corner while I get noscoped by the all powerful =-[~~xXxXx_$wagXxAtillaxXgaw$_xXxXx~~]-=
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This is just a bot where we can place gray basic block in a very small square and nothing more.
boring
Soon i'll add more, calm down. I'm working on a player dude and physics.
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I would rename some of your voids and not have useless empty voids in your code. Naming voids, "mm", "mu", "md" doesn't make much sense, especially "dothat". You can tell what they do when you look at the code, but the names should imply some meaning of the function. I'm interested to see how the bot turns out.
If you would like me to make a bot for you, go here.
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At least it fits a smiley.
( ͡° ͜ʖ ͡°)
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If this gets put on github, since it is open-source anyway, you will be able to manage updates from other people easily, and at this point I may send some improvements to the git (may because I'm a lazy developer, I still haven't made up enough motivation to finish my bot, or even a first version)
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Beta release:
The version of a software product that is used in the final stage of testing before it is commercially released.
This isn't beta, it's close to pre-alpha:
A development status given to a program or application that is usually not feature complete, and is not usually released to the public. Developers are usually still deciding on what features the program should have at this status.
Get your terminology right, and justify this thread by giving it an [Ideas] or [Suggestions] tag.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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I don't really see a good reason to use code like this
for (int i = 0; i <= 15; i++)
setmap(new Bitmap(pictureBox1.Image), i, 0, 9);
for (int i = 0; i <= 15; i++)
setmap(new Bitmap(pictureBox1.Image), i, 15, 9);
for (int i = 0; i <= 15; i++)
setmap(new Bitmap(pictureBox1.Image), 0, i, 9);
for (int i = 0; i <= 15; i++)
setmap(new Bitmap(pictureBox1.Image), 15, i, 9);
for (int i = 1; i <= 14; i++)
for (int n = 1; n <= 14; n++)
setmap(new Bitmap(pictureBox1.Image), i, n, 0);
When you easy can use 2 for loops to fill your workarea
int width = 15;
int height = 15;
for (int x = 0; x <= width; x++)
{
for (int y = 0; y <= height; y++)
{
if (y == 0 || y == height || x == 0 || x == width)
{
setmap(new Bitmap(pictureBox1.Image), x, y, 9);
}
else
{
setmap(new Bitmap(pictureBox1.Image), x, y, 0);
}
}
}
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Let's compact it!
int width = 15;
int height = 15;
for (int x = 0; x <= width; x++)
for (int y = 0; y <= height ; y++)
setmap(new Bitmap(pictureBox1.Image), x, y, (y == 0 || y == height || x == 0 || x == width) ? 9 : 0);
EDIT: Formating
Thanks a lot, Sensei1, for drawing this amazing avatar for me <3
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Added an update.
Forgot to take suggestions, all suggestions have already been taken in 0.0.3
Updates:
Little man who has gravity
You cant move him into walls
press "w" "a" "s" or "d" to make him move a full block in the direction, w being up, a being left, s being down, and d being right.
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On-topic: do you think there will be exports/imports to/from the original EE worlds?
Perhaps, I mean, what good is an offline EE if you can't do "EE" ( ee stuffs ) in it? Currently, I'll attempt at making a god mode and a simplistic block selector.
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New update, bigger box and stuff. Read the updates.
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WHen you move the guy to the bottom he goes back up to the top... not for any other direction does this work.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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WHen you move the guy to the bottom he goes back up to the top... not for any other direction does this work.
At the time, it was a "quick-fix" for the crashing.
I will make the border unbreakable in the future.
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Added project to github
https://github.com/BuildWithCode/OffEE
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Currently a revamp is in progress.
I'm starting from scratch and moving this to monogame, this will improve framerate and allow for lots more.
Plus, since I'm not terrible anymore, I can make mods for off ee, that'll allow developers to make their own mods, add their own blocks, features, e.t.c and everything to off ee.
Here's a low-framerate gif of me drawing, and clicking on some blocks of which a mod will then fill in an area.
http://g.recordit.co/U97GnANkkE.gif
http://recordit.co/U97GnANkkE < Video if you dont like low framerate, nevertheless it's still very low.
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a C# EE??? ;-;
Nice
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link doesn't work anymore, also sweet idea! If there's anything interesting, wanna find a time to play together? Include your timezone
Leader of The Rabbit Squad | Managed to annoy an entire IRC for the lols. They went salty and banned me for a ridiculous time and now they want to ban me from EE itself. Learn to not be so salty peeps
The Rabbit Games Progress: 100%
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Can't acces the link:
403 Forbidden
Code: AccessDenied
Message: Access Denied
RequestId: 0307F53460CBDFE5
HostId: HfStpyVY8xzPPKbFvNo/ulFvPx0Qv81fiApnOKXC8/0azXyFWGmj5WdGhP12Bpkr
Ingame: marten22 My steam: MartenM
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I have decided to mess around with the world image file, and you can insert your own backrounds into the world. failing to rename the image 'world' will cause an error to pop up, and just give you this weird white backround that works just fine. If you use and image size bigger than the default one, it just uses the upper left corner of the image, and placing a block and deleting it will revert the block back to normal, and finally, you can decorate the edge with your own custom edge things, and they count as blocks, and when you delete them, the revert back to normal when placed. interesting
ign: qwerty402
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I have decided to mess around with the world image file, and you can insert your own backrounds into the world. failing to rename the image 'world' will cause an error to pop up, and just give you this weird white backround that works just fine. If you use and image size bigger than the default one, it just uses the upper left corner of the image, and placing a block and deleting it will revert the block back to normal, and finally, you can decorate the edge with your own custom edge things, and they count as blocks, and when you delete them, the revert back to normal when placed. interesting
I have not given out the actual .EXE of the re-vamped vresion yet.
If you'd like to be a bug tester for when I give out the revamped OffEE, PM me, or see the OffEE bug testers topic.
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Just wanted to give a quick progress update to anybody who isn't a beta bug tester.
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http://i.imgur.com/cRwiAkj.png
Just wanted to give a quick progress update to anybody who isn't a beta bug tester.
So where's the progress update..?
A picture can't tell all that's been added or modified.
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So where's the progress update..?
A picture can't tell all that's been added or modified.
Finally made it able for the player to move around the map in god, and made borders so the player can't go past them.
Added some coin animations too but that isn't shown in the picture.
The little outline shows is where the cursor is even with the moving world
ATM only the hotbar works
the aura color can change
I also added a chat canvas to the right even though chat already existed, it's only for mods.
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[ Started around 1732402397.2576 - Generated in 0.122 seconds, 14 queries executed - Memory usage: 1.85 MiB (Peak: 2.14 MiB) ]