Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Have Fun with this World that I've made.
-Just make sure to read all the signs because there is a story-line that goes with this world
and its kind of important to
-Also take a screenshot of you finishing it if you would like.
-Its very important to me to give me feedback, Good and Bad
BACKSTORY:
You go to bed and start having nightmares. After each "dream" or
level you must die in order to continue the map. Once you have died
you wake up in a different part of your house because of you sleepwalking.
Make it to the END to find out what is causing these nightmares.
THANK YOU SO VERY MUCH AND HAVE FUN
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For a story-driven map, everything in the level is so well staged, even the boss.
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I was intrigued by the concept, and gave it a try.
The whole story driven stuff is very good level design. The way it guided me and told me where to go as it told the story made sure that I was never lost. That's good.
I wasn't a big fan of the world itself though, most of the obstacles were uninteresting, either too easy or annoying. But nonetheless, the fact that I played it for a good 20 minutes before giving up means that it's good work. This level just isn't my style, but that's a very personal opinion.
Good job.
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Died 6 times... it just a dream... nice world xD
Say hello to my army :
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I really liked the level and its progression. The minis are ok, but i think the first (vines in the tree) and the last (use the dots to reach the end) minis are kinda weird, because you need extra high precision to go though them, breaking the flow of the world. But I really liked the level.
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