Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Why can we only place one win brick? Here is some food for thought:
The game already has multiple spawn points able to be placed for alternate starts.
Why not just use portals? Use action items to create systems.
Everybody edits is about creativity, and though arbitrary limits may force creative work-arounds, they are a major annoyance. If players want to use a system to only use one trophy they are still free to do so, even if multiple trophies can be placed. You have creative freedom to choose how you want your alternate endings to work, whether it be obvious, or more impressive.
(You can still use portals and timed doors with a single spawn point for alternate spawns, even though you can place multiple spawns)
The ability to place multiple win bricks encourages players to create non-linear levels. Not everybody here is an action-item whiz, so let's make it more usable for everyone.
Ever wanted to use trophies for up-close art, like you can with any other action item?
No other action item in the game is as restricted as the trophy, sure they may be annoyingly stackable, but you still have the chance to place more than one in a level. We can literally just have one effect block placeable and survive on portals to do the rest, but we don't. Why hold the win block to some other standard?
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In before:
Isn't this just like that red spikes suggestion? We don't want to give players everything.
Not exactly. This is about removing the limit on something the game already has. There is no point in having it limited. The other scenario obscures the clear purpose and restrictions of the health effect for no other reason except up close art, whilst adding another layer of unneeded complexity to the game.
Seriously let's not talk about that suggestion here, but I feared that the same argument will be used against this very different idea, and I wanted to clarify this.
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Just use a special system with switches and portals so you get the thropy and go to the red win area if you won the red world, then get the thropy and go to the green win area if you won the green world.
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Just use a special system with switches and portalsso you get the thropy and go to the red win area if you won the red world, then get the thropy and go to the green win area if you won the green world.
thats not the point, ofc we all know this, even badoosh post this is his post about it
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HabboGame wrote:Just use a special system with switches and portalsso you get the thropy and go to the red win area if you won the red world, then get the thropy and go to the green win area if you won the green world.
thats not the point, ofc we all know this, even badoosh post this is his post about it
If i were able to make a world with the mentioned system, you will understand what i said. In which case, this idea would be useless eventually.
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Arkonagames wrote:HabboGame wrote:Just use a special system with switches and portalsso you get the thropy and go to the red win area if you won the red world, then get the thropy and go to the green win area if you won the green world.
thats not the point, ofc we all know this, even badoosh post this is his post about it
If i were able to make a world with the mentioned system, you will understand what i said. In which case, this idea would be useless eventually.
do you know what's the reason that we can't place 2 trophyes? theres no reason, why limit players from what they want to do, i know it's kinda useless, but why limit it?
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Arkonagames wrote:HabboGame wrote:Just use a special system with switches and portalsso you get the thropy and go to the red win area if you won the red world, then get the thropy and go to the green win area if you won the green world.
thats not the point, ofc we all know this, even badoosh post this is his post about it
If i were able to make a world with the mentioned system, you will understand what i said. In which case, this idea would be useless eventually.
And we can make systems for making a random start, yet we have multiple spawns, which can do the same thing. What makes trophies any different?
Edit:Well I stand correct by tentacleTherapist that it isn't random, guess I need to finally learn the intricacies of things in this game.
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Even thought this is slightly off topic, just pointing out that there is currently no possible way in ee to randomise starting positions. Multiple spawns will spawn players in the order they join the world, so spawn1 will spawn the first player to enter, spawn2 will spawn the second, and so on, then when it runs out of spawn points it will restart. Ordered and Random are completely different things. Similarly any current device in ee that works as a randomiser is based on the time the player enters the randomiser and therefore doesn't work at the start of a level as it will again be dependent on when the person spawned. Trust me I have spent hours trying to get a none ordered result out of different devices, it is currently not possible.
Multiple trophies serve no purpose as portals can be placed in multiple locations linking to one trophy. Although EE is a sandbox, the way campaigns seem to be heading the trophy is the only block with a single function, for the player to "win" the level. Having multiple winning methods would extremely rarely be absolutely necessary in a levels design.
This is hella gay
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Even thought this is slightly off topic, just pointing out that there is currently no possible way in ee to randomise starting positions.
Unless you use a bot.
Evilbunny (in cursive)
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tentacleTherapist wrote:Even thought this is slightly off topic, just pointing out that there is currently no possible way in ee to randomise starting positions.
Unless you use a bot.
whats the point of using bots? not everyone can download them, not everytime you will have the bot on your world, this argument is not valid
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Evilbunny wrote:tentacleTherapist wrote:Even thought this is slightly off topic, just pointing out that there is currently no possible way in ee to randomise starting positions.
Unless you use a bot.
whats the point of using bots? not everyone can download them, not everytime you will have the bot on your world, this argument is not valid
The point, in this case, is to make a randomizer.
Using a bot to make a world is better than not making the world at all, so I think it is a perfectly acceptable argument.
Evilbunny (in cursive)
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Even thought this is slightly off topic, just pointing out that there is currently no possible way in ee to randomise starting positions. Multiple spawns will spawn players in the order they join the world, so spawn1 will spawn the first player to enter, spawn2 will spawn the second, and so on, then when it runs out of spawn points it will restart. Ordered and Random are completely different things. Similarly any current device in ee that works as a randomiser is based on the time the player enters the randomiser and therefore doesn't work at the start of a level as it will again be dependent on when the person spawned. Trust me I have spent hours trying to get a none ordered result out of different devices, it is currently not possible.
Multiple trophies serve no purpose as portals can be placed in multiple locations linking to one trophy. Although EE is a sandbox, the way campaigns seem to be heading the trophy is the only block with a single function, for the player to "win" the level. Having multiple winning methods would extremely rarely be absolutely necessary in a levels design.
why did you spend hours doing this when it should be immediately apparent that there are no random elements in the game. i cant even figure out what you spent those hours doing.
"any current device in ee that works as a randomiser is based on the time the player enters the randomiser". also any device in the whole world thats considered a randomiser is based on the time too.
ZOEY DOESNT ACCEPT ANYTHING
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tentacleTherapist wrote:Even thought this is slightly off topic, just pointing out that there is currently no possible way in ee to randomise starting positions. Multiple spawns will spawn players in the order they join the world, so spawn1 will spawn the first player to enter, spawn2 will spawn the second, and so on, then when it runs out of spawn points it will restart. Ordered and Random are completely different things. Similarly any current device in ee that works as a randomiser is based on the time the player enters the randomiser and therefore doesn't work at the start of a level as it will again be dependent on when the person spawned. Trust me I have spent hours trying to get a none ordered result out of different devices, it is currently not possible.
Multiple trophies serve no purpose as portals can be placed in multiple locations linking to one trophy. Although EE is a sandbox, the way campaigns seem to be heading the trophy is the only block with a single function, for the player to "win" the level. Having multiple winning methods would extremely rarely be absolutely necessary in a levels design.why did you spend hours doing this when it should be immediately apparent that there are no random elements in the game. i cant even figure out what you spent those hours doing.
"any current device in ee that works as a randomiser is based on the time the player enters the randomiser". also any device in the whole world thats considered a randomiser is based on the time too.
Randomisers do exist that don't use time, but yeah that's a good point because the majority do.
thx for sig bobithan
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