Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?
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I was wondering if it would be possible to add a simple, unlimited undo option shortcut similar to crtl + z, it would save so much time while editing. I don't know how common is this but even if you save a level and you want to ''mini edit'' a big number of important details and you make one mistake you end up wasting a ton of time to loadlevel or rebuild little parts over and over again and reselecting various bricks until you get it right. It would help a lot.
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This would be good for those levels that people troll to, so you can just undo until you like. Also a redo?
thanks zoey aaaaaaaaaaaand thanks latif for the avatar
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This would be good for those levels that people troll to, so you can just undo until you like. Also a redo?
Exactly, it would help a lot against trollers too, whitout affecting players like it does when you have to load level and sure! if a undo could be possible, why not a redo option too? it would make things so much easier.
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Bump. I was thinking to give this thread another chance.
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Of course it'd be a nice feature, but I'm wondering how it'd work. It's not like photoshop or paint that it can clearly read 1 action to undo, I think. That may be problematic.
No u.
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It would probably take up a lot of storage on EE's servers. EE generates about 14 millions events per day (any action taken in a world, for example drawing blocks or moving.)
This would be a really cool feature, but the feasibility would be limited for an unlimited undo option.
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Of course it'd be a nice feature, but I'm wondering how it'd work. It's not like photoshop or paint that it can clearly read 1 action to undo, I think. That may be problematic.
It would probably take up a lot of storage on EE's servers. EE generates about 14 millions events per day (any action taken in a world, for example drawing blocks or moving.)
This would be a really cool feature, but the feasibility would be limited for an unlimited undo option.
Ok maybe unlimited undo would indeed be hard to implement and take up a lot of storage but what about limited, let's say 10-15 undo's and redo's, temporary stored that spawns for 15 minutes or so and auto delete leaving space for other 15 minutes and so on. Idk, maybe someone comes with a better solution, idk how are levels stored on EE.
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Maybe instead, have a client sided undo.
thx for sig bobithan
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Maybe instead, have a client sided undo.
^This
Of course it'd be a nice feature, but I'm wondering how it'd work. It's not like photoshop or paint that it can clearly read 1 action to undo, I think. That may be problematic.
Maybe every block since they last let up on the left mouse button or every block that the user placed in a 1 minute chunk of time could count as an action.
"Sometimes failing a leap of faith is better than inching forward"
- ShinsukeIto
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