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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#176 2015-12-14 13:40:53

Prodigy
Member
From: The United States of America
Joined: 2015-07-15
Posts: 2,613

Re: The Future of Everybody Edits

jIWqZ9C.png


h0qIF0q.png

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#177 2015-12-17 23:32:20, last edited by nlmdejonge (2015-12-17 23:40:31)

nlmdejonge
Member
Joined: 2015-02-15
Posts: 1,264

Re: The Future of Everybody Edits

Nou wrote:

[...], but we will be using the WebGL player for the website, which works a lot better.

Some recent Unity WebGL benchmarks for various browsers:
http://blogs.unity3d.com/2015/12/15/upd … k-results/

For those of you who feel like running the test themselves:
http://beta.unity3d.com/jonas/benchmark2015/
(Takes a long time to finish.)

[Edit: The Overall Score on the fastest of my (two) PCs is 102825. (i7-4770K; 2GB GTX 650 Ti Boost; 16GB DDR3; Firefox 43.0; 64-bit Mint Linux)]


I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.

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#178 2016-01-10 14:48:03

Abelysk
Guest

Re: The Future of Everybody Edits

Bump because it's January 2016 and we could possibly be seeing this update very soon.

#179 2016-01-10 15:18:20, last edited by zioxei (2016-01-12 15:59:39)

zioxei
Member
Joined: 2015-06-20
Posts: 847

Re: The Future of Everybody Edits

Kefka wrote:

Bump because it's January 2016 and we could possibly be seeing this update very soon.

quIcnzA.png


user.php?id=zioxei
user.php?id=thanksmom
( ͡° ͜ʖ ͡°)

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#180 2016-01-10 16:25:01

SmittyW
Member
Joined: 2015-03-13
Posts: 2,085

Re: The Future of Everybody Edits

Kefka wrote:

Bump because it's January 2016 and we could possibly be seeing this update very soon.

It hasn't even been a full month since the last update, so I wouldn't be counting on an update anytime soon

But who knows PROVE ME WRONG ADMINS, PROVE ME WRONG.

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#181 2016-01-10 20:13:21, last edited by skullz17 (2016-01-10 20:14:02)

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: The Future of Everybody Edits

Well limited stuff will be disappearing at the end of January so maybe we'll have an update then. Also they did predict they would release it January 2016, and I'm sure they had the Christmas update planned already when that prediction was made (they couldn't miss the Christmas update) so I don't see why the recent update would affect it.


m3gPDRb.png

thx for sig bobithan

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#182 2016-01-12 06:15:11

Opengangs
Member
From: Sydney, Australia
Joined: 2015-06-16
Posts: 84

Re: The Future of Everybody Edits

Can't really say much about it until it does get ported to Unity.


Computer Science, Mathematics | Aspiring PhD candidate in theoretical computer science.

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#183 2016-07-01 22:46:40

jojohihi
Member
Joined: 2016-03-03
Posts: 8

Re: The Future of Everybody Edits

Will Kongregate users be able to log in using the standalone client after the Unity update?


never gonna give you up, never gonna let you down
never gonna run around and desert you

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#184 2016-07-02 01:06:21

rgl32
Member
Joined: 2015-02-15
Posts: 543

Re: The Future of Everybody Edits

jojohihi wrote:

Will Kongregate users be able to log in using the standalone client after the Unity update?

Nou from page 2 wrote:
rgl32 wrote:

Exciting news.

I have one question though, will the standalone client be available for those not registered to everybodyedits.com, such as kongregate, armorgames, facebook, etc.? Wasn't sure if you could add a place for the auth token and userID to log in or if that would be a bad idea/impossible.

Yes. We'll add support for the standalone client and Kongregate itself also supports Unity.

It appears yes, unless something happened during more recent development where they couldn't add it.

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Wooted by:
rgl321467417981610840

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