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#51 2015-04-13 23:34:14

goeyfun
Member
From: Mighty Japan
Joined: 2015-02-18
Posts: 667

Re: [Client] HTML5 EE - Development Status

What's wrong with the physics lol
Downwards boosters allow me to jump higher //forums.everybodyedits.com/img/smilies/wink


Ug3JzgO.png

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#52 2015-04-14 06:53:57, last edited by xJeex (2015-04-14 07:15:22)

xJeex
Member
Joined: 2015-02-16
Posts: 116

Re: [Client] HTML5 EE - Development Status

The booster problem is fixed and the crown should no longer freeze the game. //forums.everybodyedits.com/img/smilies/big_smile
My apologies too, it was my fault. //forums.everybodyedits.com/img/smilies/tongue


lurking

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#53 2015-04-14 20:17:04

realmaster42
Formerly marcoantonimsantos
From: ̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍̍
Joined: 2015-02-20
Posts: 1,380
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Re: [Client] HTML5 EE - Development Status

the hookjump speed is so faster that i cant even complete the first row, while in normal EE it beat 5 of those in 2 or 3 seconds


http://i.imgur.com/bjvgH5L.png?1

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#54 2015-07-16 13:20:11

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Client] HTML5 EE - Development Status

Zumza wrote:

EE will no more depend on PlayerIO

Whoa wait... So you mean EE is gonna disallow bots? SO ALL THE BOTS ARE GONNA HAVE TO BE RE-WRITTEN!?

So if you're making a .dll library, use the same kind of thing PlayerIO does. So that you just have to add a new source and the "using" line. I mean do the same methods and variables and classes. That's the only way I'm gonna continue in this game. If the bots are not as good as the previous one, I'm gonna quit.

*GRAVEDIG GRAVEDIG GRAVEDIG*

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#55 2015-07-16 14:08:52

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,656

Re: [Client] HTML5 EE - Development Status

alkazam1448 wrote:
Zumza wrote:

EE will no more depend on PlayerIO

Whoa wait... So you mean EE is gonna disallow bots? SO ALL THE BOTS ARE GONNA HAVE TO BE RE-WRITTEN!?

So if you're making a .dll library, use the same kind of thing PlayerIO does. So that you just have to add a new source and the "using" line. I mean do the same methods and variables and classes. That's the only way I'm gonna continue in this game. If the bots are not as good as the previous one, I'm gonna quit.

*GRAVEDIG GRAVEDIG GRAVEDIG*

All bots will must be rebuild. The "PlayerIOClient.dll" will be useless. But that doesn't mean somebody can't build a new SDK for EE Bot development.
It will allow with more simplicity to make online bots power directly by user's browser. No necessity for a bot to be downloaded.
But also if this will happen, it would be more easily someone to make a remake. New hacking methods will be unleashed, by example script injection.
But how the almighty Zumza123 predicts EE will least on flesh easily to 2017.


Everybody edits, but some edit more than others

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#56 2015-07-16 17:34:54

AmdS
Member
From: Brazil
Joined: 2015-05-27
Posts: 2,384
Website

Re: [Client] HTML5 EE - Development Status

Amazing! I'm really curious to know how EE will be left with a giant update! I am hoping this update, and I bet you are too.
I think you have not seen some things in xJeex site (http://xjeex.itch.io/everybody-edits-html5).
Press P is modmode
Press G to fly

-Ub gave me these informations //forums.everybodyedits.com/img/smilies/smile

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#57 2015-07-16 19:52:36, last edited by Krosis (2015-07-16 20:07:57)

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: [Client] HTML5 EE - Development Status

Epic //forums.everybodyedits.com/img/smilies/big_smile, i hope when the own game changes to html5 the fps be smoother than when i tested, it dosen't fall more than 55 fps //forums.everybodyedits.com/img/smilies/smile
Ps: if you hold space, it will start jumping instantanly, shouldn't it have a delay like the flash EE?


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#58 2015-07-17 00:54:10

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: [Client] HTML5 EE - Development Status

60.0 FPS

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#59 2015-07-17 04:54:51

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Client] HTML5 EE - Development Status

Zumza wrote:

But also if this will happen, it would be more easily someone to make a remake. New hacking methods will be unleashed, by example script injection.

WOHOO! I JUST REMEMBERED!

All hail the mighty and all-powerful Atilla, as I am an Atilla-worshipper. May his mighty powers rule over EE! May he be the most powerful guardian of all EE land! Hail! Hail!

YeH Atilla gonna hack its ess off.

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#60 2015-07-17 05:05:39

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: [Client] HTML5 EE - Development Status

Ornaw? Just because you can read the client side code easier doesn't mean that you can hack the server side of things.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#61 2015-07-17 05:55:45

Trung
Member
From: Home sweet home :3
Joined: 2015-02-15
Posts: 109

Re: [Client] HTML5 EE - Development Status

HabboGame wrote:

60.0 FPS

60.7 FPS here lol


Say hello to my army :
Ufl8CL9.png
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#62 2015-07-17 06:07:59, last edited by Krosis (2015-07-17 06:19:30)

Krosis
Formerly Arkonagames
Joined: 2015-06-17
Posts: 2,279
Website

Re: [Client] HTML5 EE - Development Status

I thought the max was 60 fps due to some limitations (idk if theres limitations)


Krosis.gif

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#63 2015-07-17 06:10:37

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Client] HTML5 EE - Development Status

alkazam1448 wrote:
Zumza wrote:

But also if this will happen, it would be more easily someone to make a remake. New hacking methods will be unleashed, by example script injection.

WOHOO! I JUST REMEMBERED!

All hail the mighty and all-powerful Atilla, as I am an Atilla-worshipper. May his mighty powers rule over EE! May he be the most powerful guardian of all EE land! Hail! Hail!

YeH Atilla gonna hack its ess off.

Atilla doesn't care about EE, so he won't do anything to it anymore.
As far as I know anyways


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#64 2015-07-17 06:15:29, last edited by 1448 (2015-07-17 06:15:52)

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Client] HTML5 EE - Development Status

Xfrogman43 wrote:
alkazam1448 wrote:
Zumza wrote:

But also if this will happen, it would be more easily someone to make a remake. New hacking methods will be unleashed, by example script injection.

WOHOO! I JUST REMEMBERED!

All hail the mighty and all-powerful Atilla, as I am an Atilla-worshipper. May his mighty powers rule over EE! May he be the most powerful guardian of all EE land! Hail! Hail!

YeH Atilla gonna hack its ess off.

Atilla doesn't care about EE, so he won't do anything to it anymore.
As far as I know anyways

You can't predict a hacker/god/hun.

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#65 2015-07-17 09:43:41, last edited by Xfrogman43 (2015-07-17 09:44:13)

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Client] HTML5 EE - Development Status

alkazam1448 wrote:

You can't predict a hacker/god/hun.

Then why are you predicting Atilla is going to come back and hack EE?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#66 2015-07-17 10:13:20

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Client] HTML5 EE - Development Status

Xfrogman43 wrote:
alkazam1448 wrote:

You can't predict a hacker/god/hun.

Then why are you predicting Atilla is going to come back and hack EE?

It's a really possible hypothesis, since he IS a hacker.

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#67 2015-07-17 13:48:55

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: [Client] HTML5 EE - Development Status

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#68 2015-07-17 14:31:45

eeisold
Member
Joined: 2015-06-14
Posts: 202

Re: [Client] HTML5 EE - Development Status

alkazam1448 wrote:
Xfrogman43 wrote:
alkazam1448 wrote:

You can't predict a hacker/god/hun.

Then why are you predicting Atilla is going to come back and hack EE?

It's a really possible hypothesis, since he IS a hacker.

Everything's a possible hypothesis. Yours has little credibility. In the way of argument, you're running some non sequitur.
Having the ability doesn't constitute the guarantee the outcome. E.g., you can give up all your worldly possessions on some spiritual trip. However, you're probably not going to take the journey. Plenty of folks are capable of murder, they aren't stupid enough to go try it.

Also, I get the vibe atilla doesn't care. If he does anything substantial, folks would know where to look. If he didn't, it wouldn't be worth worrying about.
[/derail]

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#69 2015-07-17 15:03:33

Zumza
Member
From: root
Joined: 2015-02-17
Posts: 4,656

Re: [Client] HTML5 EE - Development Status

eeisold wrote:
alkazam1448 wrote:
Xfrogman43 wrote:
alkazam1448 wrote:

You can't predict a hacker/god/hun.

Then why are you predicting Atilla is going to come back and hack EE?

It's a really possible hypothesis, since he IS a hacker.

Everything's a possible hypothesis. Yours has little credibility. In the way of argument, you're running some non sequitur.
Having the ability doesn't constitute the guarantee the outcome. E.g., you can give up all your worldly possessions on some spiritual trip. However, you're probably not going to take the journey. Plenty of folks are capable of murder, they aren't stupid enough to go try it.

Also, I get the vibe atilla doesn't care. If he does anything substantial, folks would know where to look. If he didn't, it wouldn't be worth worrying about.
[/derail]

are you trying to say you've never murder? everybody murders...

Hidden text

Everybody edits, but some edit more than others

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#70 2015-07-17 16:34:09

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Client] HTML5 EE - Development Status

eeisold wrote:
alkazam1448 wrote:
Xfrogman43 wrote:
alkazam1448 wrote:

You can't predict a hacker/god/hun.

Then why are you predicting Atilla is going to come back and hack EE?

It's a really possible hypothesis, since he IS a hacker.

Everything's a possible hypothesis. Yours has little credibility. In the way of argument, you're running some non sequitur.
Having the ability doesn't constitute the guarantee the outcome. E.g., you can give up all your worldly possessions on some spiritual trip. However, you're probably not going to take the journey. Plenty of folks are capable of murder, they aren't stupid enough to go try it.

Also, I get the vibe atilla doesn't care. If he does anything substantial, folks would know where to look. If he didn't, it wouldn't be worth worrying about.
[/derail]

What if? What if Attila comes back? What if someone tells him about the new vulnerable HTML5 ee? Someone who worships Attila, for example, me

Zumza wrote:
eeisold wrote:
alkazam1448 wrote:
Xfrogman43 wrote:
alkazam1448 wrote:

You can't predict a hacker/god/hun.

Then why are you predicting Atilla is going to come back and hack EE?

It's a really possible hypothesis, since he IS a hacker.

Everything's a possible hypothesis. Yours has little credibility. In the way of argument, you're running some non sequitur.
Having the ability doesn't constitute the guarantee the outcome. E.g., you can give up all your worldly possessions on some spiritual trip. However, you're probably not going to take the journey. Plenty of folks are capable of murder, they aren't stupid enough to go try it.

Also, I get the vibe atilla doesn't care. If he does anything substantial, folks would know where to look. If he didn't, it wouldn't be worth worrying about.
[/derail]

are you trying to say you've never murder? everybody murders...

Hidden text

You mean:

Hidden text

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#71 2015-07-17 16:48:08

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: [Client] HTML5 EE - Development Status

alkazam1448 wrote:
eeisold wrote:
alkazam1448 wrote:
Xfrogman43 wrote:
alkazam1448 wrote:

You can't predict a hacker/god/hun.

Then why are you predicting Atilla is going to come back and hack EE?

It's a really possible hypothesis, since he IS a hacker.

Everything's a possible hypothesis. Yours has little credibility. In the way of argument, you're running some non sequitur.
Having the ability doesn't constitute the guarantee the outcome. E.g., you can give up all your worldly possessions on some spiritual trip. However, you're probably not going to take the journey. Plenty of folks are capable of murder, they aren't stupid enough to go try it.

Also, I get the vibe atilla doesn't care. If he does anything substantial, folks would know where to look. If he didn't, it wouldn't be worth worrying about.
[/derail]

What if? What if Attila comes back? What if someone tells him about the new vulnerable HTML5 ee? Someone who worships Attila, for example, me

Easily readable/modifiable client != vulnerable server.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#72 2015-07-17 17:10:00

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Client] HTML5 EE - Development Status

Different55 wrote:

Easily readable/modifiable client != vulnerable server.

That would return false.


"!=" is a relational operator, not an assignment operator. "=", "+=", etc. are assignment operators. There is a big difference between them.

Hidden text

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#73 2015-07-17 17:18:02, last edited by Different55 (2015-07-17 19:10:50)

Different55
Forum Admin
Joined: 2015-02-07
Posts: 16,575

Re: [Client] HTML5 EE - Development Status

alkazam1448 wrote:
Different55 wrote:

Easily readable/modifiable client != vulnerable server.

That would return false.


"!=" is a relational operator, not an assignment operator. "=", "+=", etc. are assignment operators. There is a big difference between them.

Hidden text

It would return true. That was the point I was making. Having an easily readable and modifiable client does not suddenly make the server vulnerable to attack. Switching to HTML5 will not automatically turn EE into a vulnerable, buggy mess. The client's already modifiable and readable as it is, making it more so won't change much.


"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto

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#74 2015-07-17 18:12:19

eeisold
Member
Joined: 2015-06-14
Posts: 202

Re: [Client] HTML5 EE - Development Status

In fact, re-coding could quite possibly fix some bugs. But, if those pushing the server move get lazy, you could end up with more bugs than you started with. I figure an easily modified client would make for some fun skins. If you folks figure out how to make the server capable of verifying user movements (e.g., no moon jumping/super speeding) then you're pretty much in the clear, eh?

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#75 2015-07-17 19:08:06

Era
Member
From: ::1
Joined: 2015-05-06
Posts: 884

Re: [Client] HTML5 EE - Development Status

That's not that hard to do , ee just wasnt desinged with that in mind.

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