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Axelek banned me in this bot beacuse im have too low level. Poor axelek.
banned for one week because misbehavior on my world, but I do not think is a big loss for cause u dislike my world, in my world is a lot of peoples with lowest level then you and they playing. You know why? Cause they know how to behave properly and know how to read letters not like you : screaming and insult
Suggestion: When doing the account/stat reset, keep the levels, then give the 2ap per level they obtained, making the current time investment on playing this bot a little worth it.
Or you could just give 1 ap per woot, so it will be more of an even playing field
Its bad idea cause for when I keep levels then players with low level will be stronger cause will earn more expo for killing peoples with highest levels.
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Codfoshie wrote:Suggestion: When doing the account/stat reset, keep the levels, then give the 2ap per level they obtained, making the current time investment on playing this bot a little worth it.
Or you could just give 1 ap per woot, so it will be more of an even playing field
Its bad idea cause for when I keep levels then players with low level will be stronger cause will earn more expo for killing peoples with highest levels.
What I was trying to say, if a person is level 40 for example, upon the reset, they should get 80ap to invest, but they stay at that level.
So for example, a level 10 in theory can still take out a level 40, depending on their character build.
Also upon the reset, noone would be able to touch the "godly" set, so upon doing so, could you make it like +500 attack and +1000 defense, half the durability on shield and double durability on sword? So it is 60/30?
Just a lil' suggestion
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Its god idea, I will think about it, but first I need to add something new thing to game
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Is that pun intended?
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Kubapolish wrote:Axelek banned me in this bot beacuse im have too low level. Poor axelek.
banned for one week because misbehavior on my world, but I do not think is a big loss for cause u dislike my world, in my world is a lot of peoples with lowest level then you and they playing. You know why? Cause they know how to behave properly and know how to read letters not like you : screaming and insult
A.Y.F.K.M.
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Is that pun intended?
what you mean?
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Its god idea, I will think about it, but first I need to add something new thing to game
You were talkin' about the god stuff.
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This is funn
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Overall review: had fun going ninja and getting the flag time and time again, finding the portal, killing players, but the ONLY problem is OP players that just dominate the whole map. Only the boss can kill them, though the durability is low they can only get so far before breaking their items. 8/10.
i did it for the lulz.
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Overall review: had fun going ninja and getting the flag time and time again, finding the portal, killing players, but the ONLY problem is OP players that just dominate the whole map. Only the boss can kill them, though the durability is low they can only get so far before breaking their items. 8/10.
Something tells me that you're talking about me.......
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Jimwell09090 wrote:Overall review: had fun going ninja and getting the flag time and time again, finding the portal, killing players, but the ONLY problem is OP players that just dominate the whole map. Only the boss can kill them, though the durability is low they can only get so far before breaking their items. 8/10.
Something tells me that you're talking about me.......
Woah, easy there. TBH I don't recall seeing you in warbot :3
i did it for the lulz.
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Sirzachthewarrior wrote:Jimwell09090 wrote:Overall review: had fun going ninja and getting the flag time and time again, finding the portal, killing players, but the ONLY problem is OP players that just dominate the whole map. Only the boss can kill them, though the durability is low they can only get so far before breaking their items. 8/10.
Something tells me that you're talking about me.......
Woah, easy there. TBH I don't recall seeing you in warbot :3
Sorry, I have 2000 str 'cause of goeyfun. So I'm nearly un-killable
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Jimwell09090 wrote:Sirzachthewarrior wrote:Jimwell09090 wrote:Overall review: had fun going ninja and getting the flag time and time again, finding the portal, killing players, but the ONLY problem is OP players that just dominate the whole map. Only the boss can kill them, though the durability is low they can only get so far before breaking their items. 8/10.
Something tells me that you're talking about me.......
Woah, easy there. TBH I don't recall seeing you in warbot :3
Sorry, I have 2000 str 'cause of goeyfun. So I'm nearly un-killable
I can still kill you though, and get crazy exp from it!
Side note, First level 100!!!
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I hope the reset comes soon because of people with 800 attack ant 500 def are like unkillable except people like goey etc
The main reason because of this was when it first came out it was 10 ap per woot and that it should be reset so that everyone has a more equal playing field
Also some Ideas
When digging around a small 1 in a 200 chance to find 1 ap point
Slimes and mobs now spawn randomly mid game and give 1 ap points
2 ap point per flag cap (encourages people to actually play the game) 1 ap point for killing person with flag
10 ap points for god
build phase extended
1 ap for 5+ kill streak
some changes to combat
defense doesnt cancel out damage but reduces it so that someone with str 100 vs a def 1000 will do damage just 1/10 or 100/1000 of 100 or 25 per hit
stops people with really OP def just not getting killed.
base attack 100 base defense 100 base health 1000 so that 100/100 = 1 1*100 = 100 damage per hit = 10 hits to kill
hp is more ap balanced 1 ap gives 10 health
and more map structure please
better team balance based off of ap not players
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I hope the reset comes soon because of people with 800 attack ant 500 def are like unkillable except people like goey etc
The main reason because of this was when it first came out it was 10 ap per woot and that it should be reset so that everyone has a more equal playing fieldAlso some Ideas
When digging around a small 1 in a 200 chance to find 1 ap point
Slimes and mobs now spawn randomly mid game and give 1 ap points
2 ap point per flag cap (encourages people to actually play the game) 1 ap point for killing person with flag
10 ap points for god
build phase extended
1 ap for 5+ kill streak
some changes to combat
defense doesnt cancel out damage but reduces it so that someone with str 100 vs a def 1000 will do damage just 1/10 or 100/1000 of 100 or 25 per hit
stops people with really OP def just not getting killed.
base attack 100 base defense 100 base health 1000 so that 100/100 = 1 1*100 = 100 damage per hit = 10 hits to kill
hp is more ap balanced 1 ap gives 10 health
and more map structure please
better team balance based off of ap not players
First of all, I do agree that people with high attack/defense can be a pain, and even God Killers.
But the fact that you want to get free APs from randomness would make the above happen faster.
Stick to 2ap per level, and no free APs at all.
HP is 10 per AP btw.
If you lower the effectiveness of defense, then there will be no good reason to invest in it, just invest in HP...
I do agree however that the teams should be balanced, based on the APs they have.
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well the defense does do something
and if health is in per 10 i have seen some wierd health 1212 and stuff like that also
the maybe add 10 per def for my idea
so 100atk 100def = 100 damage per hit and 100atk 110def = 91 damage as 100/110 = .9 * 100 = 91 damage it makes it because if you have higher def atm you do no damage to them with this style even if they are at 1000 armour 100/1000 = .1 *100 = 10 damage
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that forces people to upgrade not only their attack because 110atk vs 100 def = 1.1*100 = 110
110atk vs 110 def = 1*100 = 100 (if you guys didnt notice the number is times by a hundred not the original attack)
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This is such a stupid idea. How can you have a multiplayer game, and then throw in levelling up and allow different levels to play against each other? It's completely unbalanced. It does not work. How many games have you played that work like this? I suggest you rethink this whole concept.
Btw I didn't read all the posts in this thread, so idk if what I'm saying is something you've already been told or have thought about. But from what I've played, and from the few posts I have read, this is my view on your bot.
thx for sig bobithan
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This is such a stupid idea. How can you have a multiplayer game, and then throw in levelling up and allow different levels to play against each other? It's completely unbalanced. It does not work. How many games have you played that work like this? I suggest you rethink this whole concept.
Btw I didn't read all the posts in this thread, so idk if what I'm saying is something you've already been told or have thought about. But from what I've played, and from the few posts I have read, this is my view on your bot.
This. Everytime I join your world I play for 30 seconds and then get killed instantly by high level players. Even when a high level player is sitting afk, I still cant kill them because of the balancing issues.
In my opinion, you need to decide the identity and object of this bot; is it capture the flag, or an all out death match between players?
If capture the flag: Get rid of level systems and stick to simple weapons and minor buffs to make things more balanced. Keep teams balanced. Dont have endless games with no real winner, have timed games with rounds (capture 3 flags to win for example), and have a clear winning team who will get shared rewards (this will encourage teams to work together so everyone is rewarded, not just the one who takes the flag). Remove npc blocks that can be killed for money.
If free for all/death match: Remove teams altogether, it makes no sense considering no assist system is being used for kills. Keep levels and current buffs in place, and use team blocks so everyones level is assigned to a color and is clearly visable. Prevent high level players from attacking lower levels, unless provoked and attacked by the low level player first. Keep npc blocks for new users to practice with, and assign non-campable safe zones for players to spawn/purchase items.
This mixed capture the flag/death match concept is confusing, fix it and your world will be much more enjoyable.
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There are some HUGE boss problems
Yesterday I was playing and I got boss before I could move I was made to go on blue team (sucks)
then the next round you made someone a boss and said free ap if you kill them and once they were dead you made a new portal which I found and to my dismay the game glitched out and no-one could do damage reset by bored_5555 while you were afk
then you make yourself god (while I just got god again) and stood there saying kill me which bored_5555 did and you gave him 198 ap not only that but you gave him the god weapon that I was meant to have to kill you, RAGE and I wanted to report the no combat glitch with 2 boss and also the one with teams also I would like some compensation for my troubles (I wouldve got 198 ap from you as agreed by bored_5555) z
So some xp or some ap for having to be trolled 3 times in a row would be nice
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skullz17 wrote:This is such a stupid idea. How can you have a multiplayer game, and then throw in levelling up and allow different levels to play against each other? It's completely unbalanced. It does not work. How many games have you played that work like this? I suggest you rethink this whole concept.
Btw I didn't read all the posts in this thread, so idk if what I'm saying is something you've already been told or have thought about. But from what I've played, and from the few posts I have read, this is my view on your bot.
This. Everytime I join your world I play for 30 seconds and then get killed instantly by high level players. Even when a high level player is sitting afk, I still cant kill them because of the balancing issues.
In my opinion, you need to decide the identity and object of this bot; is it capture the flag, or an all out death match between players?
If capture the flag: Get rid of level systems and stick to simple weapons and minor buffs to make things more balanced. Keep teams balanced. Dont have endless games with no real winner, have timed games with rounds (capture 3 flags to win for example), and have a clear winning team who will get shared rewards (this will encourage teams to work together so everyone is rewarded, not just the one who takes the flag). Remove npc blocks that can be killed for money.
If free for all/death match: Remove teams altogether, it makes no sense considering no assist system is being used for kills. Keep levels and current buffs in place, and use team blocks so everyones level is assigned to a color and is clearly visable. Prevent high level players from attacking lower levels, unless provoked and attacked by the low level player first. Keep npc blocks for new users to practice with, and assign non-campable safe zones for players to spawn/purchase items.
This mixed capture the flag/death match concept is confusing, fix it and your world will be much more enjoyable.
Look, Axelek said he was gonna reset the levels. And there would be training place for new people. But I don't know if that is going to happen because Axelek is going to make Polska Warbot A real game. Independent.
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Axelek you better be dead because no warbot for this long makes chunt14 go crazy! (sarcasm we all want warbot)
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Yeah, he's dead. There's an internet serial killer in this area.
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Why did you take it off yesterday?
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Why did you take it off yesterday?
Take it off?
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