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#1 2015-08-07 21:07:03, last edited by SirJosh3917 (2015-08-07 21:51:13)

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

[Question] All Sendable Messages?

I figure... Since the normal EE Client responds to teams and such, can't a bot respond to a team? But then I thought this question could go farther...
Every single send-able message, perhaps. Although capasha has his own website and there may be more, This might belong in both Question and Answers and Bots and Programming. For the reason that bots can send messages, I have created:this thing below me obv.

Credits
Legend

"say" - "<message>" : <message> The message to send to the server, this is a chat message. Works for commands as well.

"wootup" : Lets the bot wootup

"<world key>" - <layer> - <x> - <y> - <id> : <world key> The world's key. NOT the edit key, but the world key. Looks something like".Mw" : <layer> The layer of the block. 0 for foreground, 1 for background : <x> The x position of the block. Ranges from 0 to world size (minus 1) : <y> The y position of the block. Ranges from 0 to world size (minus 1) : <id> The id of the block.

"save" : Saves the world

"clear" : Clears the world

"key" - "<edit key>" : <edit key> Sets the edit key ( also known as the 'Code' ) for the world

"name" - "<world name>" : <world name> Sets the name of the world ( the title of the world, how players see the world )

"autosay" - <autosay number> : <autosay number> Says quick chat messages based on <autosay number>. The sheet list:1 = Hi.2 = Goodbye.3 = Help me!4 = Thank you.5 = Follow me.6 = Stop!7 = Yes.8 = No.9 = Right.0 = Left.

"coin" - <yellow coins> - <blue coins> - <x> - <y> : <yellow coins> Put a 1 here if you are going to collect a yellow coin. Otherwise, put a 0. : <blue coins> Put a 1 here if you are going to collect a blue coin : <x> The x position of the coin. Ranges from 0 to world size (minus 1) : <y> The y position of the coin. Ranges from 0 to world size (minus 1)

"<worldkey>" + "<keycolor>" - <x> - <y> : <world key> The world's key. NOT the edit key, but the world key. Looks something like".Mw" : <keycolor> The color of the key, as in "r" for red, "g" for green, "b" for blue, "c" for cyan, "m" for magenta, and "y" for yellow. : <x> The x position of the key. Ranges from 0 to world size (minus 1) : <y> The y position of the key. Ranges from 0 to world size (minus 1)

"<worldkey>" + "a" - <aura id> : <worldkey> The world's key. NOT the edit key, but the world key. Looks something like".Mw" : <aura id> The id of the aura. Such as a 0, 1, 2, 3, 4 ,5, 6, 7, 8, 9, 10, 11, e.t.c

"<kind of touching>" - <x> - <y> : <kind of touching> Is what object you are touching. "diamondtouch" "caketouch" "hologramtouch" "levelcomplete" : <x> The x position of the object you are going to touch. Ranges from 0 to world size (minus 1) : <y> The y position of the object yo uare going to touch. Ranges from 0 to world size (minus 1)

"death" : Kills yourself, if you have touched spikes or fire or zombie, e.t.c

"setRoomVisible" - <visibility> : <visibilty> If its visible, set this to true. Else, set it to false.

"setHideLobby" - <visibility> : <visibility> If hidden, set to true. Else, set to false (I believe so)

"setAllowSpectating" - <specs> : <specs> If spectating can be done, set this to true. Else, set this to false.

"effect" - <x> - <y> - <id> - <activate> : <x> The x position of the effect. Ranges from 1 to world size (minus 2) : <y> The y position of the effect. Ranges from 1 to world size (minus 2) : <id> The id of the effect block. : <activate> *CURRENTLY EXPIREMENTING ON OWN WORLD, I THINK ITS A BOOLEAN*

"timedeffect" - <x> - <y> - <id> - <duration> : <x> The x position of the effect (curse/zombie). Ranges from 1 to world size (minus 2) : <y> The y position of the effect (curse/zombie). Ranges from 1 to world size (minus 2) : <id> The id of the effect (curse/zombie) : <duration> How long the effect (curse/zombie) is.

"team" - <x> - <y> - <team id> : <x> The x position of the team. Ranges from 1 to world size (minus 2) : <y> The y position of the team. Ranges from 1 to world size (minus 2) : <team id> The id of the team. 0 for none, 1 for red, 2 for blue, 3 for green, 4 for cyan, 5 for magenta, and 6 for yellow.

"<world key>" + "k" - <x> - <y> : <world key> The world's key. NOT the edit key, but the world key. Looks something like".Mw" : <x> The x position of the crown. Ranges from 1 to world size (minus 2) : <y> The y position of the crown. Ranges from 1 to world size (minus 2)

""

""

""

""

//In progress of adding more//

~Need a quick reference to this page? tinyurl.com/sendlist - tinyurl.com/sendlist

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#2 2015-08-07 21:27:37

John
Member
Joined: 2019-01-11
Posts: 2,010

Re: [Question] All Sendable Messages?

Here are more:
"touch", touchedId, effectId
"setRoomVisible", boolean
"setHideLobby", boolean
"setAllowSpectating", boolean
"setRoomDescription", boolean
"effect", x, y, id, activate
"timedeffect", x, y, id, duration
"team", x, y, team
bldatam + "a", auraId
I don't remember where I got them from, because it was on a txt file on my PC


PW?scale=2

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Wooted by:

#3 2015-08-07 23:09:24, last edited by Xfrogman43 (2015-08-07 23:10:14)

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Question] All Sendable Messages?

https://docs.google.com/spreadsheets/d/ … sp=sharing

This is from Lionhart's signature
Not all of them, but still.

Change the blue, doesn't look good and hard to see.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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Xfrogman431438985364527957

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