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Unofficial EE Themed Contest 2015
Theme: A Summer and Winter Medley
After hours of planning in EE and on Skype, the newest EE competition has arrived! Whether you're a minigame master or an EE Picasso, this contest will put all of your level building skills to the test.
As the title states, this is a themed contest, meaning you must create a level that corresponds to the theme: A Summer and Winter Medley. Unlike many other contests, however, this is what could be considered a "mini-contest". There will be a four-day sign-up period, followed by a one-week building period, and lastly a three-day judging period, making it a very short-lived competition. But don't fret! This competition is only small in its time frame. The theme will produce big ideas, and our team boasts big prizes for the winners!
You may work with a maximum of one other person, or you may choose to work alone.
You must create your level in a world no bigger than a large world. Creating a 100x100 square in a larger world is acceptable, but no more than that square is allowed to be used. In other words, your level cannot exceed a width and/or a height of 100 blocks in length.
Your level must correspond to the theme. If you feel like it is something that needs to be more deeply interpreted, leave a comment in your level submission!
You may not use any software to aid in making the level, and your level cannot be a bot-assisted level.
Teams cannot be changed after the sign-up deadline.
Levels will not be reviewed until after the level submission deadline, so you may alter your level after you've posted it, but if you alter it after the submission deadline you will be disqualified.
Only one team member needs to submit the level. To submit your level, reply to this topic with your team name, level link, and optionally a level screenshot and any comments you would like the judges to read before playing.
Tuesday, June 16th: Sign-ups started
Saturday, June 20th, 11:55PM UTC+1: Sign-ups closed, theme released, building begins, submissions open
Saturday, June 27th, 11:55PM UTC+1: Submissions closed, judging process begins
Tuesday, June 30th: Results posted, winners to receive prizes soon after
Our judges are:
BEE
BuzzerBee
Master1
Mega Lamb
SmittyW
Levels will be scored on how well they were made, with four basic guidelines (in no particular order):
Creativity
Gameplay
Aesthetics
Correspondence to the theme
Scores will be based on an average of the ratings of all five judges.
First Place: 150 Gems
Second Place: 80 Gems
Third Place: 50 Gems
All gem prizes will be divided equally amongst team members if there is not one sole participant.
Note: Winners will have the gems automatically transferred from us to their accounts by the EE staff.
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Special thanks to SmittyW, BuzzerBee, and the EE staff for their prize donations, as well as all of the judges for putting in their efforts to make this a successful contest.
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At long last, it's time for the results of the contest!
Remember, first prize gets 150 gems. Second, 80. Third, 50.
These top three contestants blew us away with outstanding levels, and they will each be rewarded for their efforts. Believe us, it was VERY close and the judges were deliberating (and getting quite feisty with each other) for hours.
So, without further ado, here are the results!
FIRST PLACE:
THOBAN (KIRBY & SOCCERFREAK006)Prize: 150 gems (75 gems each)
This level was praised by all of the judges. The concept of switching between the realms of summer and winter to complete mini-quests was brilliant and proved to be super enjoyable. Alongside the superb gameplay, the judges complimented your beautiful art that reflected the contrast of Summer and Winter in itself. This was one of the most creative levels we got to play and we all enjoyed every second of it. If we had to get nit-picky and critique something, it would be that the in-game art and minis were a bit messy at times and sometimes we found ourselves accidentally going back into the lobby or missing an important sign. These, however, were not enough to take you out of first place. Congratulations!
SECOND PLACE:
NOT SAFE FOR WORK (DCLEVELS)Prize: 80 gems
All of the judges loved the use of curses to test our speed and reflexes. The storyline of building a house was really unique and went well with the gameplay. While the art was simple and mostly abstract, it was enough to delight us both on the minimap and in-game. As implied before, the level was super creative and it matched the theme well. The place you were lacking in most was execution of the "Winter" part of the level. It felt hastily made and was exploitable. The randomness of where you were dropped in the Winter part seemed unnecessary and did not feel "random" with the curse being timed. The art also could have been improved generally, but it was good enough to secure your spot in second place. Thanks for letting us play this great world!
THIRD PLACE:
I WILL MOST LIKELY LOSE (SENSEI1)Prize: 50 gems
You were super creative with your level and had very enjoyable gameplay. We loved the story at the beginning and the endeavor through the forest. The art was good in general, but could have more clearly represented Summer and Winter. The song at the end was a great reward and definitely earned you some points in creativity. We would have liked the minis to flow a bit better, and there was a point in the level where you could get stuck (two of the judges both encountered this and had to restart). This error obviously wasn't detrimental to your score, seeing as you got third place, but it did cost you a few points. Overall, we really enjoyed playing your level and we would love to see more unique levels like this at the top of the EE lobby. Great work!
All of the prizes will be automatically transferred to your accounts within the next couple of days. Congrats to everyone!
We enjoyed playing the submitted levels, and each of the judges left comments for them. There were definitely great qualities of all the worlds submitted, as well as some things we found needed to be improved. Here are synopses of the feedback the judges left for each level.
Note that these comments are ordered by date of team entry, not by score.
We all thought the gameplay was fun and we enjoyed the simplicity. The art was nice on the minimap but not as pleasing in-game. We thought the top (Summer) portion seemed a little too random and not challenging, and the sudden transition into harder Winter minigames wasn't great. The bonus crown was fun, though, and it stuck to the theme well.
We loved the jokes and thought it was a super creative level, but it was lacking in solid gameplay and the art had much room for improvement. We thought it matched the theme for the most part, but it just wasn't really a level of hearty content.
We really liked the in-game art and the sci-fi feel. Most of the minis, however, were not groundbreaking and didn't catch our attention. The concept of the level was nice but it didn't scream "Summer and Winter", which is something the judges were looking for.
We were surprised when we entered the level only to be trapped. This drastically reduced your score for gameplay, but we did appreciate the art. The minimap art looked quite nice but seemed a bit randomly scattered. We could tell you put time into it, though, and it was a very creative take on the theme.
The in-game art is where you succeeded the most in this level. The concept and gameplay were super creative, but some areas (such as in the Abyss, where we at first did not realize it required the speed effect) were a bit confusing. We were also disappointed in the representation of Summer and Winter as lava and ice, but we appreciated the presence of the contrasting fire/ice.
The gameplay was okay but a bit annoying at some points, but we really enjoyed the in-game and minimap art. Overall, it was a very creative level and matched the theme pretty well but we would have liked to see some more creative minigames to make the level a bit more memorable.
The art was outstanding and we loved the creative storyline of finding acorns for hibernation (good use of the deco!), but we found the minigames to be lacking in consistency. The invisible blocks just added frustration, and some minis were extremely precise and did not match the difficulty of the other minis in the level. Some of the minigames were quite nice though, and we loved the creativity of the level. Some judges would have liked to see more of a distinct Summer and Winter, while some really liked the clever use of using Autumn as a transitional period between Summer and Winter, but it should not have been the focus.
The art in-game and on the minimap was really nice, and the subtle shading was a nice touch. The minigames themselves were very creative and fun, but in general the level did not stand out from the crowd. One of our judges got trapped after missing a coin, which is a bit of a problem. Furthermore, the level seemed to skew its focus from Summer and Winter to fire and ice, which is not exactly what we were looking for. It was a really nice level and it's one that would be great to see expanded into a massive world to play in the future.
While the gameplay and art were not amazing, it was a very creative level. The use of gangs to represent the two seasons was a brilliant risk. The story was nice, but Winter and Summer felt unbalanced. We would have liked to see some more substance to the minis. As mentioned before, the story was lovely and the little details put into the text on the sign did not go unnoticed. The way both versions of the level ended at the same point was really nice, too. Overall, an enjoyable level.
The minimap art was fantastic and even pleased the eyes in-game, and we all loved the simplicity of the minis. As you have talked about, though, the minis were unfinished and left us needing a little bit more. If you would have slapped in a coin door and trophy, we would have at least gotten a sense of achievement. Regardless, the minis you did have were nice and easy, which is not a bad thing. They were enjoyable and complimented the art. Again, we just wish you would have finished the level as much as you do.
The minis were very fun and easy. Unfortunately, the level was lacking in creativity and the only relation to the theme was a snowflake and a sun. Smitty's butt was a nice touch, though. Some more butts might have won you a spot in the top 3.
It was a decent level and the art wasn't bad, but the hunt for coins felt unorganized. Some judges felt as if they were just jumping in random spots. It was a little bit difficult to see how the theme Summer and Winter was implemented, but you could definitely tell it was there.
It was hard not to like a level with words like "bonsnow", and we thought it matched the theme pretty well. The art was decent but could have used some cleaning up. Overall, the minis weren't that original and some were not very enjoyable. Overall, it was a very creative level.
All of the judges loved the use of curses to test our speed and reflexes. The storyline of building a house was really unique and went well with the gameplay. While the art was simple and mostly abstract, it was enough to delight us both on the minimap and in-game. As implied before, the level was super creative and it matched the theme well. The place you were lacking in most was execution of the "Winter" part of the level. It felt hastily made and was exploitable. The randomness of where you were dropped in the Winter part seemed unnecessary and did not feel "random" with the curse being timed. The art also could have been improved generally, but it was good enough to secure your spot in second place. Thanks for letting us play this great world!
You were super creative with your level and had very enjoyable gameplay. We loved the story at the beginning and the endeavor through the forest. The art was good in general, but could have more clearly represented Summer and Winter. The song at the end was a great reward and definitely earned you some points in creativity. We would have liked the minis to flow a bit better, and there was a point in the level where you could get stuck (two of the judges both encountered this and had to restart). This error obviously wasn't detrimental to your score, seeing as you got third place, but it did cost you a few points. Overall, we really enjoyed playing your level and we would love to see more unique levels like this at the top of the EE lobby. Great work!
This level was praised by all of the judges. The concept of switching between the realms of summer and winter to complete mini-quests was brilliant and proved to be super enjoyable. Alongside the superb gameplay, the judges complimented your beautiful art that reflected the contrast of Summer and Winter in itself. This was one of the most creative levels we got to play and we all enjoyed every second of it. If we had to get nit-picky and critique something, it would be that the in-game art and minis were a bit messy at times and sometimes we found ourselves accidentally going back into the lobby or missing an important sign. These, however, were not enough to take you out of first place. Congratulations!
We all loved your concept and the minigames were mostly fun. It was a super creative level and the in-game art was very nice. Unfortunately, the Summer and Winter portion of the level was a bit of a stretch. You can't just take two polar opposites and call them Summer and Winter. In itself, however, the level was fun and super unique.
The judges thought that it was a super creative level and definitely matched the theme, but the minigames began to get a little bit annoying and were repetitive with it being so easy to fall back. The art was decent and it was generally a good level.
We liked the poetry and it seemed as though it would have been a strong contender had you continued the concept of the beginning portion, but after the beginning it didn't seem to match the theme very well. What little gameplay there was was enjoyable, and it was a very creative level.
The minimap art was beautiful and so clean, all the judges loved it. The in-game aesthetics weren't as great, but it wasn't bad. The minigames were okay but they didn't really blend in with the art, they felt very separated from the world. All in all it was a great level and it went very well with the theme. It was super creative and the judges loved it.
This was a very creative level but many of the judges found the minis were not very enjoyable. Relying on glitches and perfect precision just contributed to the judges raging. Only two of the judges were actually able to finish the level, but they found that the minis get a little bit better after the first section. The art was decent on the minimap but hurt our eyes in-game. We thought it matched the theme and the minis were very original, so good job on that.
The planetary art was really good and was a favorite of ours. The minigames were not great, though. We thought they were a bit annoying and unoriginal. It was a very creative level but we felt like it didn't match the theme as well as it could have. If the minigames were improved it definitely could have been a contestant for the top 3.
The art was good on the map but the in-game aesthetics weren't as great because the minis were not embedded in the art. Furthermore, the minis were a little bit rocky and while some were fun, others were not as enjoyable. It was a decent, creative level and matched the theme well.
The concept of this level was really nice, but not very well executed. The minis were original but it was easy to get lost and most of us were unsure of where to go. The art was okay and the level was very creative but we felt like it did not match the theme very well.
The art was good and matched the theme pretty well. The story was really creative and captured the attention of all the judges. This level seemed to have a lot of potential, but the gameplay was poorly executed. The level was mostly invisible blocks and invisible arrows which made it really difficult to navigate. All of that aside, it was a nice level and we wish there would have been less invisible blocks!
This level was a judge-favorite and it's easy to see why. The concept was super creative and the minis were a lot of fun. The art in-game was really nice and it worked super well with the gameplay to form a level that just made sense. This level was definitely a contestant for the top 3, but was missing an extra wow-factor that the winning teams had. Altogether it was a very enjoyable level.
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NOTE: If you'd like to hear more than a brief synopsis of the feedback for your level, just comment here and the judges can give you some more specific feedback.
Also, two levels were unfortunately disqualified:
Winners (Logothetis)
Logo for pros (Rudik3000)
They were both disqualified for not meeting the theme requirements.
1.
Soda
Members: Itsmeandersonlol
2.
Cantaloupe
Members: 4thewin (Onjit)
Level: http://everybodyedits.com/games/PWsYn7xqIub0I
3.
Ponyville Squad
Members: madiik
4.
Experimental Pasta Sauce
Members: Asurch
5.
Mouks
Members: Supermouk
Level: http://everybodyedits.com/games/PWGaFoOddyb0I
6.
Crusin' Fer Losin'
Members: Yandax (Sirzachthewarrior) & cooldude76
Level: http://everybodyedits.com/games/PWb0p2Tpdmb0I
7.
Bacon
Members: JMaster (ILoveBaconYUM)
Level: http://everybodyedits.com/games/PW2SwXcb5xb0I
8.
Team #8
Members: P788
9.
pingo galingo
Members: Pingohits
Level: http://everybodyedits.com/games/PW6Uw4QoQVbkI
10.
Sticky
Members: stickspy (The Living SticK)
Level: http://everybodyedits.com/games/PWeAMEyZZob0I
11.
Last Place
Members: reidolol (Creature) & AntonioS300
12.
Winners
Members: Logothetis
Level: http://everybodyedits.com/games/PWG24NodRwb0I
13.
Logo for pros
Members: Rudik3000
14.
Aesthetic
Members: Oranj
Level: http://everybodyedits.com/games/PWGfh57o9ka0I
15.
BC
Members: Kiraninja (Kira) & Shadowboy (shadow)
Level: http://everybodyedits.com/games/PWoW938oFxb0I
16.
has anyone really been far even as decided to use even go want to do look more like?
Members: Zoey2070
Level: http://everybodyedits.com/games/PWQjBcTAtxb0I
17.
Nickolai
Members: Nickolai
18.
The Band Leader
Members: Daneeko
19.
Gold Butterflies
Members: Kidmat
Level: http://everybodyedits.com/games/PWdGoLzFlxb0I
20.
Team Anchovy
Members: Anch159 & CommanderKitten
Level: http://everybodyedits.com/games/PW62PqgRBvb0I
21.
We need more teams to not participate to sign up and further the idea that signups are pointless
Members: Muffin (Muftwin) & MrShoe
22.
YinYang
Members: Kentiya & TechnoWolf99
23.
Black and White
Members: Fradeshan & RayOfLight
Level: http://everybodyedits.com/games/PWTdR_jHgzb0I
24.
The Clouds
Members: Grilyon2 & Nicolita
Level: http://everybodyedits.com/games/PWSdg_tQ92bkI
25.
effective. Power لُلُصّبُلُلصّبُررً ॣ ॣh ॣ ॣ 冗 ( ͡° ͜ʖ ͡°)
Members: Raon
26.
Death Metal Pizza
Members: ktostam450
Level: http://everybodyedits.com/games/PWw6SlWbhyb0I
27.
Murder
Members: Deluxa
28.
Girl
Members: Deby2006
29.
Not Safe For Work
Members: DClevels (iDC)
Level: http://everybodyedits.com/games/PWYxi38w11b0I
30.
I will most likely lose
Members: Sensei1
Level: http://everybodyedits.com/games/PW2RBNBfhlb0I
31.
Thoban
Members: Kirby (Kirby1394), Soccerfreak006 (Soccerfreak)
Level: http://everybodyedits.com/games/PWSgVuQqdyb0I
32.
Guy
Members: skullz17
Level: http://everybodyedits.com/games/PWnGzQO4YOb0I
33.
Soul's Super Suite
Members: Soulrunner & Jesse
Level: http://everybodyedits.com/games/PWallfNC-ia0I
34.
BrMtoloko
Members: Arkonagames & Johni123
35.
The Grimoire of Alice
Members: Firedragon123 (~MeleeTonikZ) & Teoten
36.
The Re-Rejuvenation of D`arthryr' and the Simaultaneous Ricochét of Paåige Southwest Taiwai In Addition To The Abrupt Spanking of the Rosed Bozom of a Particular Norwegian Male
Members: iPwner
Level: http://everybodyedits.com/games/PW3BVMHzJsb0I
37.
Failure
Members: Failgirl101 (Calicara) & Vasum01
Level: http://everybodyedits.com/games/PWTdWS00smbUI
38.
Megalamb be my friend
Members: chunt14
39.
The one who will score higher than Ipwner
Members: Norwegianboy (NorwegianboyEE)
40.
This is for Zue!
Members: Minimania
Level: http://everybodyedits.com/games/PWtrWK6yVyb0I
41.
222hockey222
Members: 222hockey222
42.
Surfbro industries
Members: Surfbro, Tork
Level: http://everybodyedits.com/games/PWvXhNfQUyb0I
43.
912468
Members: 912468
44.
"Forever" Me
Members: Trung85 (Trung)
Level: http://everybodyedits.com/games/PWVSbQsqLBbkI
45.
Mac
Members: Macandcheese
46.
Mrm8
Members: 100lol (GOG100lol)
Level: http://everybodyedits.com/games/PWLHIJwGX1bkI
47.
click click tap
Members: 00crossfire & raprap
Level: http://everybodyedits.com/games/PWvphsN5W4bEI
48.
Minerz
Members: MinerMan1963 & Zioxei
49.
▲
▲ ▲
Members: ZeldaXD
Level: http://everybodyedits.com/games/PWX846IGdObUI
50.
Chicken Noodle Soup
Members: NumberKirbyFan10 (N1KF)
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Anch, logothetis, raprap, AmdS
TEAM: Soda
Member: Itsmeandersonlol
Question: do I have to provide the Large world link right now? (So you know if I'll be working on the level before the building begins)
Question: do I have to provide the Large world link right now? (So you know if I'll be working on the level before the building begins)
No, the theme is not yet released so it wouldn't be smart to work on a level with no direction on what to make.
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Lol, my head. Okay, thanks!
TEAM: Ponyville Squad
Members: madiik
shh i have returned
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TEAM: Experimental Pasta Sauce
Members: Asurch
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Team: Mouks
Members: Supernouk
idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot idot
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Team: Cruisin' Fer Losin'.
Members: Yandax Cooldude76
Pretend I didn't exist until now
All hail me, the king of insensitive jerks
Woot if you hate me
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Oh, another contest. I'm joining this if I get a artist to help.
Creativity
Gameplay
Aesthetics
Correspondence to the theme
So you won't judge the art/minis?
This is a false statement.
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My in game name is JMaster. Team name is Bacon. Thanks.
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Team: P788
(or don't put a team name, if that's allowed)
Members: P788
Oh, another contest. I'm joining this if I get a artist to help.
BuzzerBee wrote:
Creativity
Gameplay
Aesthetics
Correspondence to the theme
So you won't judge the art/minis?
Gameplay
Aesthetics
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Team: pingo galingo
PINGOHITS
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TEAM NAME:Sticky
stickspy
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Damn, at least give a prize of participation.
Team: Last Place
Members: Only me, unless someone want to share the failure.
This is a false statement.
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The prize for participation is the satisfaction that you participated.
And also whatever feedback you get on the world, so maybe you can improve in the future.
I hope each judge gives a bit of feedback for each world, to clarify their reasons for their judgement.
:.|:;
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Damn, at least give a prize of participation.
I hate to say this, since many people really want stuff, but please don't. Prizes are supposed to be for people who excelled in doing something, not everybody is a winner attitude. I mean, I guess it could be very small prize that doesn't mean much but still, what's the point if that's the case. All people have to do to get the participation prize would be to scribble something on a world even somewhat related to the theme and recieve the small prize. Becuase if you limited it in any way that would not be involving everybody inside and people would gripe because they said they joined but didn't give enough effort for the participation prize, which would make whoever stated that a hypocrite because they didn't involve everyone.
I mean, you could give it to people who put visible effort into it, but that still means you are judging people based on effort which not everyone would agree with either.
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Then give a prize for the last place. Forum title of "Failure".
Congrats, you found out this is a joke, now you don't have to embarass yourself.
This is a false statement.
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Team:Winners
Members:Logothetis
Other:Tell me what I have to do in this contest.I hope the theme will be loading screen contest
Credits To Echo
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Team: Logo for pros
User: Rudik3000
Picture: (friends and users are here)
Note: We are trying to provide the prizes in the form of gem codes. We are discussing this with the current EE staff and will provide you with updates when we gain further knowledge.
I've sent you some info on this.
Discord: jawp#5123
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Team: BC
Members: Kiraninja and Shadowboy
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Team: has anyone really been far even as decided to use even go want to do look more like?
Members: Zoey2070
proc's discorb stylish themes for forums/the game
꧁꧂L O V E & C O R N꧁꧂ ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe [this section of my sig is dedicated to everything i've loved that's ever died]
?
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