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#1 2015-10-18 03:49:29, last edited by Mytherals (2015-10-18 21:46:01)

Mytherals
Member
Joined: 2015-10-18
Posts: 3

[Idea/Request] Full Scale RPG Bot

Something I would love to see in Everybody Edits is some form on RPG Bot. I know there
are some out there already circulating and one I know of that is exclusive to the owner.
But I'd completely overhaul how the RPG aspect would work. Really with people running
their own RPG without a bot it looks like something the came out of Dungeons & Dragons.
(The owner makes entire game) I've complied a very rough RPG aspect excel document
that I want people to see. It's something I compiled in a couple hours that honestly already
looks likes it has potential. More notes are included in the document.

https://docs.google.com/spreadsheets/d/ … sp=sharing

-10/18/15 Implemented Grotto/Dungeon aspect in document.

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#2 2015-10-18 11:54:00

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Idea/Request] Full Scale RPG Bot

Kudos to you.
That's all I can think of to say about that piece of art.

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#3 2015-10-18 12:13:15

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Idea/Request] Full Scale RPG Bot

This wouldn't be added as a vanilla gamemode - too different from what the game is.

I think worlds are way too small to have a proper RPG, if you were to make Runescape you would need thousands of blocks across and tall (simply not enough space to fit a good long plot in a 300x300 world - you may need more, teleports to different regions). Not sure how you would do combat either - there isn't much that can be shown to the user to know they are attacking something (I guess you could have some quick response minigame which completing sections will decrease health).


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Thank you eleizibeth ^

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#4 2015-10-18 15:19:47, last edited by shadowda (2015-10-18 15:35:46)

shadowda
Member
From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [Idea/Request] Full Scale RPG Bot

look. im trying to make an rpg bot. something of this scale.  if you want, may be list some plot ideas for a rpg adventure.

Edit: after reading all of your doc. im in for a lot. do you mind if i cut out a few things.


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#5 2015-10-18 15:40:54

Vitalijus
Member
From: Lithuania
Joined: 2015-02-15
Posts: 1,384
Website

Re: [Idea/Request] Full Scale RPG Bot

Can you guys stop asking for RPG bots?


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#6 2015-10-18 16:40:23

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Idea/Request] Full Scale RPG Bot

Koya wrote:

This wouldn't be added as a vanilla gamemode - too different from what the game is.

I think worlds are way too small to have a proper RPG, if you were to make Runescape you would need thousands of blocks across and tall (simply not enough space to fit a good long plot in a 300x300 world - you may need more, teleports to different regions). Not sure how you would do combat either - there isn't much that can be shown to the user to know they are attacking something (I guess you could have some quick response minigame which completing sections will decrease health).

You could indeed use world portals to goto different regions. It would be quite the dedication to run a bot of the scale though.
Aside from that you can also draw the map in birds-eye view, drawing everything in background (with dots ontop for movement), that way you already got a lot more space (but sadly no jumping around buildings or mountains).

Vitalijus wrote:

Can you guys stop asking for RPG bots?

I don't see the harm it's doing to you, or any of us to request an RPG bot.

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#7 2015-10-18 16:51:00

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: [Idea/Request] Full Scale RPG Bot

Koya wrote:

This wouldn't be added as a vanilla gamemode - too different from what the game is.

I think worlds are way too small to have a proper RPG, if you were to make Runescape you would need thousands of blocks across and tall (simply not enough space to fit a good long plot in a 300x300 world - you may need more, teleports to different regions). Not sure how you would do combat either - there isn't much that can be shown to the user to know they are attacking something (I guess you could have some quick response minigame which completing sections will decrease health).

have you ever seen badoosh's rpgs? they didn't even use any kind of bot, and it was made before switchs had ids, and they don't take a 1000x1000 world and have a tiny gameplay


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#8 2015-10-18 17:21:01

shadowda
Member
From: somewhere probably.
Joined: 2015-02-19
Posts: 1,015

Re: [Idea/Request] Full Scale RPG Bot

Arkonagames wrote:

have you ever seen badoosh's rpgs? they didn't even use any kind of bot, and it was made before switchs had ids, and they don't take a 1000x1000 world and have a tiny gameplay

just checked it out. wow. that's amazing.


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#9 2015-10-18 17:25:55

Koya
Fabulous Member
From: The island with those Brits
Joined: 2015-02-18
Posts: 6,310

Re: [Idea/Request] Full Scale RPG Bot

Arkonagames wrote:
Koya wrote:

This wouldn't be added as a vanilla gamemode - too different from what the game is.

I think worlds are way too small to have a proper RPG, if you were to make Runescape you would need thousands of blocks across and tall (simply not enough space to fit a good long plot in a 300x300 world - you may need more, teleports to different regions). Not sure how you would do combat either - there isn't much that can be shown to the user to know they are attacking something (I guess you could have some quick response minigame which completing sections will decrease health).

have you ever seen badoosh's rpgs? they didn't even use any kind of bot, and it was made before switchs had ids, and they don't take a 1000x1000 world and have a tiny gameplay

They end, so you can't have a full RPG which I should have made clearer.


Po9cnQh.png

PLNQVL8.png
Thank you eleizibeth ^

1SYOldu.png

I stack my signatures rather than delete them so I don't lose them
giphy.gif

WfSi4mm.png

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#10 2015-10-18 18:32:48

hummerz5
Member
From: wait I'm not a secret mod huh
Joined: 2015-08-10
Posts: 5,853

Re: [Idea/Request] Full Scale RPG Bot

"Full scale" is grand, yet vague. You're qualifying your idea to the level of something magnificent, yet without actually adding any descriptive terms.
Well, maybe "big" is synonymous. But what is big?

Seriously though, there are plenty of RPG ideas going about. Your best case is to learn how to program. Then you can understand why your idea fall short, or are too highfalutin.

Plus, learning to program gives you the ability to do what I expect most RPG-bot-wanting people do: want more features.

Unless you have some terribly benevolent soul writing for you, the programmer you snatch will get tired of filling your requests, as you'll never be satisfied. But YOU wouldn't get tired.

I could be wrong. Maybe you only want something small. But, "Full Scale" isn't "small". That much I know.

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#11 2015-10-18 21:45:15

Mytherals
Member
Joined: 2015-10-18
Posts: 3

Re: [Idea/Request] Full Scale RPG Bot

hummerz5 wrote:

"Full scale" is grand, yet vague. You're qualifying your idea to the level of something magnificent, yet without actually adding any descriptive terms.
Well, maybe "big" is synonymous. But what is big?

Seriously though, there are plenty of RPG ideas going about. Your best case is to learn how to program. Then you can understand why your idea fall short, or are too highfalutin.

Plus, learning to program gives you the ability to do what I expect most RPG-bot-wanting people do: want more features.

Unless you have some terribly benevolent soul writing for you, the programmer you snatch will get tired of filling your requests, as you'll never be satisfied. But YOU wouldn't get tired.

I could be wrong. Maybe you only want something small. But, "Full Scale" isn't "small". That much I know.

I see what you mean when I say I want something "Full scale" or "big"
When I say "big" I am talking about a bot that can basically keep track of all the aspects of an RPG as well as running it too.
Take this as an example: You are using the bot when all of a sudden a dungeon/grotto appears in a certain spot in the map. It's all pre-generated and made approximately to the user's abilities.
You clear the grotto, you get the loot. The bot tracks all of this progress in saved files it makes on the user's computer.
As you see, the bot can keep track of all the things going on in the world while also generating pre-determined items.

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