Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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So, who won?
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So, who won?
Results to be posted sometime today.
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Creature if you hadn't edited the post we would have let you in.
To those who say we're being harsh, yes we are. This is a contest for real prizes and we're taking it seriously.
But I wont have any chances, please, add me so I can get last place and don't get the trophy of irresponsibility, I already submitted before.
This is a false statement.
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BuzzerBee wrote:Creature if you hadn't edited the post we would have let you in.
To those who say we're being harsh, yes we are. This is a contest for real prizes and we're taking it seriously.But I wont have any chances, please, add me so I can get last place and don't get the trophy of irresponsibility, I already submitted before.
If you already had submitted before, why even post this post?:
Team: Last Place
http://everybodyedits.com/games/PWyBHnzBe5bEI
Sorry, the timezone confused me, I hope you still count being some secs later.
It wouldn't make sense to make that post if you already had submitted before. And I clicked on the levels as they were submitted and didn't recall your original post having the link there. Perhaps I am wrong, but it just doesn't make sense the way you are playing it.
If you would like. I can judge yours and make comments to give you feedback, as a single judge, but I think this may be a case of learning from mistakes for you.
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No, I need my submission there so I can get Last Place, I couldn't get any decent idea in Winter/Summer theme, maybe next time.
This is a false statement.
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No, I need my submission there so I can get Last Place, I couldn't get any decent idea in Winter/Summer theme, maybe next time.
Don't worry, you are tied for last with all the other disqualified teams.
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No, I need my submission there so I can get Last Place, I couldn't get any decent idea in Winter/Summer theme, maybe next time.
Whats the point of begging to get your submission in if you are so sure you will get Last Place?
You just want attention.
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Creature wrote:No, I need my submission there so I can get Last Place, I couldn't get any decent idea in Winter/Summer theme, maybe next time.
Whats the point of begging to get your submission in if you are so sure you will get Last Place?
You just want attention.
Because I don't count disqualified teams, if I posted a nice submission, then I should get in.
This is a false statement.
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anch159 wrote:Creature wrote:No, I need my submission there so I can get Last Place, I couldn't get any decent idea in Winter/Summer theme, maybe next time.
Whats the point of begging to get your submission in if you are so sure you will get Last Place?
You just want attention.Because I don't count disqualified teams, if I posted a nice submission, then I should get in.
No you shouldn't. You need to stop this prolonged attention whoring and get over it. Whether or not your entry was in on time, an executive decision has been made. Stop whining and just wait patiently for the results like the rest of us.
Avatar by RainDiance
I am obsessed with Steven Universe
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Okay, forget this strict contest, but if Antonio come here complaining, I warned you, he's even more terrible for sure.
For me, my submission is on scoreboard, as the 28th, with rating 2.1 out 10, let's hope the next contest isn't too bad.
This is a false statement.
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Any update on when the results are coming out?
If it's on target then probably in 5 minutes.
EDIT - Or maybe in an hour and 5 minutes because time zones don't like me.
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Judges are currently debating the scores very thoroughly. Then I have to compile the reviews.
Stay tuned
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I'll be gone by then =P
Pretend I didn't exist until now
All hail me, the king of insensitive jerks
Woot if you hate me
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At long last, it's time for the results of the contest!
Remember, first prize gets 150 gems. Second, 80. Third, 50.
These top three contestants blew us away with outstanding levels, and they will each be rewarded for their efforts. Believe us, it was VERY close and the judges were deliberating (and getting quite feisty with each other) for hours.
So, without further ado, here are the results!
FIRST PLACE:
THOBAN (KIRBY & SOCCERFREAK006)Prize: 150 gems (75 gems each)
This level was praised by all of the judges. The concept of switching between the realms of summer and winter to complete mini-quests was brilliant and proved to be super enjoyable. Alongside the superb gameplay, the judges complimented your beautiful art that reflected the contrast of Summer and Winter in itself. This was one of the most creative levels we got to play and we all enjoyed every second of it. If we had to get nit-picky and critique something, it would be that the in-game art and minis were a bit messy at times and sometimes we found ourselves accidentally going back into the lobby or missing an important sign. These, however, were not enough to take you out of first place. Congratulations!
SECOND PLACE:
NOT SAFE FOR WORK (DCLEVELS)Prize: 80 gems
All of the judges loved the use of curses to test our speed and reflexes. The storyline of building a house was really unique and went well with the gameplay. While the art was simple and mostly abstract, it was enough to delight us both on the minimap and in-game. As implied before, the level was super creative and it matched the theme well. The place you were lacking in most was execution of the "Winter" part of the level. It felt hastily made and was exploitable. The randomness of where you were dropped in the Winter part seemed unnecessary and did not feel "random" with the curse being timed. The art also could have been improved generally, but it was good enough to secure your spot in second place. Thanks for letting us play this great world!
THIRD PLACE:
I WILL MOST LIKELY LOSE (SENSEI1)Prize: 50 gems
You were super creative with your level and had very enjoyable gameplay. We loved the story at the beginning and the endeavor through the forest. The art was good in general, but could have more clearly represented Summer and Winter. The song at the end was a great reward and definitely earned you some points in creativity. We would have liked the minis to flow a bit better, and there was a point in the level where you could get stuck (two of the judges both encountered this and had to restart). This error obviously wasn't detrimental to your score, seeing as you got third place, but it did cost you a few points. Overall, we really enjoyed playing your level and we would love to see more unique levels like this at the top of the EE lobby. Great work!
All of the prizes will be automatically transferred to your accounts within the next couple of days. Congrats to everyone!
Feedback for all levels can be found on the proceeding post.
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We enjoyed playing the submitted levels, and each of the judges left comments for them. There were definitely great qualities of all the worlds submitted, as well as some things we found needed to be improved. Here are synopses of the feedback the judges left for each level.
Note that these comments are ordered by date of team entry, not by score.
We all thought the gameplay was fun and we enjoyed the simplicity. The art was nice on the minimap but not as pleasing in-game. We thought the top (Summer) portion seemed a little too random and not challenging, and the sudden transition into harder Winter minigames wasn't great. The bonus crown was fun, though, and it stuck to the theme well.
We loved the jokes and thought it was a super creative level, but it was lacking in solid gameplay and the art had much room for improvement. We thought it matched the theme for the most part, but it just wasn't really a level of hearty content.
We really liked the in-game art and the sci-fi feel. Most of the minis, however, were not groundbreaking and didn't catch our attention. The concept of the level was nice but it didn't scream "Summer and Winter", which is something the judges were looking for.
We were surprised when we entered the level only to be trapped. This drastically reduced your score for gameplay, but we did appreciate the art. The minimap art looked quite nice but seemed a bit randomly scattered. We could tell you put time into it, though, and it was a very creative take on the theme.
The in-game art is where you succeeded the most in this level. The concept and gameplay were super creative, but some areas (such as in the Abyss, where we at first did not realize it required the speed effect) were a bit confusing. We were also disappointed in the representation of Summer and Winter as lava and ice, but we appreciated the presence of the contrasting fire/ice.
The gameplay was okay but a bit annoying at some points, but we really enjoyed the in-game and minimap art. Overall, it was a very creative level and matched the theme pretty well but we would have liked to see some more creative minigames to make the level a bit more memorable.
The art was outstanding and we loved the creative storyline of finding acorns for hibernation (good use of the deco!), but we found the minigames to be lacking in consistency. The invisible blocks just added frustration, and some minis were extremely precise and did not match the difficulty of the other minis in the level. Some of the minigames were quite nice though, and we loved the creativity of the level. Some judges would have liked to see more of a distinct Summer and Winter, while some really liked the clever use of using Autumn as a transitional period between Summer and Winter, but it should not have been the focus.
The art in-game and on the minimap was really nice, and the subtle shading was a nice touch. The minigames themselves were very creative and fun, but in general the level did not stand out from the crowd. One of our judges got trapped after missing a coin, which is a bit of a problem. Furthermore, the level seemed to skew its focus from Summer and Winter to fire and ice, which is not exactly what we were looking for. It was a really nice level and it's one that would be great to see expanded into a massive world to play in the future.
While the gameplay and art were not amazing, it was a very creative level. The use of gangs to represent the two seasons was a brilliant risk. The story was nice, but Winter and Summer felt unbalanced. We would have liked to see some more substance to the minis. As mentioned before, the story was lovely and the little details put into the text on the sign did not go unnoticed. The way both versions of the level ended at the same point was really nice, too. Overall, an enjoyable level.
The minimap art was fantastic and even pleased the eyes in-game, and we all loved the simplicity of the minis. As you have talked about, though, the minis were unfinished and left us needing a little bit more. If you would have slapped in a coin door and trophy, we would have at least gotten a sense of achievement. Regardless, the minis you did have were nice and easy, which is not a bad thing. They were enjoyable and complimented the art. Again, we just wish you would have finished the level as much as you do.
The minis were very fun and easy. Unfortunately, the level was lacking in creativity and the only relation to the theme was a snowflake and a sun. Smitty's butt was a nice touch, though. Some more butts might have won you a spot in the top 3.
It was a decent level and the art wasn't bad, but the hunt for coins felt unorganized. Some judges felt as if they were just jumping in random spots. It was a little bit difficult to see how the theme Summer and Winter was implemented, but you could definitely tell it was there.
It was hard not to like a level with words like "bonsnow", and we thought it matched the theme pretty well. The art was decent but could have used some cleaning up. Overall, the minis weren't that original and some were not very enjoyable. Overall, it was a very creative level.
All of the judges loved the use of curses to test our speed and reflexes. The storyline of building a house was really unique and went well with the gameplay. While the art was simple and mostly abstract, it was enough to delight us both on the minimap and in-game. As implied before, the level was super creative and it matched the theme well. The place you were lacking in most was execution of the "Winter" part of the level. It felt hastily made and was exploitable. The randomness of where you were dropped in the Winter part seemed unnecessary and did not feel "random" with the curse being timed. The art also could have been improved generally, but it was good enough to secure your spot in second place. Thanks for letting us play this great world!
You were super creative with your level and had very enjoyable gameplay. We loved the story at the beginning and the endeavor through the forest. The art was good in general, but could have more clearly represented Summer and Winter. The song at the end was a great reward and definitely earned you some points in creativity. We would have liked the minis to flow a bit better, and there was a point in the level where you could get stuck (two of the judges both encountered this and had to restart). This error obviously wasn't detrimental to your score, seeing as you got third place, but it did cost you a few points. Overall, we really enjoyed playing your level and we would love to see more unique levels like this at the top of the EE lobby. Great work!
This level was praised by all of the judges. The concept of switching between the realms of summer and winter to complete mini-quests was brilliant and proved to be super enjoyable. Alongside the superb gameplay, the judges complimented your beautiful art that reflected the contrast of Summer and Winter in itself. This was one of the most creative levels we got to play and we all enjoyed every second of it. If we had to get nit-picky and critique something, it would be that the in-game art and minis were a bit messy at times and sometimes we found ourselves accidentally going back into the lobby or missing an important sign. These, however, were not enough to take you out of first place. Congratulations!
We all loved your concept and the minigames were mostly fun. It was a super creative level and the in-game art was very nice. Unfortunately, the Summer and Winter portion of the level was a bit of a stretch. You can't just take two polar opposites and call them Summer and Winter. In itself, however, the level was fun and super unique.
The judges thought that it was a super creative level and definitely matched the theme, but the minigames began to get a little bit annoying and were repetitive with it being so easy to fall back. The art was decent and it was generally a good level.
We liked the poetry and it seemed as though it would have been a strong contender had you continued the concept of the beginning portion, but after the beginning it didn't seem to match the theme very well. What little gameplay there was was enjoyable, and it was a very creative level.
The minimap art was beautiful and so clean, all the judges loved it. The in-game aesthetics weren't as great, but it wasn't bad. The minigames were okay but they didn't really blend in with the art, they felt very separated from the world. All in all it was a great level and it went very well with the theme. It was super creative and the judges loved it.
This was a very creative level but many of the judges found the minis were not very enjoyable. Relying on glitches and perfect precision just contributed to the judges raging. Only two of the judges were actually able to finish the level, but they found that the minis get a little bit better after the first section. The art was decent on the minimap but hurt our eyes in-game. We thought it matched the theme and the minis were very original, so good job on that.
The planetary art was really good and was a favorite of ours. The minigames were not great, though. We thought they were a bit annoying and unoriginal. It was a very creative level but we felt like it didn't match the theme as well as it could have. If the minigames were improved it definitely could have been a contestant for the top 3.
The art was good on the map but the in-game aesthetics weren't as great because the minis were not embedded in the art. Furthermore, the minis were a little bit rocky and while some were fun, others were not as enjoyable. It was a decent, creative level and matched the theme well.
The concept of this level was really nice, but not very well executed. The minis were original but it was easy to get lost and most of us were unsure of where to go. The art was okay and the level was very creative but we felt like it did not match the theme very well.
The art was good and matched the theme pretty well. The story was really creative and captured the attention of all the judges. This level seemed to have a lot of potential, but the gameplay was poorly executed. The level was mostly invisible blocks and invisible arrows which made it really difficult to navigate. All of that aside, it was a nice level and we wish there would have been less invisible blocks!
This level was a judge-favorite and it's easy to see why. The concept was super creative and the minis were a lot of fun. The art in-game was really nice and it worked super well with the gameplay to form a level that just made sense. This level was definitely a contestant for the top 3, but was missing an extra wow-factor that the winning teams had. Altogether it was a very enjoyable level.
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NOTE: If you'd like to hear more than a brief synopsis of the feedback for your level, just comment here and the judges can give you some more specific feedback.
Also, two levels were unfortunately disqualified:
Winners (Logothetis)
Logo for pros (Rudik3000)
They were both disqualified for not meeting the theme requirements.
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Grats Kirby, DC, and Sensei!
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Meh. I should've expected much. My only afterthought is that I was disappointed with the winning team. I haven't actually played their level, but their concept is a complete rip from the Banjo Kazooie Level (Click Clock Wood), which I thought would have demolished their score for creativity. Oh well. Any contest where iPwner loses is a win for me
Gratz to winners! My personal favs were Kira's world and Tork/Surfbros world. I liked Sensei's world as well.
OT:
@Oranj: Who are you and why I haven't I met you IRL? ;_; I love Kill La Kill!
Avatar by RainDiance
I am obsessed with Steven Universe
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congrats all o y'all
edit: idk i didn't really play any of them in-depth but i liked sensei's concept the most
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
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Congratz guys.
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