Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Hello,
So I was doing some testing with my bots and for some reason I no longer get any feedback from m.Type == "tele". Here's the code that should work:
if (m.Type == "tele")
{
users[m.GetInt(1)].teleported++;
System.Threading.Thread.Sleep(500);
connection.Send("say", "Portal!");
}
I never get "Portal!" unless I /reset, when it should be firing every time someone goes in a portal. Has something changed?
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#tele - Owner reset the world
[0] <Boolean> True = used /reset command/Or teleported, False = Someone got killed
[1] <Integer> UserID
[2] <Integer> SpawnPosX
[3] <Integer> SpawnPosY
[..] If more users exists
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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/teleport uses teleport message, capasha is wrong here (Thanel told me, so I think I got a reliable source.
Just print all messages you get, jump in a portal and see what you get?
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Just print all messages you get, jump in a portal and see what you get?
lots of people dont seem to understand this
if you can read this....good for you
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^That.
At the same time, it seems too difficult for the admins to detail just what's going on
I've seen a list of changes, but not so far as a list of current 'protocols'
Also, portals don't send squat (IIRC, it's been a while) -- they're just considered part of the moving code.
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[ Started around 1732452819.0382 - Generated in 0.040 seconds, 12 queries executed - Memory usage: 1.46 MiB (Peak: 1.58 MiB) ]