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#1 2015-07-18 04:32:21, last edited by Sam777 (2015-07-18 18:40:38)

Sam777
Member
From: Canada
Joined: 2015-07-17
Posts: 83

RED VS BLUE RPG RULES

                                                      RED VS BLUE RPG
                                         Made by Brain1209 and Sam777

------------------------------------------RULES--------------------------------------------

You all start as a peasant. When you kill someone as the peasant, you can choose
between melee or magic classes. When you kill someone as that class type, you advance
and go to the next class. Everyone moves at their own pace but once 2 opponents see
eachother, they must setup their weapons (melee = sword ID329) (magic = staff (orb
on top, T shape on bottom) top = blue/red circle depending on team color ID334
bottom = medieval support morphed once ID440) and start fighting. Swords must be
upwards and facing your opponent. First to setup their weapon attacks first. When you
die, you must either bury yourself or go god mode and spectate other players. The game
ends when a player gets the enemy "flag" and returns to their base to get in the green
team. Once we see someone in the green team, their team wins.

--------------------------------------CLASSES----------------------------------------------

Starting class: Peasant, 25HP, 50 stamina.
Attack 1: Throw rock, deals 2HP and takes 1 stamina.
Attack 2: Punch, deals 4HP and takes 2 stamina.
SPECIAL: Attack boost, boosts allies attacks by 2 for 1 attack each, takes 10 stamina.

----------------------------MELEE (Stamina based) CLASSES:-----------------------------

First class: Guard, 60HP, 20 stamina.
Attack 1: Slash, deals 4HP and takes 6 stamina.
Attack 2: Kick, deals 4HP and takes 1 stamina.
SPECIAL: Last Defense, prevents 1HP of damage for 2 turns, takes 10 stamina.

Second class: Knight, 40HP, 30 stamina.
Attack 1: Slash, deals 5HP and takes 5 stamina.
Attack 2: Kick, deals 3HP and takes 1 stamina.
SPECIAL: Boosted Health, gives the Knight +10HP and can overheal but not over 50HP,
takes 10 stamina.

Third class: Thief, 20HP, 40 stamina.
Attack 1: Slash, deals 6HP and takes 4 stamina.
Attack 2: Kick, deals 2HP and takes 1 stamina.
SPECIAL: Invisibility, makes the theif invisible and invulnerable to any attacks but
cuts his damage output in half, lasts 2 turns, takes 10 stamina.

------------------------------MAGIC (Mana based) CLASSES-------------------------------

First class: Mage, 30HP, 50 mana.
Attack 1: Water Magic, the player can choose how much damage to deal and how much
mana to use at the rate of 1HP/1 mana. Max 4.
Attack 2: Fire Magic, the player can choose how much damage to deal before afterburn at
the rate of 1HP/1 mana. Max 1. The opponent will then take 2 turns of afterburn.
(1HP per turn)
SPECIAL: Lightning, deals 5HP and paralizes the opponent rendering them unable to
attack for 1 turn, costs 10 stamina.

Second class: Necromancer, 40HP, 40 mana.
Attack 1: Water Magic, the player can choose how much damage to deal and how much
mana to use at the rate of 1HP/1 mana. Max 5.
Attack 2: Fire Magic, the player can choose how much damage to deal before afterburn at
the rate of 1HP/1 mana. Max 2. The opponent will then take 2 turns of afterburn.
(1HP per turn)
SPECIAL: Life Steal, steals 6HP from the opponent, costs 10 mana.

Third class: Wizard, 20HP, 60 mana.
Attack 1: Water Magic, the player can choose how much damage to deal and how much
mana to use at the rate of 1HP/1 mana. Max 6.
Attack 2: Fire Magic, the player can choose how much damage to deal before afterburn at
the rate of 1HP/1 mana. Max 3. The opponent will then take 2 turns of afterburn.
(1HP per turn)
SPECIAL: Best Defense, halves all incoming damage for 2 turns, costs 10 mana.

-----------------------------------------------------------------------------------------------

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#2 2015-07-18 09:34:46

Hostage
Banned
From: Hell
Joined: 2015-06-02
Posts: 1,317
Website

Re: RED VS BLUE RPG RULES

move this to rooms.


35fa6ee9efa7e42687d426ffeba72dbdb9a95cbfb7d221d698ca2146feebab7c.jpg

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#3 2015-07-18 13:52:42

Creature
Member
From: The Dark Web
Joined: 2015-02-15
Posts: 9,658

Re: RED VS BLUE RPG RULES

You'd rather post it at Kongregate, nobody plays RPG in this forums (or someone do?).

(Do you really need to spam the thread with "move to rooms"?)


This is a false statement.

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#4 2015-07-18 14:54:42

cooldude76
Member
From: the pizza hut is gone
Joined: 2015-03-31
Posts: 650
Website

Re: RED VS BLUE RPG RULES

wut.


hello there! please ignore my old signature, it didn't exist

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#5 2015-07-18 18:00:05

Hostage
Banned
From: Hell
Joined: 2015-06-02
Posts: 1,317
Website

Re: RED VS BLUE RPG RULES

It is a game,but you advertising the specific room.
nub


35fa6ee9efa7e42687d426ffeba72dbdb9a95cbfb7d221d698ca2146feebab7c.jpg

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#6 2015-07-18 18:26:56

Anch
Member
Joined: 2015-02-16
Posts: 5,447

Re: RED VS BLUE RPG RULES

peugeot wrote:

It is a game,but you advertising the specific room.
nub

Stop being so negative. Seriously. It's not funny or anything - just annoying.

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#7 2015-07-18 18:36:42

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: RED VS BLUE RPG RULES

peugeot wrote:

It is a game,but you advertising the specific room.
nub

Seriously if you're just going to continually strive to make the forums a less pleasant place to be then you can just go.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#8 2015-07-19 19:31:43

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: RED VS BLUE RPG RULES

pen and paper rpg > ee rpg


m3gPDRb.png

thx for sig bobithan

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#9 2015-07-19 20:44:45

Sam777
Member
From: Canada
Joined: 2015-07-17
Posts: 83

Re: RED VS BLUE RPG RULES

skullz17 wrote:

pen and paper rpg > ee rpg

Please.

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#10 2015-07-19 21:20:28

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: RED VS BLUE RPG RULES

Sam777 wrote:
skullz17 wrote:

pen and paper rpg > ee rpg

Please.

What, it's true. EE RPGs are (I'm assuming) played similar to pen and paper RPGs. I can't see how they add anything to the gameplay, they just make it more difficult.


m3gPDRb.png

thx for sig bobithan

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