Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I'm curious for two things: What libraries for EE (+PlayerIO, obviously) do people use around here? Which are most prevalent?
Do any of you use them?
I ask for learning's sake. I don't use any of those... "BotBits" and "Cupcake" come to mind.
I'll assume you either all use PlayerIOClient or some knockoff that still interfaces similarly with the server.
tl;dr: What libraries do you use to code?
bonus: what language?
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PlayerIOClient.dll purist here. Any additional code is my damn code.
And ofc C#.
No need to mention NubCake in the same post as EE.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Should I take that woot ^ as an agreement, er, "ditto"?
You're the same as me, so ditto x2
I think the class I would have to go for (if I was still releasing bots) would be the one where the owner took it upon himself to auto-update. E.g., the class itself would have the constructor check online for an update; if it needs updating, do an auto-update routine. All the programmer has to do is take the values.
Otherwise I don't need it.
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Should I take that woot ^ as an agreement, er, "ditto"?
I suppose so.
I think the class I would have to go for (if I was still releasing bots) would be the one where the owner took it upon himself to auto-update.
*claps* yay ideas *claps*
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PlayerIOClient.dll purist here. Any additional code is my damn code.
And ofc C#.No need to mention NubCake in the same post as EE.
wise words
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I use BotBits, helps me write bots much faster.
I have never thought of programming for reputation and honor. What I have in my heart must come out. That is the reason why I code.
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Being stubborn me I prefer to make practically everything myself (except the vanilla Player.IO lib obviously).
Though since my current project will require physics calculation (and I'm too lazy (and don't know how)) to make that, I'm finally to face that I have to import a library (flawless English).
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one thing: C#
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