Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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really minor
Is it just me or is the "on" lighter than the rest?
thx for sig bobithan
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it turns grey when someone says it but your not there
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it turns grey when someone says it but your not there
What?
I think I might have seen this but not said anything. Was a while ago.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Also, in the same world, there's a strangely large gap between old and new chat:
thx for sig bobithan
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New messages (after you enter the world) show up brighter than old messages (before you enter the world)
This has been around for aaggeees. I don't recall a gap between the two though
(Also that on part does look brighter)
New messages (after you enter the world) show up brighter than old messages (before you enter the world)
Yes, we know this... He is saying that "on" in "cannON" looks brighter than the other part of the message.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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Anak wrote:New messages (after you enter the world) show up brighter than old messages (before you enter the world)
Yes, we know this... He is saying that "on" in "cannON" looks brighter than the other part of the message.
(Also that on part does look brighter)
I did infact notice that.
It looks like it happens in that "g!" in the second picture too
It's actually part of a gem code.
Maybe.
Evilbunny (in cursive)
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maybe it's a range that someone didn't calibrate properly? Like... dim X to Y but oh wait this letter is outside Y so it doesn't get dimmed?
I really hope it's not part of a gem code
Because we'd get all the parts jumbled up... and at like 1/8th at a time.
Just 40,320 different ways to arrange those. get crackin'
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ok people. Basicly dats da text that happened when you were not in the level. For ex: if you reload the page bacily all the white turns to grey. Problem solved. lock topic.
stop do you even know what theyre talking about
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Looks like the dim overlay was short by a few pixels.
Fixed and will be live in the next update.
lurking
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Any idea what might be causing the large gap?
thx for sig bobithan
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