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#1 2015-10-19 00:35:11

tentacleTherapist
Member
Joined: 2015-02-15
Posts: 185

Interactable Objects

I'm unsure as to how feasible this would be in ee but I've just had a thought, I'll just outline it in basic since it's late. Interactable objectives.
The idea would be a box or circle that the world owner places a starting location for, this object would be affected gravity, dots, boosts, arrows, as well as the player being able to physically push the object so long as another block is not obstructing it. Objects would be able to trigger switches and keys for the specific player opening up a range of new types of mini-games. If the object comes in contact with spikes or fire if will be destroyed and will respawn on it's starting location. Much like switches objects would be player specific, players wouldn't be able to see or interact with other players boxes.
I'm guessing the problems with implementing this would be the physical interaction between player and object, also I'm guessing the game could possibly have trouble handling a large number of players all with their own objects, possibly causing a lot of lagging.
That's pretty much it I guess, I just had the thought as I was going to sleep and thought I should post it ^^ as I never post in this section.


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#2 2015-10-19 00:39:34

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: Interactable Objects

What ideas do you have for this?


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#3 2015-10-19 19:57:08, last edited by shadowda (2015-10-19 19:58:14)

shadowda
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From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: Interactable Objects

do like the bot thing were you push a block on dots, only in ee for real? among other things.

maybe like a minecraft command block. you touch it and it runs a command like to tp you or something


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#4 2015-10-19 20:54:06

tentacleTherapist
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Joined: 2015-02-15
Posts: 185

Re: Interactable Objects

Koya, you're a level maker, I'm sure you could have thought of examples ^^ Basic push block puzzles, combining the object and switches/keys inorder to make a 1 player coop, combining with switches/keys to make a timer, also similarly that timer could be used as a race against the clock type thing, placing the object in a device containing a switch and arrows in order to have that switch constantly turning on and off, most of my ideas involve devices but that would only be a start, there are plenty of other possibilities.

Shadow that wasn't really what I was getting at.


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#5 2015-10-19 21:12:46

Abelysk
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Re: Interactable Objects

Interesting idea actually...

#6 2015-10-19 22:35:15

Freckleface
Member
Joined: 2015-04-02
Posts: 1,364

Re: Interactable Objects

Koya wrote:

What ideas do you have for this?

Sobokan in EE?


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#7 2015-10-20 20:39:50

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Interactable Objects

If the owner wanted to delete the object, would they delete it from the place they originally placed it? I'm thinking that if they are in god mode, they can see a sort of ghost of where the object is supposed to spawn (if it has moved from the spawn) and they can delete that ghost in order to get rid of it permanently (for everyone).

Also I'm not sure about the lag because it would be client-sided besides placing/deleting the block. But idk, I might be completely wrong.


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#8 2015-10-20 22:12:17

tentacleTherapist
Member
Joined: 2015-02-15
Posts: 185

Re: Interactable Objects

You would have the object spawn, either visible to everyone or only visible in godmode, if the spawn was deleted then all objects associated with that spawn would be deleted too, for everyone. That's a good point, the lag problem may not exist then.


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#9 2015-10-30 23:52:13

Ogotu
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From: Paris, FR
Joined: 2015-10-30
Posts: 27
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Re: Interactable Objects

I actually think this is an amazing idea!


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#10 2015-10-31 04:52:17

!nb4
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From: New In Package (NIP) Pole
Joined: 2015-07-18
Posts: 767

Re: Interactable Objects

Awesome! hope they add it! (you hear that nou?)


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