Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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Just a simple guide to making hard minigames to build in your worlds:
Compare your lives to mine and then kill yourselves.
Song over, back to field. Putin is great!
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"Step 1: Create your mini."
This isn't exactly helpful.
"Step 2: Add deadly stuff"
Adding 'deadly stuff' doesn't necessarily make it harder.
"Step 3: Delete everything that is not vital to the completion of the mini"
Well... yeah...?
"Step 4: Put deadly stuff anywhere where the player shouldn't have to go to the completion of the mini"
Thats not how minis work.
"Step 5: Add limited amount of lives"
Thats not hard its just annoying.
"Step 6: Make everything you can invisible"
NO NO NO NO NO
Conclusion (no offense):
This isn't helpful.
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Ah, not good enough. You have to get it in the first try for the crown.
Also, how could you know that nobody in EE will find this helpful? Perhaps somebody will find this helpful and will use these steps to create minis in their worlds.
Compare your lives to mine and then kill yourselves.
Song over, back to field. Putin is great!
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May be so but the goal of this level is to guide people to make hard minigames. I'd have made a "guide to make good levels" if I wanted people to make enjoyable worlds.
Compare your lives to mine and then kill yourselves.
Song over, back to field. Putin is great!
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But invisible stuff is making it annoying, not hard. I really wish people understood this because I see it way to much.
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But invisible stuff is making it annoying, not hard. I really wish people understood this because I see it way to much.
Agree, hard dosen't mean annoying, hard minis are the best ones, annoying ones are what you made
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I'm not going to be straightforward mean like the other people.
But I do want to say that there is a distinct line between annoying minis and hard minis.
Annoying minis are minis that... well are annoying. Like having a mini with invisible blocks? That's hard but not even worth trying to figure out. Hard minis are fun and not annoying to complete.
Also making it so the player has 1 try also makes it plain annoying. You want the player to enjoy playing the world with not pixel-perfect jumps and weird speed-control. If you limit them to 1 try you are only making it worse for yourself.
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Like having a mini with invisible blocks? That's hard but not even worth trying to figure out
Good enough for me.
Hey, if you want to skip a step or two, be my guest.
Compare your lives to mine and then kill yourselves.
Song over, back to field. Putin is great!
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anch159 wrote:Like having a mini with invisible blocks? That's hard but not even worth trying to figure out
Good enough for me.
Hey, if you want to skip a step or two, be my guest.
I'm just saying making blocks invisible does, in fact, make it harder, but less fun.
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