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#1 2015-07-29 15:43:53, last edited by Swarth100 (2020-05-24 17:18:16)

Swarth100
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Joined: 2015-07-18
Posts: 305

[Alpha] Mage Wars

I'm both working on the Bot code and on the map...

Just finished schetching it out on paper before going to EE.... Suggestions?

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http://forums.everybodyedits.com/viewtopic.php?id=29125
In such topic the main idea about the Bot has been discussed.

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#2 2015-07-29 15:59:50, last edited by darkblades (2015-07-29 16:00:22)

darkblades
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From: New MLG City/Weed Town
Joined: 2015-03-21
Posts: 122

Re: [Alpha] Mage Wars

that's pretty cool but the map is very big in my opinion (even if you try to copy that onto the map) to be put in on ee making it harder to navigate.


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#3 2015-07-29 16:04:14

skullz17
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Joined: 2015-02-15
Posts: 6,699

Re: [Alpha] Mage Wars

I don't even know what mage wars is.


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#4 2015-07-29 16:17:23

Muftwin
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Joined: 2015-02-27
Posts: 535

Re: [Alpha] Mage Wars

This map sucks try basing it on a real world landscape that you like


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#5 2015-07-29 16:20:52

Kira
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Re: [Alpha] Mage Wars

Instead of posting it in Rooms section you should've posted it in "Level Creation".

Wooted by:

#6 2015-07-29 18:15:06, last edited by Swarth100 (2020-05-24 17:18:22)

Swarth100
Member
Joined: 2015-07-18
Posts: 305

Re: [Alpha] Mage Wars

The map is about 100*100 and is meant to be played with a MOBA Style Bot, so no minis and everything (LoL, DotA or HoS can be used as reference). I'll post updates soon.

@darkblades: I may reduce it in certain bits but I'm still uncertain if going with a no-gravity or ladder environment. How big are the maps for getrekt/Team Battle?

@Muftwin: I apreciate the feedback, I just don't get exactly what you mean on using a "landscape" on a map that is meant to be seem from a too view.

@Kira: I'm sorry for posting it under the wrong forum, I actualy was in doubt on which one would have suited best.

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#7 2015-07-29 18:43:31

Raven
Formerly Diana2003
Joined: 2015-07-04
Posts: 1,342

Re: [Alpha] Mage Wars

Interessing...


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#8 2015-07-29 18:57:24

Abelysk
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Re: [Alpha] Mage Wars

I can't wait!

#9 2015-07-29 19:20:21

Zoey2070
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From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: [Alpha] Mage Wars

Kira wrote:

Instead of posting it in Rooms section you should've posted it in "Level Creation".

moved to level creation, although perhaps you should have REPORTED IT instead of JUST SAYING THAT


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#10 2015-07-29 19:34:37

skullz17
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Joined: 2015-02-15
Posts: 6,699

Re: [Alpha] Mage Wars

Wait, how can you have a MOBA in EE? Do you use quickchat for different attacks and stuff?


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thx for sig bobithan

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#11 2015-07-29 20:00:46, last edited by Swarth100 (2020-05-24 17:18:28)

Swarth100
Member
Joined: 2015-07-18
Posts: 305

Re: [Alpha] Mage Wars

In order to simplify the genre due to the limited number of comands and the limited capacity of modyfing the interface I have decided for the following:

-NO Right click attacks (there's already getrekt if you want THAT genre)
-NO HP (you are either dead or alive)
-ONE ability per hero (they differ between heroes in AoE type and cooldown) that can be toggled with space
-2 Lanes + 1 Ancient Camp (Green Base)
-Abilities use: lava (kills you)/ gravity (lockdown abilities or initiation)/ water (supports)/ mud (silences)

This is in brief. Any major argumentations will be discussed later in the official thread.

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#12 2015-07-29 20:29:20

darkblades
Member
From: New MLG City/Weed Town
Joined: 2015-03-21
Posts: 122

Re: [Alpha] Mage Wars

Spinastar wrote:

The map is about 100*100 and is meant to be played with a MOBA Style Bot, so no minis and everything (LoL, DotA or HoS can be used as reference). I'll post updates soon.

@darkblades: I may reduce it in certain bits but I'm still uncertain if going with a no-gravity or ladder environment. How big are the maps for getrekt/Team Battle?

@Muftwin: I apreciate the feedback, I just don't get exactly what you mean on using a "landscape" on a map that is meant to be seem from a too view.

@Kira: I'm sorry for posting it under the wrong forum, I actualy was in doubt on which one would have suited best.

-spinastar

both are smaller than 100x100.

Spinastar wrote:

In order to simplify the genre due to the limited number of comands and the limited capacity of modyfing the interface I have decided for the following:

-NO Right click attacks (there's already getrekt if you want THAT genre)
-NO HP (you are either dead or alive)
-ONE ability per hero (they differ between heroes in AoE type and cooldown) that can be toggled with space
-2 Lanes + 1 Ancient Camp (Green Base)
-Abilities use: lava (kills you)/ gravity (lockdown abilities or initiation)/ water (supports)/ mud (silences)

This is in brief. Any major argumentations will be discussed later in the official thread.

-spinastar

lol good luck.


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#13 2015-07-29 21:45:56

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: [Alpha] Mage Wars

Judging by Axelek's bot, I see this going to be bad.


This is a false statement.

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