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Do you think I could just leave this part blank and it'd be okay? We're just going to replace the whole thing with a header image anyway, right?

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#1 2015-05-09 09:29:17, last edited by 1448 (2015-05-10 07:20:20)

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

[Solved] A digbot

How does one actually work? I'm using Processors deserializer, but I do not actually know how to use it. I have set all the values in uint[, ,] RoomData and I am updating the values in "b".

You might not understand what I gave up there, so here are the questions:

1. How do you find the x and y co-ords of a block with Processor's deserializer?

2. How do you see if a player is pressing arrow keys?

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#2 2015-05-09 10:14:16

den3107
Member
From: Netherlands
Joined: 2015-04-24
Posts: 1,025

Re: [Solved] A digbot

1. Could you link me to processors deserializer?

2. The "m" event holds the direction the plauer is going vertically en horizontal.
Use that.

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#3 2015-05-09 10:22:30

1448
Formerly alkazam1448
From: Numberland
Joined: 2015-04-12
Posts: 683
Website

Re: [Solved] A digbot

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#4 2015-05-09 10:28:46

DarkDragon4900
Member
Joined: 2015-03-17
Posts: 251

Re: [Solved] A digbot

@Alkazam
1. roomData[x, y] // Gets the Block ID at the given coordinates.
2. My post here.

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DarkDragon49001431163726502823

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