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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2015-09-20 18:28:21

Thomas
Member
From: Amsterdam
Joined: 2015-09-15
Posts: 80

Blocks that shoot hazards

A block that can shoot hazards, you choose how fast it shoots, and the hazard keeps flying till it hits a block.


Please, call me Thomas.

eggplant

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#2 2015-09-20 18:32:08

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Blocks that shoot hazards

EE physics rule: Items won't move out of their 16x16 tile without the assistance of a bot.

Understood?


This is a false statement.

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#3 2015-09-20 18:41:55

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Blocks that shoot hazards

Smileys move out of their 16x16 tile.


m3gPDRb.png

thx for sig bobithan

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Wooted by: (2)

#4 2015-09-20 18:43:14

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: Blocks that shoot hazards

skullz17 wrote:

Smileys move out of their 16x16 tile.

They're smilies, not building items.


This is a false statement.

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#5 2015-09-20 18:44:08

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Blocks that shoot hazards

Creature wrote:
skullz17 wrote:

Smileys move out of their 16x16 tile.

They're smilies, not building items.

I know that. You have added nothing to the conversation.


m3gPDRb.png

thx for sig bobithan

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#6 2015-09-20 18:44:44

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: Blocks that shoot hazards

Creature wrote:
skullz17 wrote:

Smileys move out of their 16x16 tile.

They're smilies, not building items.

you said ''items'' smileys are considered items


Krosis.gif

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#7 2015-09-20 18:56:58

Thomas
Member
From: Amsterdam
Joined: 2015-09-15
Posts: 80

Re: Blocks that shoot hazards

Creature wrote:

EE physics rule: Items won't move out of their 16x16 tile without the assistance of a bot.

Understood?

Sure, makes sense.


Please, call me Thomas.

eggplant

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Thomas1442771818543047

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