Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So i have been wanting to mess around with bots since i knew they are allowed.. but i'm having trouble with this field because:
- I have little knowledge about how this work.
- I have watched Jabatheblob1 and checked the codes he provide, but since i'm playing on Kongregate it's impossible for me to just copy paste. And as mentioned i have little knowledge about this.
Therefore i'm asking if there is anyone willing to spend their time helping a newcomer with this things, via i don't know email, or maybe facebook ?
Also, i want to point out that i know some coding basics, so you won't have to walk me through it all.
Looking forward to seeing some help, and thankyou for even reading this.. good day folks
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"since i'm playing on Kongregate it's impossible for me to just copy paste."
Why would it change anything? Just because you use the login method kongregate, doesn't mean you need to code different.
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Well, i don't really understand how the PlayerIO works
Also since i can't log in from mainsite using kongregate account, i assume that my Account is not stored in the same place as EE players (is it?) and that i have to log in through kongregate( like you said) but how do i do this ? what should i use ? ( I don't know much about this)
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You should connect with
PlayerIO.QuickConnect.KongregateConnect("everybody-edits-su9rn58o40itdbnw69plyw", UserID, GameAuthToken, null);
To get userid and gameauthtoken: http://capasha.com/capasha/fb_kg_ag.html
Here can you read about the API to .NET, https://gamesnet.yahoo.net/documentatio … netclient/
If you want help, I'm using TeamViewer. The most programmers use TeamViewer.
Easy to help too, because it's a remote administration tool. But you can chat on it too.
My nickname on TeamViewer is capasha, if you want to add me.
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PlayerIO is a SDK maintained by Yahoo Games Network.
From this large SDK we mostly care about: PlayerIOClient.dll
This file basically allows us to connect to the 'server' as 'clients'.
PlayerIO had agreed to use:
- SimpleLogin (an PlayerIO direct account)
- Kongregate
- Facebook
However EE can connect thought ArmorGames as well but thats a different story.
Your account information is stored on EE's 'BigDb'. Your third party platform just gives a token for proving your identity.
Everybody edits, but some edit more than others
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I have to go now, but will look into this when i get back, thank you guys. I'll ask more if i bump into any further problems
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You should connect with
PlayerIO.QuickConnect.KongregateConnect("everybody-edits-su9rn58o40itdbnw69plyw", UserID, GameAuthToken, null);
To get userid and gameauthtoken: http://capasha.com/capasha/fb_kg_ag.html
Here can you read about the API to .NET, https://gamesnet.yahoo.net/documentatio … netclient/
If you want help, I'm using TeamViewer. The most programmers use TeamViewer.
Easy to help too, because it's a remote administration tool. But you can chat on it too.
My nickname on TeamViewer is capasha, if you want to add me.
Capasha can you add me on teamviewer ? i'm encountering some issues . My teamviewer name is koozingEE
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