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#1 2015-06-12 18:51:59, last edited by Nou (2015-06-15 22:39:33)

Nou
Member
Joined: 2015-02-24
Posts: 2,762

[Update] 12th of June - Block revamps and general streamlining

Hi guys!
We bring you another update on this amazingly sunny day! This patch was focused on the organization of stuff, paving the path towards a more user-friendly and streamlined game. Currently, the game may come across as overwhelming to new users as well as disorganized to veterans, so we have made a start on fixing this. As usual, don't forget to report any bugs in the Bug Report section, we really do read this //forums.everybodyedits.com/img/smilies/wink

Block revamps

We continue on our journey of cleaning up after the previous staff: little thought was given to the organization of the blocks. Considering the large amount of blocks and the lack of organization when adding these, we felt it was time for some re-organization and revamping of existing blocks. We have done this in three steps:
1: Moved blocks over from pack to pack
2: Turned several of the same blocks into single morphing ones
3: Revamp the looks
Listing all changes would turn into a 50-page annotated PhD-worthy thesis, so instead we will list the most significant ones:

1: Pack re-organization
We have moved blocks between packs as well as renamed some to form more coherent themes and reduce the amount of separate packs. Don't panic! You get to keep all blocks. In fact, this can work out in your favour! If you owned a pack that is now part of another pack, you gain the entire new one for free. Some existing packs even got new blocks!

- Added 3 new desert flora to the newly named Desert Pack. Es0Kcox.png
- Sci-Fi pack has gained an additional colour. mgiN2vT.png
- The Monster Pack has an additional creepy eye and 4 new backgrounds. 3CWKnvC.pngqIewcen.png
- The Candy Pack has a new larger cream decoration and 3 new pieces of candy. QqkqTO9.png
- The Canvas Backgrounds gained 2 new colours. LrR1627.png
- The Dojo Pack gained 4 new backgrounds. ePxtigy.png

2: Morphable blocks
To morph a block, click it multiple times.
Note: Some items have been split into two separate ones. This is due to the way some blocks were created originally, which severely limited their use. For example, the wooden scaffolding background blocks in the Timbered pack: because of their white background, they couldn't be placed with any other colour scheme:
z3jCTb3.pnghas turned into HKP3DlA.png

Unfortunately, we cannot replace the existing ones with the two others without a great risk of ruining your worlds. Therefore, we have decided to go the safe route and stick to the original as close as possible. However, this does mean some stars/scaffolding will disappear from your worlds, which you can add back yourself. We realize this is not an ideal scenario, but still the best one.

- Mars backgrounds are now a background and a separate set of star decorations
- Weapons  in the medieval pack can now morph into different directions.
- Weapons/shields in the medieval pack can now morph into different colours.
erdvJ1v.png
- Dojo roof somethings can now morph into different colours. gfGEEJD.png
- Dojo sign decorations now have a transparent background.

- The wooden scaffolding (originally in the Timbered Backgrounds) is now a morphable decoration in the Medieval Pack.

- Monster decorations can now morph into different directions.

3: Looks revamp
- Updated the looks of the winner's cup
- Updated the looks of the flame hazard
- Zombie doors and gates no longer show as transparent on the minimap.

- Added a rope block, which functions as a ladder. PiGNMKP.png
- Added Clay Blocks.
Note: if you owned the Timbered Pack, you get this for free!
kCFhVpU.png
- Added Neon Backgrounds
Note: if you owned the Carnival Pack, you get this for free!
GuWHpGR.png

- Replaced artificial shading on blocks with real shading.
- Decorations that are rendered on top of blocks no longer appear floating due to weird shading.
- Signs and several decorations are now rendered on top of players.
- Hovering  the cursor over morphable blocks now shows a blue square around the relevant blocks.
- Rearranged the action blocks in a more sensible order.
Kihc39N.png

Chat

- Increased maximum message length from 80 to 140.
- Decreased capital letter limiting sensitivity.
- Removed /r command; press BACKSPACE to reply to the last received PM.
- World filter options are now available to everyone.
- You now receive a prompt when reporting someone.
- Capital letters in commands now count as a valid command.

UI

- Text bubbles from signs now have rounded corners.
- The death counter icon has been updated.
- Spectating now displays a text to indicate you are spectating.
- Clicking anywhere in the screen now allows you to stop spectating.
zCYfJ8j.png
- Added a colour picker for Background Settings under Word Options.
NJfuFL6.png

Bug fixes

- Dying+levitation no longer makes you a flying invisible corpse.
- Zombie doors and gates no longer show as transparent on the minimap.
- Having a Builder's Club Aura set when it expires no longer gives you a weird aura.
- Builder's Club expiring no longer causes a sync error when joining a level.
- Fixed some issues with commands returning the "Unknown command" message.

Other

- World names on profiles are now censored if word filter is enabled.
- You now receive a prompt when buying an item with gems to prevent incorrect purchases.
0QC08zz.png
- Using the /reset command now also resets switches
- A message is now displayed when someone is unable to join your world due to world settings.
- Added IP-bans to get rid of the really pesky users.
- Levitation now has its old animation back.
kbuDfK4.png

Afterword

We are very much aware of your concerns when it comes to the rarity of Magic Coins. We're working on a fix, which should follow shortly after this patch.

But more importantly, we highly recommend you get BETA for the next update if you don't have it yet. We want to involve players in beta testing the new content again, and especially for the next update, you will definitely want to! We have been working on something massive, and will continue to do so until it is done, and it will be released to BETA members before anyone else. It will be one of the biggest things Everybody Edits will have ever seen and will change it for the better in a major way...

...stand by.


No u.

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#2 2015-06-12 19:04:24

drunkbnu
Formerly HG
Joined: 2017-08-16
Posts: 2,306

Re: [Update] 12th of June - Block revamps and general streamlining

Hey

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#3 2015-06-12 19:19:09

Lictor666
Guest

Re: [Update] 12th of June - Block revamps and general streamlining

Cool, now I'm waiting for the next one ! :hap:

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Era

#4 2015-06-12 19:23:26

octodecillion
Formerly strider
Joined: 2015-02-18
Posts: 216

Re: [Update] 12th of June - Block revamps and general streamlining

omg MOoNR0CKS! :OOO

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#5 2015-06-12 19:24:56

SirJosh3917
Formerly ninjasupeatsninja
From: USA
Joined: 2015-04-05
Posts: 2,095

Re: [Update] 12th of June - Block revamps and general streamlining

I would like to ask... I am a beta member and i would like to know how to "test" things. I bought beta in 2011.

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#6 2015-06-12 19:28:42

Lictor666
Guest

Re: [Update] 12th of June - Block revamps and general streamlining

ninjasupeatsninja wrote:

I would like to ask... I am a beta member and i would like to know how to "test" things. I bought beta in 2011.

I think you just need to wait a bit and you'll just have new features before other players.


About the update, we can't place the new Dojo backgrounds, weird...

#7 2015-06-12 19:36:55

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: [Update] 12th of June - Block revamps and general streamlining

WHERE ARE MY CHAINS


m3gPDRb.png

thx for sig bobithan

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#8 2015-06-12 19:36:56

Yandax
Member
From: Where ever I need to be.
Joined: 2015-02-21
Posts: 637

Re: [Update] 12th of June - Block revamps and general streamlining

I love it! Very good job, EE staff! I know you've probably thought of this but, I think you should put the filter bad words option in a settings thing.


Pretend I didn't exist until now

All hail me, the king of insensitive jerks

Woot if you hate me

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#9 2015-06-12 19:43:56

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: [Update] 12th of June - Block revamps and general streamlining

Also pillars are transparent on the minimap now. I thought you were going to be different than the previous staff, but turns out you like to break maps too. Art maps using pillars will be ruined.

I don't like most of the block revamps, but maybe that's just me. But most people I've asked don't like the fire.


m3gPDRb.png

thx for sig bobithan

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#10 2015-06-12 19:53:17

Anak
Guest

Re: [Update] 12th of June - Block revamps and general streamlining

Fire looked much better before imo... Really doesn't fit the game

#11 2015-06-12 20:10:23

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: [Update] 12th of June - Block revamps and general streamlining

*SMALL UPDATE*

- Fixed issues with commands (/teleport and /help)
- Fixed an issue where chains were gone from your block bar
- Fixed an issue where some people couldn't place Dojo backgrounds
- Fixed an issue with open worlds not working
- Fixed an issue with cake/hologram animations


No u.

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#12 2015-06-12 20:17:53, last edited by Era (2015-06-12 20:21:02)

Era
Member
From: ::1
Joined: 2015-05-06
Posts: 884

Re: [Update] 12th of June - Block revamps and general streamlining

Why are the Industrial bg thingys not deco's aswell? that's pretty inconsistent

Edit: with this system you can no longer Place an invisible portal over a timbred door :/

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#13 2015-06-12 20:20:43

Panic
Member
From: Virgo Supercluster
Joined: 2015-05-26
Posts: 1,114

Re: [Update] 12th of June - Block revamps and general streamlining

Era wrote:

Why are the Industrial bg thingys not deco's aswell? that's pretty inconsistent

Supposed to look like plating or something. Fits better in background than in decorations.


Obligatory piece of text placed here forcing you to load an extra 100 bytes of data per post I make.

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#14 2015-06-12 20:23:52, last edited by Xfrogman43 (2015-06-12 20:25:13)

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Update] 12th of June - Block revamps and general streamlining

I think tools should be more on left side.

EDIT: and checkpoint bug still exists.


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#15 2015-06-12 20:26:10, last edited by Evilbunny (2015-06-12 20:59:58)

Evilbunny
Member
From: The bottom of my heart
Joined: 2015-02-25
Posts: 1,276

Re: [Update] 12th of June - Block revamps and general streamlining

What's up with the clown smiley? I had energy in it and now it isn't in the shop anywhere. I had never noticed it until recently, but now it is gone. I also don't know how to place chains.
Otherwise seems like a good update, I didn't even have to buy anything, even the clay pack (I had the timbered pack nvm.).


Evilbunny (in cursive)

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#16 2015-06-12 20:37:30

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Update] 12th of June - Block revamps and general streamlining

Evilbunny wrote:

What's up with the clown smiley? I had energy in it and now it isn't in the shop anywhere. I had never noticed it until recently, but now it is gone. I also don't know how to place chains.
Otherwise seems like a good update, I didn't even have to buy anything, even the clay pack (I had the timbered pack nvm.).

Chains are fixed...


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#17 2015-06-12 20:42:24, last edited by Mylo (2015-06-12 20:47:32)

Mylo
Master Developer
From: Drama
Joined: 2015-02-15
Posts: 829

Re: [Update] 12th of June - Block revamps and general streamlining

Don't fix what is not broken.

Fire animation was fine, now it's ugly. Far to realistic. Keep it simple as the Super Mario style please.
The shade of the lava blocks is to hard. Why not have a seamless block?
Industrial package just looks blurred.
Trophy is a) to realistic, b) looks like it's hovering.
I also dislike the white border around the ninja symbols. I guess they are there to make them more recognizable, but I don't think it was needed. Looks kinda strange on dark backgrounds now.
These new carnival backgrounds look quite boring. At least increase the contrast & saturation on them..
The blocks revamps are still better than the smiley ones. Good job (:

Color picker could have been implemented better, maybe even with a preview mode. Keep the interface simpler.
Besides of that I specially do like the spectator and gems refinement. The rest of the update is pretty cool though.

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#18 2015-06-12 21:31:40, last edited by Zoey2070 (2015-06-12 21:43:24)

Zoey2070
Moderation Team
From: Shakuras
Joined: 2015-02-15
Posts: 5,509

Re: [Update] 12th of June - Block revamps and general streamlining

I like a lot of this update, but removing /r seemed pretty pointless; you could have had both. I kind of disagree with changing the blocks, but otherwise a lot of this is pretty good. The fire animation is REALLY SMOOTH and pretty nice, but the colors are pretty bright.

For the most part, you done good, son.

edit: plx specify that the backspace for reply is without chat open

double-edit: and the difference between the color names now


proc's discorb UnGdm07.gif stylish themes for forums/the game UnGdm07.gif
꧁꧂L O V E & C O R N꧁꧂   ᘛ⁐̤ᕐᐷ
danke bluecloud thank u raphe   Gq8tv9Z.gif [this section of my sig is dedicated to everything i've loved that's ever died]
? Hc0cu9u.gif         6yG4Efc.gif

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#19 2015-06-12 21:53:45

ktostam450
Guest

Re: [Update] 12th of June - Block revamps and general streamlining

You could put hologram and cake in one section, since they're very similar. Same with signs and text labels I guess.

#20 2015-06-12 21:56:23

Xfrogman43
Member
From: need to find a new home
Joined: 2015-02-15
Posts: 4,174

Re: [Update] 12th of June - Block revamps and general streamlining

Could you make the Notice of somebody trying to enter a different color so it doesn't get lost with chat?


zsbu6Xm.png thanks zoey aaaaaaaaaaaand thanks latif for the avatar

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#21 2015-06-12 22:01:14, last edited by Badoosh (2015-06-12 22:06:03)

Badoosh
EE Homeboy
Joined: 2015-02-16
Posts: 290
Website

Re: [Update] 12th of June - Block revamps and general streamlining

skullz17 wrote:

Also pillars are transparent on the minimap now. I thought you were going to be different than the previous staff, but turns out you like to break maps too. Art maps using pillars will be ruined.

Here's one of the best parts of the update: it brings back the consistency that was destroyed by the older devs. Decorations were intended to be transparent until mrshoe threw in "exceptions." Lots of his backgrounds that got fixed were better as decorations, but mrshoe just loved exceptions. Exceptions destroy the clarity of a game. Honestly a few broken decoration minimap levels are better than a broken game. 

On a happier note, swords and axes are rotatable, which is neat. //forums.everybodyedits.com/img/smilies/smile

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#22 2015-06-12 22:05:33

mimikria300
Member
Joined: 2015-03-19
Posts: 2

Re: [Update] 12th of June - Block revamps and general streamlining

Well, the update IS good except a few things:
- As it was said, the fire hazard sprite. It is too realistic for this blocky game.
- Some of the backgrounds being remade into decorative, we are missing some good building solutions, for example: one-way platforms from pirate is no more can be supported with the scaffolding from below. It is good that now we can change the color scheme... but as for me, I miss them. Idk, maybe another layer of morthable bg additions? Hard to implement and we realize that, but...
- The lifebuoy bg is missing.
- Horizontal rope, please?
- And I think, the level owner must be able to turn off the levitation animation. It is great, but if there is an rpg game there you are a bird, why should you fly with this sci-fi effect?
Nevertheless I love that you guys are doing with the game. It really needs some clear-out. //forums.everybodyedits.com/img/smilies/wink

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#23 2015-06-12 22:31:44

Grilyon2
Member
From: Chile
Joined: 2015-02-15
Posts: 374

Re: [Update] 12th of June - Block revamps and general streamlining

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#24 2015-06-12 22:42:43

BuzzerBee
Forum Admin
From: Texas, U.S.A.
Joined: 2015-02-15
Posts: 4,575

Re: [Update] 12th of June - Block revamps and general streamlining

That cliffhanger tho


TdQRyz3.png
https://wiki.everybodyedits.com/images/5/5d/135_bee

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#25 2015-06-12 22:45:00

SPT
Member
Joined: 2015-02-17
Posts: 751

Re: [Update] 12th of June - Block revamps and general streamlining

burn the new fire block in the old one

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