Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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-Ocean Palace-
-Story-
After months of gathering information, searching for clues, and figuring out the riddles in your way, you have finally determined the location of the water of prosperity that the legends tell of. Everything points to it being hidden in its chalice within the fabled ocean palace. Saerchingn through ancient charts and maps, you've discovered the site of an ancient palace that looks as if it stretches down to the bottom of the ocean. If the water of prosperity is in there, it would have to be inside the deepest chamber. No matter what, you're going to find that golden chalice. You can't give up now!
-Info-
This world was inspired by the level "Ocean Palace" (oh really?) from Sonic Heroes. It's a short, medium-hard difficulty world with optional coin collecting. That is, you can complete the world without collecting coins, but it does unlock other things. I worked hard on the decoration and background, as well as the general aesthetics. I hope you'll like it!
Thanks for looking at my level!
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-Story-
While strolling over the shore, you find the entrance to an ancient palace. You have heard many rumors about an ocean palace's existance, and how it held a great treasure in the deepest chamber. If there's a chance for treasure, you're in!
Why wasn't you hired to write the story for Tomb Raider?
This is a false statement.
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Pikmindude wrote:-Story-
While strolling over the shore, you find the entrance to an ancient palace. You have heard many rumors about an ocean palace's existance, and how it held a great treasure in the deepest chamber. If there's a chance for treasure, you're in!
Why wasn't you hired to write the story for Tomb Raider?
I dunno, but I have 1337 story writing skillz.
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very nice, minis are hard for me but the art is good
amds neighbor
hi
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@Creature
I just figured out what you were talking about earlier when you complained about the lack of checkpoints. There are checkpoints before every hazard, but a player was covering up the one where you died at. Honestly, we need to make them like coins and go above the player.
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Hi Pikmindude, I noticed it's possible to go all the way back to the beginning of the level after winning.
Maybe in the final area with the last blue coins tell players that there's something they can now get at the beginning.
And at the beginning put something surrounded by blocks that can only be passed with 5/5 blue coins.
I have permanently left the game and forum.
EE is an entertaining game and I enjoyed playing it...
...but it's time for me to move on.
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Hi Pikmindude, I noticed it's possible to go all the way back to the beginning of the level after winning.
Maybe in the final area with the last blue coins tell players that there's something they can now get at the beginning.
And at the beginning put something surrounded by blocks that can only be passed with 5/5 blue coins.
That sounds cool. If we're talking a little room at the beginning for the winners, it could be like, "Ha, you wish you were as cool as us. Beat the level, ya nub."
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