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#1 2015-11-19 22:15:58, last edited by OINX (2015-11-19 22:20:40)

OINX
Member
From: Germany
Joined: 2015-08-07
Posts: 151

Immunity effect not contagious

As the title says. Just recently I used death effect as a necessity to finish my world. And I totally forgot, that immun players can ruin that effect. It also applies to the zombie effect.

So let as at least choose between two options:
- contagious immunity
- only self immunity

Because the way it is now, you are prctically not able to build nice worlds, that are meant to be played by one person, which is btw what you demand for campaigns levels (and what I want for my levels too). It is like you are forcing co-op, where one player has to look, that he won't ruin a zombie or death effect with his immunity.

And this is not like me not taking care of this issue, like you have to do with keys, where it is your own fault. Because here people can move with immunity where they want and could even build a wall of immunity.

This is just like there reason why you made switches only work for oneself.

----
so in short:
let us toggle, how immunity behaves or give us two types of immunity

(off topic)
and as for switches there should be the same:
having two kind of switches or toggle the way a switch works.


(  ° ,(oo)° ) oink oink

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#2 2015-11-19 23:29:06, last edited by Koya (2015-11-20 12:28:03)

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Immunity effect not contagious

Duplicate idea to: http://forums.everybodyedits.com/viewtopic.php?id=31460


Edit: I do support


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