Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Credits to capasha (doh) for the EE smiley picker
Credits to Jesse & ZeldaXD For "EE Block Ids and Colors", I used the blocks.
Make any fake/real image you want!
Download: (DEMO 1) https://www.dropbox.com/s/4wm26xsn1vuxq … 1.zip?dl=1
Download: (DEMO 2) https://www.dropbox.com/s/i79tf174qkdmb … 2.zip?dl=1
Download: v1.0 https://www.dropbox.com/s/vx2natctydmon … 0.zip?dl=1
Download: v2.0 https://www.mediafire.com/?kq9ydyexbhibqn5
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Doesn't work. If I type in doh as name, and you can also move outside of the box too.
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Doesn't work. If I type in doh as name, and you can also move outside of the box too.
The preview can only do A's and B's for the name, and the calculation for name placement isn't finished.
very unstable as of right now. this is just a demo, and i will be getting to fix many errors.
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remade it, you can generate text using graphics instead of hardcoding every letter
if you can read this....good for you
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for me this is just a fun try at using the Bitmap class
p.s. thnx, i already have paint.net though
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fairly certain he's saying that you aren't going to upset any balances by creating this... because no one will use it
not quite sure, though
then that upside, well, paint.net gives you limitless possibilities sans code or errors
but hey gl
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Completely broken and useless... keep trying
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Completely broken and useless... keep trying
broken? hjwhaa?
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Soubr wrote:Completely broken and useless... keep trying
broken? hjwhaa?
well i downloaded demo 1, couldn't add any names cause it only showed the first letter.
downloaded demo 2 , it didn't even open.
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ninjasupeatsninja wrote:Soubr wrote:Completely broken and useless... keep trying
broken? hjwhaa?
well i downloaded demo 1, couldn't add any names cause it only showed the first letter.
downloaded demo 2 , it didn't even open.
... I just don't know, I can open it just fine.
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Crashing instantly when you run the program.
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bump
figured out the error, lol.
i forgot an image
try redownload
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ODD NUMBERS:
((((((name.Text.Length / 2) - 1) * 5) - cc) + ((name.Text.Length / 2)) - (name.Text.Length / 2)) * -1) + x - (((name.Text.Length - 1) / 2) - 1);
EVEN NUMBERS:
((((((name.Text.Length / 2) - 1) * 5) - cc) + ((name.Text.Length / 2)) - (name.Text.Length / 2)) * -1) + x;
x is the x position, cc increments by 3 ever time an 'i' occurs in the name
Lets rename L = name.Text.Length:
odd = ((((((L / 2) - 1) * 5) - cc) + ((L/2)) - (L / 2)) * -1) + x - (((L- 1) / 2) - 1)
= ((L/2 -1)*5 - cc + L/2 - L/2)*(-1) + x - (L-1)/2 -1
= ((L/2 -1)*5 - cc + 0)*(-1) + x - (L-1)/2 - 1
= (5*L/2 - 5 - cc)*(-1) + x - (L-1)/2 - 1
= -5*L/2 + 5 + cc + x - (L-1)/2 - 1
= -5*L/2 + 5 + cc + x - L/2 - 1/2 - 1
= x + cc - 6*L/2 + 3.5
= x + cc - 3*L + 3.5
The bold text is what change at the next line. I redid the parenthesis in the 2nd line (that's why the first is all in bold...).
Seriously, do some efforts before asking for help... You might even be good at math after it! (Well, I wouldn't have to much hope, but you never know...)
Do you even calclu... caclu... calca.... count?
P.S.: The same can be done for the "even numbers" (odd and even numbers of letters in the name I guess).
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Here's a thought: don't release bots while they're in pre-alpha.
Just a thought.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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why add text chat option
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Here's a thought: don't release bots while they're in pre-alpha.
Why not? Best moment to get feedback on your work is now.
What I'm also taught in college is to take what you got to the customer as soon as possible, not even tomorrow.
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What I'm also taught in college is to take what you got to the customer as soon as possible, not even tomorrow.
Maybe for any major company like EA or Apple, but not bots.
Best moment to get feedback on your work is after it actually works.
One bot to rule them all, one bot to find them. One bot to bring them all... and with this cliché blind them.
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Pretty much what tomahawk is sayin'
I'm fairly certain that the point [the college is] getting across to you is that in the workforce, your job is to work quickly. However, you're probably going to be fired sooner for all the bugs and glitches you're throwing than actually being slow. (Of course, both are possibilities in their own extremes)
Right, feedback is great. That's why they have closed-alpha, -beta options. In our small EE "bot" community, no one really cares what we do. But if you really want to apply this to the "college" and further, keeping a good public image (by not screwing up your programs with errors) is very important.
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ninjasupeatsninja wrote:ODD NUMBERS:
((((((name.Text.Length / 2) - 1) * 5) - cc) + ((name.Text.Length / 2)) - (name.Text.Length / 2)) * -1) + x - (((name.Text.Length - 1) / 2) - 1);
EVEN NUMBERS:
((((((name.Text.Length / 2) - 1) * 5) - cc) + ((name.Text.Length / 2)) - (name.Text.Length / 2)) * -1) + x;
x is the x position, cc increments by 3 ever time an 'i' occurs in the name
Lets rename L = name.Text.Length:
Odd would be like wrote:odd = ((((((L / 2) - 1) * 5) - cc) + ((L/2)) - (L / 2)) * -1) + x - (((L- 1) / 2) - 1)
= ((L/2 -1)*5 - cc + L/2 - L/2)*(-1) + x - (L-1)/2 -1
= ((L/2 -1)*5 - cc + 0)*(-1) + x - (L-1)/2 - 1
= (5*L/2 - 5 - cc)*(-1) + x - (L-1)/2 - 1
= -5*L/2 + 5 + cc + x - (L-1)/2 - 1
= -5*L/2 + 5 + cc + x - L/2 - 1/2 - 1
= x + cc - 6*L/2 + 3.5
= x + cc - 3*L + 3.5The bold text is what change at the next line. I redid the parenthesis in the 2nd line (that's why the first is all in bold...).
Seriously, do some efforts before asking for help... You might even be good at math after it! (Well, I wouldn't have to much hope, but you never know...)
Do you even calclu... caclu... calca.... count?P.S.: The same can be done for the "even numbers" (odd and even numbers of letters in the name I guess).
Math is my best subject, and I pondered this for a while. Even though I know PEMDAS, I wasn't in the mood for formulating an algorithm.
Pretty much what tomahawk is sayin'
I'm fairly certain that the point [the college is] getting across to you is that in the workforce, your job is to work quickly. However, you're probably going to be fired sooner for all the bugs and glitches you're throwing than actually being slow. (Of course, both are possibilities in their own extremes)
Right, feedback is great. That's why they have closed-alpha, -beta options. In our small EE "bot" community, no one really cares what we do. But if you really want to apply this to the "college" and further, keeping a good public image (by not screwing up your programs with errors) is very important.
Thanks? Also, I admit to not being a great programmer, although I learn as I go. If possible, feedback as to where to learn proper coding skills (such as doing Int32.TryParse instead of try{Convert.ToInt32()}catch(exception idc){} all the time)
why add text chat option
Adding chat is harder then you think.
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(such as doing Int32.TryParse instead of try{Convert.ToInt32()}catch(exception idc){} all the time)
As a programmer, I disapprove of all of your try catches. TBH they aren't needed and can be erased. Please explain why you use them.
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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C# graphics has a DrawString() which allows you to get the Size(F?) of the string.
So to center, something like
datsize=Graphicsreference.DrawString("", Pen.SomeColor, SomeFont); // don't really know the required parameters, but then
var centerX = smiley.X + smiley.Width/2;
var nameX = smiley.X - datsize.Width/2;
center'd
There's also a chance you already know this, as I have no idea what your "algorithm" is for.
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▼if you want chat
this is c#
not java or flash or something...
ninjasupeatsninja wrote:(such as doing Int32.TryParse instead of try{Convert.ToInt32()}catch(exception idc){} all the time)
As a programmer, I disapprove of all of your try catches. TBH they aren't needed and can be erased. Please explain why you use them.
My brain thinks of all possible errors, especially if dealing with user-editable data.
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[ Started around 1732448971.8281 - Generated in 0.163 seconds, 12 queries executed - Memory usage: 1.93 MiB (Peak: 2.27 MiB) ]