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#76 2015-03-28 05:05:40, last edited by MIHB_casts_confuseplayer (2015-03-28 05:07:25)

MIHB_casts_confuseplayer
Member
Joined: 2015-03-22
Posts: 137

Re: Make your level for EX Crew Shift - Part 3

I have a few minutes, so I'm going to go through and give my feedback on the minis.  My responses are not an official acceptance or rejection, but Nou and I typically agree about what we like/don't like about minis.  So, if I recommend changing your submission in some way, its probably a good idea to work on it before Nou gets to them.

Feedback:

SamuelG2468

Theres nothing fundamentally wrong with the premise, but its also too simple.  Generally, in level 1 minis (which yours would be), most of the space is used in some way, and often there are different types of actions happening.  Your upper left and bottom right don't have any "activity", so you could put in more coins to collect in an interesting way in those areas.

Also, color scheme is hard on the eyes, and it could really use some sort of art (not necessarily anything fancy, but something other than 2 colors for the whole mini).

Rudik3000

As far as art goes, I find it rather appealing, even if it could use a bit more.  I like the color combination.

Unfortunately, this is a non-starter as far as gameplay goes.  Very few players enjoy "arrow on block" type jumps, and other than that, its simply a sequence of simple jumps and one annoying jump at the top.  Thats way too simple for even a level 1 mini; I'd suggest trying something else for the gameplay.


Ipwner

Love the art concept, art itself needs work, gameplay not unique/interesting enough.  Keep polishing.


Pingohits

I like the first one; it seems to have some interesting ideas, although its been so long since I've played shift regularly that I'm not sure if they're new or if they've been covered before.

Second one: art is generic, gameplay is very annoying.  Probably a no go.

Third one: i really like the look of it, and based on the structure I think theres a good shift level in here, but there needs to be a lot of work done in polishing, getting rid of annoying elements, and so forth.

Fifth one: This one is a mess but with the basis of something interesting: namely, the wooden squares design.  As is, it doesn't work for twol reasons: the gameplay is totally independent of the interesting art, and the background art is more visible than the foreground blocks and minis, making it a huge pain to navigate.  I'd scrap the gameplay entirely, make the squares design central to the actual gameplay, and work from there.

Kaminesh

This one would only be included to screw with players, but I imagine you know that.  I'd reject it, cause the joke would grow stale pretty quick, but Nou may differ in his opinion.

IloveBaconYUM

MFL tells me shift already has one like this, so its probably a no-go.

As for what the decision would be if there weren't one: the art is pleasing, but maybe not unique enough.  Thats not your fault, as there are simply a ton of shift levels at this point and a ton of art concepts have been covered.  Just something to think about for future designs.  The gameplay concept is also good; the implementation needs a lot of work.  Neither I nor MFL could effectively control our upward movement and go the places we expected to go.  The moon gives this concept of a smooth curving motion, but that isn't what happens at all.  Like I say, its a good concept, and shows the right kind of thinking for shift design work, there just needs to be more focus on making movement feel intuitive and natural.

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#77 2015-03-31 13:38:22

chunt14
Member
Joined: 2015-02-19
Posts: 42

Re: Make your level for EX Crew Shift - Part 3

BWVT7uR0OjbEI
or
http://everybodyedits.com/games/BWVT7uR0OjbEI

It is a 3/4 hardness and was made for the second round
The only problem that is people dont know that they have to jump from up top to get down below and also should I make you jump on the clouds?

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#78 2015-04-01 17:35:14

Nebula
Guest

Re: Make your level for EX Crew Shift - Part 3

I hate april fools font >:((

#79 2015-04-02 20:43:06

everybodyeditsguy
Member
Joined: 2015-03-12
Posts: 9

Re: Make your level for EX Crew Shift - Part 3

i built an EX-Crew shift level of my own this is the ID PWFM_kxYGFbkI, i hope you like it, it is jungle and jungle ruins:):P

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#80 2015-04-03 17:19:13

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: Make your level for EX Crew Shift - Part 3

mihb wrote:

Pingohits
I like teh first one; teh thingzikle seems to have some interesting ideas, although its beenickle so long since I've played shift regularlynating that I'm not sure if theh're new or if theh've beenickle covered before.
Second one: art iz generic, gameplay iz very annoying.  Probablynating a no go.
Third one: i reallynating like teh lookzy of teh thingzikle, andziez based on teh structure I thinkzy theres a good shift level in here, but there needs to be a lot of workzy done in polishing, getting rid of annoying elements, andziez so forth.
Fifth one: Thiz one iz a mess but with teh basiz of something interesting: namelynating, teh woodenickle squares designickle! Mrrrprp.  As iz, teh thingzikle doesnickle't workzy for twol reasonickles >=3: teh gameplay iz totallynating independent of teh interesting art, andziez teh background art iz more visizles thanickle teh foreground blocks andziez miniz, making teh thingzikle a huge pain to navigate! Mrrrprp.  I'd scrap teh gameplay entirelynating, make teh squares designickle central to teh actual gameplay, andziez workzy from there.

er...the 5th one doesn't match your description, i think you meant the 4th one?
and what about the actual 5th one?

791mAP8.png

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#81 2015-04-03 20:48:30

skullz17
Member
Joined: 2015-02-15
Posts: 6,699

Re: Make your level for EX Crew Shift - Part 3

Pingohits wrote:
mihb wrote:

Pingohits
I like teh first one; teh thingzikle seems to have some interesting ideas, although its beenickle so long since I've played shift regularlynating that I'm not sure if theh're new or if theh've beenickle covered before.
Second one: art iz generic, gameplay iz very annoying.  Probablynating a no go.
Third one: i reallynating like teh lookzy of teh thingzikle, andziez based on teh structure I thinkzy theres a good shift level in here, but there needs to be a lot of workzy done in polishing, getting rid of annoying elements, andziez so forth.
Fifth one: Thiz one iz a mess but with teh basiz of something interesting: namelynating, teh woodenickle squares designickle! Mrrrprp.  As iz, teh thingzikle doesnickle't workzy for twol reasonickles >=3: teh gameplay iz totallynating independent of teh interesting art, andziez teh background art iz more visizles thanickle teh foreground blocks andziez miniz, making teh thingzikle a huge pain to navigate! Mrrrprp.  I'd scrap teh gameplay entirelynating, make teh squares designickle central to teh actual gameplay, andziez workzy from there.

er...the 5th one doesn't match your description, i think you meant the 4th one?
and what about the actual 5th one?
you can stop talking with headers now

m3gPDRb.png

thx for sig bobithan

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#82 2015-04-06 13:27:51

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Make your level for EX Crew Shift - Part 3

chunt14 wrote:

PWFM_kxYGFbkI

First one is nice. Second one isn't. I'll copy it in later.

everybodyeditsguy wrote:

PWFM_kxYGFbkI

I'm pretty sure I've denied this one before.


No u.

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#83 2015-04-14 02:58:55

Xenonetix
Past Owner
From: Moving on with my life
Joined: 2015-03-07
Posts: 899
Website

Re: Make your level for EX Crew Shift - Part 3

Here's an updated image of all Shift levels! //forums.everybodyedits.com/img/smilies/smile

http://s13.postimg.org/tdup8fuev/Shift_ … ection.jpg


Xenonetix-2.png

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Nou

#84 2015-04-14 03:22:36

andsrt500
Member
Joined: 2015-03-16
Posts: 714

Re: Make your level for EX Crew Shift - Part 3

PWQw0k0AB2bkI

Diffiuclty: 2


That was the most stupidest thing I have seen -prodigy5996
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#85 2015-04-14 20:23:50

mathy
Member
From: Netherlands
Joined: 2015-04-14
Posts: 18

Re: Make your level for EX Crew Shift - Part 3

PWAOiL8_Vxa0I

The first one is based on SNES Donut Plains 3, and it's quite easy, so I'd rate it a 1

The second one is based on Flat Zone from SSBM, and especially the second mini (right half of the stage) is a little tricky, so I'd say something like 3 or 4. (redoing both the 1st and 2nd mini after getting all coins ftw)


akXyPnH.pngPWaJiSA.png7Oq4Nl9.png
ERMAHGERD I AM THERE

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#86 2015-04-16 04:30:57

ZNSXCrew
Member
From: I told you, Private! xD
Joined: 2015-02-20
Posts: 4

Re: Make your level for EX Crew Shift - Part 3


>Nitroblast Zillamax Crazzytjx ZNSXCrew<<

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#87 2015-04-16 21:56:51

NegaStrife
Formerly ~MeleeTonikZ
From: United Kingdom
Joined: 2015-02-17
Posts: 238

Re: Make your level for EX Crew Shift - Part 3


sig.php?colour=hex8866ee&uname=Alphabet&pp=1&countryrank&darktriangles&onlineindicator=undefined

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#88 2015-04-17 18:15:42

Xenonetix
Past Owner
From: Moving on with my life
Joined: 2015-03-07
Posts: 899
Website

Re: Make your level for EX Crew Shift - Part 3

andsrt500 wrote:

PWQw0k0AB2bkI

Diffiuclty: 2

Decent idea at the start, but it feels like there should be a lot more gameplay in the blank spaces.

mathy wrote:

PWAOiL8_Vxa0I

The first one is based on SNES Donut Plains 3, and it's quite easy, so I'd rate it a 1

The second one is based on Flat Zone from SSBM, and especially the second mini (right half of the stage) is a little tricky, so I'd say something like 3 or 4. (redoing both the 1st and 2nd mini after getting all coins ftw)

Love the first one - Accepted as a 2 with minor edits.

Second one I feel is too crippling to anyone who makes it all the way around and shoots back to the start. Gameplay itself isn't too bad, but the feel of the level as a whole makes it seem a bit more like gameplay you'd find in a permanent level rather than something to race through in a Shift level.

ZNSXCrew wrote:

Doesn't seem like there's enough in this level to play.

~MeleeTonikZ wrote:

Excellent - Accepted as a 5 with minor edits.


Xenonetix-2.png

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#89 2015-04-20 15:47:38

mathy
Member
From: Netherlands
Joined: 2015-04-14
Posts: 18

Re: Make your level for EX Crew Shift - Part 3

Mega Lamb wrote:

Second one I feel is too crippling to anyone who makes it all the way around and shoots back to the start. Gameplay itself isn't too bad, but the feel of the level as a whole makes it seem a bit more like gameplay you'd find in a permanent level rather than something to race through in a Shift level.

Explain 3-42 to me then.


akXyPnH.pngPWaJiSA.png7Oq4Nl9.png
ERMAHGERD I AM THERE

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#90 2015-04-22 19:11:23

Xenonetix
Past Owner
From: Moving on with my life
Joined: 2015-03-07
Posts: 899
Website

Re: Make your level for EX Crew Shift - Part 3

mathy wrote:

Explain 3-42 to me then.

4D? The concept is to strategically choose which mini to play to affect the other players, and is a race through each section. Not sure how that pertains to your submission, sorry //forums.everybodyedits.com/img/smilies/tongue


Xenonetix-2.png

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#91 2015-04-22 19:31:21

Breadfinn
Member
Joined: 2015-02-15
Posts: 2,063

Re: Make your level for EX Crew Shift - Part 3

PWF1KQoyPYbUI
Idk. 4?


5671.jpg

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#92 2015-05-06 22:57:39

Xenonetix
Past Owner
From: Moving on with my life
Joined: 2015-03-07
Posts: 899
Website

Re: Make your level for EX Crew Shift - Part 3

Breadfinn wrote:

Decent concept, but somewhat similar to 3-36, although much harder. I'd recommend putting in a little variety, because right now, the way to get both pairs of coins are identical.


Xenonetix-2.png

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#93 2015-05-08 03:27:08

Mythicduck
Member
From: Everybody Edits
Joined: 2015-04-19
Posts: 4
Website

Re: Make your level for EX Crew Shift - Part 3

Okay NOU and EX Crew members, I have made a level! //forums.everybodyedits.com/img/smilies/big_smile
http://everybodyedits.com/games/PWXCDJpJKDbkI

I think it could go under maybe a 4 or 5 //forums.everybodyedits.com/img/smilies/tongue
Tell me what you think about it!


For those who keep wondering, I am not Duck on forums.

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#94 2015-05-14 02:47:35

DjClayface
Member
Joined: 2015-03-13
Posts: 5

Re: Make your level for EX Crew Shift - Part 3

My level is at PW5tj5CyS3bkI.  idk its the first Shift level i made...so might not be as good  //forums.everybodyedits.com/img/smilies/wink


//forums.everybodyedits.com/img/smilies/wink

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#95 2015-05-14 02:52:23

DjClayface
Member
Joined: 2015-03-13
Posts: 5

Re: Make your level for EX Crew Shift - Part 3


//forums.everybodyedits.com/img/smilies/wink

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#96 2015-05-14 21:38:58

fishbole
Member
Joined: 2015-05-14
Posts: 110

Re: Make your level for EX Crew Shift - Part 3

hi im fishbole, im curious does "no portals" count worlde portals


hi im fishboleand its raining

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#97 2015-05-16 20:34:57

andsrt500
Member
Joined: 2015-03-16
Posts: 714

Re: Make your level for EX Crew Shift - Part 3

nfnty.png

no gold/blue coin on the top-left corner?


That was the most stupidest thing I have seen -prodigy5996
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#98 2015-05-17 10:50:38

Dexter21
Member
Joined: 2015-05-13
Posts: 16

Re: Make your level for EX Crew Shift - Part 3

Really dexorative (get it Dexter and Decorative?) map ( The Rainbow ) made by Dexter21.
• Borders are decorated
• 1/7 Hard line. Being about 5/7.
• Nice Decoration
• Backgrounds
• No use of invisible arrows.
• 100% Possible!

• Link and LINKID
-• Link : http://everybodyedits.com/games/PWvWQmkH6ObkI
--• LINKID : PWvWQmkH6ObkI

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#99 2015-05-25 22:13:11

Nou
Member
Joined: 2015-02-24
Posts: 2,762

Re: Make your level for EX Crew Shift - Part 3

DjClayface wrote:

My level is at PW5tj5CyS3bkI.  idk its the first Shift level i made...so might not be as good  //forums.everybodyedits.com/img/smilies/wink

It's a bit dull, needs some more exciting stuff. There's not much alternative pathing to do, right now it's just collecting coins. Show your creativity!


No u.

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#100 2015-05-26 00:44:44

chunt14
Member
Joined: 2015-02-19
Posts: 42

Re: Make your level for EX Crew Shift - Part 3

http://everybodyedits.com/games/BWVT7uR0OjbEI Nou the third one gold I say its about a 7 or 8 difficulty last round quality

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soulrunner1434207841511933

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