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#26 2015-05-13 00:45:50, last edited by TOOP (2015-05-13 00:48:22)

TOOP
Member
Joined: 2015-02-15
Posts: 211

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

Kentiya wrote:

Is there any particular reason the cave blocks are in a seemingly random order? Why not just ordered by hue?

The order was planned to be the way it is so that the blocks don't become difficult to differentiate from each other in the block tab due to hue, it was also ordered the same way the Bricks pack is, except with magenta thrown into the mix.

Sirzachthewarrior wrote:

I have a question: When making these did you have Cave Story in mind?

Not really, I was wanting a more natural looking texture that could also help artists, and cave fit that perfectly. //forums.everybodyedits.com/img/smilies/tongue

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#27 2015-05-13 01:46:00, last edited by Yandax (2015-05-13 01:46:09)

Yandax
Member
From: Where ever I need to be.
Joined: 2015-02-21
Posts: 637

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

TOOP wrote:
Kentiya wrote:

Is there any particular reason the cave blocks are in a seemingly random order? Why not just ordered by hue?

The order was planned to be the way it is so that the blocks don't become difficult to differentiate from each other in the block tab due to hue, it was also ordered the same way the Bricks pack is, except with magenta thrown into the mix.

Sirzachthewarrior wrote:

I have a question: When making these did you have Cave Story in mind?

Not really, I was wanting a more natural looking texture that could also help artists, and cave fit that perfectly. //forums.everybodyedits.com/img/smilies/tongue

Accident or intentionally, it does remind me of Cave Story. Also, great job on 'em!


Pretend I didn't exist until now

All hail me, the king of insensitive jerks

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#28 2015-05-14 20:05:27

bgic
Member
From: The Netherlands
Joined: 2015-02-27
Posts: 499

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

The zombie limit doesn't work right, infected people are able to infect new ones, making the total of zombies getting over the limit.


guys help how to mark all new posts as read?

nvm found it lol

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#29 2015-05-15 03:59:24, last edited by 1448 (2015-05-15 03:59:53)

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

EE does not need more blocks. It needs a whole new concept designed from scratch. All the concepts on EE are old, are are kinda boring (except the bot levels). We need a WHOLE new concept like addition of potions when there were none. Potions was a big thing at that time. But effect blocks aren't like potions. I remember the addition of potions. Completely different from effect blocks.

What I'm saying is, instead of just updating the graphics and all that, add something entirely new. Auras were good, and I appreciate it. Now, we need a concept much better than those. Do try!

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#30 2015-05-15 10:07:15

Era
Member
From: ::1
Joined: 2015-05-06
Posts: 884

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

How about adding more worlds with modified values? like the low gravity world.

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#31 2015-05-15 21:18:07

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

alkazam1448 wrote:

EE does not need more blocks. It needs a whole new concept designed from scratch. All the concepts on EE are old, are are kinda boring (except the bot levels). We need a WHOLE new concept like addition of potions when there were none. Potions was a big thing at that time. But effect blocks aren't like potions. I remember the addition of potions. Completely different from effect blocks.

What I'm saying is, instead of just updating the graphics and all that, add something entirely new. Auras were good, and I appreciate it. Now, we need a concept much better than those. Do try!

this is where offline chat comes in


791mAP8.png

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#32 2015-05-15 21:29:28

skullz17
Member
Joined: 2015-02-15
Posts: 6,697

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

Pingohits wrote:
alkazam1448 wrote:

EE does not need more blocks. It needs a whole new concept designed from scratch. All the concepts on EE are old, are are kinda boring (except the bot levels). We need a WHOLE new concept like addition of potions when there were none. Potions was a big thing at that time. But effect blocks aren't like potions. I remember the addition of potions. Completely different from effect blocks.

What I'm saying is, instead of just updating the graphics and all that, add something entirely new. Auras were good, and I appreciate it. Now, we need a concept much better than those. Do try!

this is where offline chat comes in

How? That does not help create more concepts for levels.


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thx for sig bobithan

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#33 2015-05-15 23:05:23

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

skullz17 wrote:
Pingohits wrote:
alkazam1448 wrote:

EE does not need more blocks. It needs a whole new concept designed from scratch. All the concepts on EE are old, are are kinda boring (except the bot levels). We need a WHOLE new concept like addition of potions when there were none. Potions was a big thing at that time. But effect blocks aren't like potions. I remember the addition of potions. Completely different from effect blocks.

What I'm saying is, instead of just updating the graphics and all that, add something entirely new. Auras were good, and I appreciate it. Now, we need a concept much better than those. Do try!

this is where offline chat comes in

How? That does not help create more concepts for levels.

he never said the concept was for levels


791mAP8.png

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#34 2015-05-16 05:04:07

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

Pingohits wrote:

he never said the concept was for levels

precisely.

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#35 2015-05-16 11:24:50

skullz17
Member
Joined: 2015-02-15
Posts: 6,697

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

Pingohits wrote:
skullz17 wrote:
Pingohits wrote:
alkazam1448 wrote:

EE does not need more blocks. It needs a whole new concept designed from scratch. All the concepts on EE are old, are are kinda boring (except the bot levels). We need a WHOLE new concept like addition of potions when there were none. Potions was a big thing at that time. But effect blocks aren't like potions. I remember the addition of potions. Completely different from effect blocks.

What I'm saying is, instead of just updating the graphics and all that, add something entirely new. Auras were good, and I appreciate it. Now, we need a concept much better than those. Do try!

this is where offline chat comes in

How? That does not help create more concepts for levels.

he never said the concept was for levels

Okay, well it's not a whole new concept designed from scratch either. In fact, it's not very creative at all and I can't see how it can possibly help EE in a major way.


m3gPDRb.png

thx for sig bobithan

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#36 2015-05-16 19:46:27

Pingohits
Banned
From: aids lizard
Joined: 2015-02-15
Posts: 7,591

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

skullz17 wrote:
Pingohits wrote:
skullz17 wrote:
Pingohits wrote:
alkazam1448 wrote:

EE does not need more blocks. It needs a whole new concept designed from scratch. All the concepts on EE are old, are are kinda boring (except the bot levels). We need a WHOLE new concept like addition of potions when there were none. Potions was a big thing at that time. But effect blocks aren't like potions. I remember the addition of potions. Completely different from effect blocks.

What I'm saying is, instead of just updating the graphics and all that, add something entirely new. Auras were good, and I appreciate it. Now, we need a concept much better than those. Do try!

this is where offline chat comes in

How? That does not help create more concepts for levels.

he never said the concept was for levels

Okay, well it's not a whole new concept designed from scratch either. In fact, it's not very creative at all and I can't see how it can possibly help EE in a major way.

what do you think skullz17

what is a brand new concept that will save ee from it's utter demise


791mAP8.png

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#37 2015-05-16 19:55:59

skullz17
Member
Joined: 2015-02-15
Posts: 6,697

Re: [Update] 10th of May - Cave BGs, custom curse/zombie limit, BUG FIXES!

Pingohits wrote:
skullz17 wrote:
Pingohits wrote:
skullz17 wrote:
Pingohits wrote:

this is where offline chat comes in

How? That does not help create more concepts for levels.

he never said the concept was for levels

Okay, well it's not a whole new concept designed from scratch either. In fact, it's not very creative at all and I can't see how it can possibly help EE in a major way.

what do you think skullz17

what is a brand new concept that will save ee from it's utter demise

No clue. This is why you don't see me posting ideas on game suggestions very often.


m3gPDRb.png

thx for sig bobithan

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