Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I know it's not really "unfinished," however this is my first time playing the game since... 2011(?), and I'm looking for some feedback on a tiny level that took me about 10 minutes to create.
The aim of this level was to appeal to players who understand the basics of EE platforming (At least how it was back when I played) and can demonstrate control of movement when facing moderately difficult arrow patterns. It's 100% possible blahblah, I'm just looking for some tips and areas for improvement!
Without further ado, link to the level ID because can't post links: games/PWNANtGXdTa0I
Thanks for checking it out! (On a side note, are crews still a thing? I tried to make one long ago, and it lasted about 3 hours because we forgot to exchange contact info)
"Man I guess sunset REALLY hasn't played in a while." -Some guy who played my level
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I think it was alright. My feedback might not be the best since I'm not very good at making challenges myself.
I think the first one was the best, in terms of concept (the method I used was not using an edge jump, but rather jumping onto the edge at a speed where you can slide off onto the block on the left - that is the concept I like) even though it was very simple.
The second one was more difficult but it was okay, nothing too special though.
The third one was a nice little challenge, but not that interesting.
The fourth one was probably the worst, there wasn't really any real concept or method to it. You could just jump down into the exit from one of the blocks without having to use any of the stuff near the ceiling.
@side note, yes crews are still a thing. And they are even more a thing since a recent update, which added an in-game crew system!
thx for sig bobithan
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1st: I thought it was pretty interesting, borderline illusion. Probably the nicest one there.
2nd: It felt like you just placed random arrows and a block and called it a mini, it wasn't very interesting
3rd: You made it more complicated than it needed to be, but the concept was nice. The reset was a bit annoying though, because you would keep going back and forth if you didn't hold down, but you can't hold down for the mini anyway.
4th: I wouldn't really call this a mini. There was absolutely no challenge to it. If I were you I would completely make something new there.
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Thanks for the feedback, guys! In regards to the last challenge, it literally was just me placing random arrows (Looking back, probably not a good idea ). Whoops.
I'll make some updates now.
"Man I guess sunset REALLY hasn't played in a while." -Some guy who played my level
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