Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Tier 1: http://everybodyedits.com/games/PWAIjKWOiLbEI (Moving Tutorial)
Tier 2: http://everybodyedits.com/games/PWHEwiIsmRbEI (Gravity Tutorial)
Tier 3: http://everybodyedits.com/games/PWk0f5X-yVbEI (Edit Tutorial)
The levels were all made by mrshoe (http://everybodyedits.com/profiles/mrshoe), but the owner thing shows nvd instead.
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But there are already new tutorials as a campaign which are much better designed, and show newer blocks. The only thing it doesn't have is an edit box (which doesn't work in that tutorial anymore either), but that's something that isn't hard to figure out in your own world.
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But there are already new tutorials as a campaign which are much better designed, and show newer blocks. The only thing it doesn't have is an edit box (which doesn't work in that tutorial anymore either), but that's something that isn't hard to figure out in your own world.
Thats NOT an argument, you're just against the "tutorial museum campaign" idea. That's not very nice of you.
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rgl32 wrote:But there are already new tutorials as a campaign which are much better designed, and show newer blocks. The only thing it doesn't have is an edit box (which doesn't work in that tutorial anymore either), but that's something that isn't hard to figure out in your own world.
Thats NOT an argument, you're just against the "tutorial museum campaign" idea. That's not very nice of you.
That actually is an argument and it's not even rude.
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Quackerpingu wrote:rgl32 wrote:But there are already new tutorials as a campaign which are much better designed, and show newer blocks. The only thing it doesn't have is an edit box (which doesn't work in that tutorial anymore either), but that's something that isn't hard to figure out in your own world.
Thats NOT an argument, you're just against the "tutorial museum campaign" idea. That's not very nice of you.
That actually is an argument and it's not even rude.
Thats NOT an argument. The idea is to bring back the old tutorials, in a campaign, like in a museum. NOT to replace the new ones.
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goodsmile wrote:Quackerpingu wrote:rgl32 wrote:But there are already new tutorials as a campaign which are much better designed, and show newer blocks. The only thing it doesn't have is an edit box (which doesn't work in that tutorial anymore either), but that's something that isn't hard to figure out in your own world.
Thats NOT an argument, you're just against the "tutorial museum campaign" idea. That's not very nice of you.
That actually is an argument and it's not even rude.
Thats NOT an argument. The idea is to bring back the old tutorials, in a campaign, like in a museum. NOT to replace the new ones.
well there's no good reason to bring them back in the first place. they look and play like crap compared to the new tutorials
10 years and still awkward. Keep it up, baby!
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Quackerpingu wrote:goodsmile wrote:Quackerpingu wrote:rgl32 wrote:But there are already new tutorials as a campaign which are much better designed, and show newer blocks. The only thing it doesn't have is an edit box (which doesn't work in that tutorial anymore either), but that's something that isn't hard to figure out in your own world.
Thats NOT an argument, you're just against the "tutorial museum campaign" idea. That's not very nice of you.
That actually is an argument and it's not even rude.
Thats NOT an argument. The idea is to bring back the old tutorials, in a campaign, like in a museum. NOT to replace the new ones.
well there's no good reason to bring them back in the first place. they look and play like crap compared to the new tutorials
After all, i only wanted staff opinions
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Chill. just because someone disagrees doesn't mean they're being rude.
proc's discorb stylish themes for forums/the game
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danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
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nah, shouldn't be a campaign
we already have a newer one, putting both tutorials in would confuse new players
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nah, shouldn't be a campaign
we already have a newer one, putting both tutorials in would confuse new players
This has nothing to dowith the existing tutorial campaign, so, please don't mention it in your replies.
Quack.
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Pingohits wrote:nah, shouldn't be a campaign
we already have a newer one, putting both tutorials in would confuse new players
This has nothing to dowith the existing tutorial campaign, so, please don't mention it in your replies.
actually, yes it does
existing tutorial campaign: a campaign with tutorials
old tutorial campaign: a campaign with crappier tutorials
10 years and still awkward. Keep it up, baby!
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The older tutorials just aren't good level wise either. They have no uniqueness in them. They are going in a straight line with no variation or skill needed and shouldn't qualify as a campaign.
There is your argument without mentioning the new tutorials.
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The older tutorials just aren't good level wise either. They have no uniqueness in them. They are going in a straight line with no variation or skill needed and shouldn't qualify as a campaign.
There is your argument without mentioning the new tutorials.
Thanks for the argument
Quack.
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Mrshoe was the worst mod, his tutorials should be never mentioned in ee.
Good thing we have new mods instead of lazy mrs hoe.
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It does have a lot to do with newer tutorials because the purpose of the tutorials is to help players to understand the game. We already have something to fill that role. If the purpose of the old tutorials is something else, please enlighten me.
thx for sig bobithan
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