Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I've been attempting to update my EE Image Editor to 2.0, and yes there will be a lot, such as clicking and moving your mouse around to place.
My main question is what size are the auras? If I have the proper dimensions, I can perhaps graph the aura properly.
Second one is, How can I do this faster?
private void MousePosChange(object sender, MouseEventArgs e)
{
if (CreatedPlayer)
{
int x = e.X;
int y = e.Y;
while (x % 16 != 0)
{
x -= 1;
}
while (y % 16 != 0)
{
y -= 1;
}
y -= 1;
x -= 1;
DrawSavedImg();
DrawSmileAt(x, y, SmileyInUse);
drawname();
}
}
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EDIT: After using capashas all in one.zip thing in misc\aura, I found the dimensions.
Now i just need help with the following code
EDIT: How do I export an image from JPEXS while keeping transparency? I'm super annoyed.
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well, your while loops are an annoying way of saying
Math.Floor(position/16);
iirc you made this open source. if people really wanted to further the project, it would have happened
and, there you go. referencing functions we don't see. -REP
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